Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
BuckIsAlive
Ah Puch
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,449 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ChanceTheOwl
Cu Chulainn
Level 88
God Stats
2W - 0L
1,815 SR
Queue Stats
16W - 13L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
DEJONGH1530
Cthulhu
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 122L
1,454 Elo+
Solo
Nu Wa
Nu Wa
EarningEwe52258
Nu Wa
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 81L
1,381 Elo+
Party 2
Team Averages
Level 94
1,563 SR
1,446 Elo+

VS

Team Averages
Level 115
1,498 SR
1,432 Elo+
Surtr
Surtr
 
Surtr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Clx_66
Thoth
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 163L
1,401 Elo+
Solo
Kumbhakarna
Kumbhakarna
Floydsama
Kumbhakarna
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,299 Elo+
Party 3
Hachiman
Hachiman
JustCallMeSonic
Hachiman
Level 128
God Stats
0W - 3L
1,266 SR
Queue Stats
246W - 254L
1,550 Elo+
Party 3
Guan Yu
Guan Yu
gumby6789
Guan Yu
Level 104
God Stats
1W - 1L
1,725 SR
Queue Stats
57W - 61L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
6 / 1 / 19
10,545
879
11,223
19,800
26,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
BuckIsAlive
Ah Puch
17
10 / 2 / 16
10,451
871
26,557
8,511
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ChanceTheOwl
Cu Chulainn
16
5 / 3 / 22
9,583
799
14,999
15,386
18,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
DEJONGH1530
Cthulhu
18
8 / 1 / 19
11,252
938
15,055
13,916
19,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 1 / 23
8,969
747
12,727
6,411
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 4 / 4
7,574
631
7,753
20,377
17,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Clx_66
Thoth
14
2 / 6 / 2
8,092
674
9,943
11,654
5,334
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Floydsama
Kumbhakarna
12
0 / 8 / 5
7,657
638
6,914
19,684
22,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
16
3 / 5 / 2
8,797
733
12,863
14,601
6,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
gumby6789
Guan Yu
13
0 / 7 / 4
7,727
644
4,352
20,834
19,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
23
30
Kills
6
8
Deaths
30
99
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
6
1
19
15.5
L
Surtr
 
Surtr
1
4
4
0.75
W
Ah Puch
BuckIsAlive
Ah Puch
10
2
16
9
W
Cu Chulainn
ChanceTheOwl
Cu Chulainn
5
3
22
5.33
L
Thoth
Clx_66
Thoth
2
6
2
0.5
W
Cthulhu
DEJONGH1530
Cthulhu
8
1
19
17.5
W
1
1
23
12.5
L
Kumbhakarna
Floydsama
Kumbhakarna
0
8
5
0.31
L
Hachiman
3
5
2
0.8
L
Guan Yu
gumby6789
Guan Yu
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,561
Damage
41,825
64,024
Taken
87,150
73,385
Mitigated
71,344
35,174
Healing
24,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,223
3,184
14,572
9,966
19,800
26,808
680
5,042
14,758
17,906
0
L
Surtr
 
Surtr
7,753
1,614
452
6,711
20,377
17,553
0
15,559
3,789
419
20,238
W
Ah Puch
BuckIsAlive
Ah Puch
26,557
878
0
631
8,511
5,196
1,700
1,455
7,056
35,383
187
W
Cu Chulainn
ChanceTheOwl
Cu Chulainn
14,999
2,165
626
2,771
15,386
18,545
1,074
5,213
10,173
2,382
20,584
L
Thoth
Clx_66
Thoth
9,943
443
585
1,603
11,654
5,334
0
9,793
1,393
24,717
0
W
Cthulhu
DEJONGH1530
Cthulhu
15,055
817
2,614
3,424
13,916
19,200
1,011
4,171
9,745
31,004
1,431
W
12,727
3,774
343
227
6,411
3,636
1,869
1,219
5,192
26,835
0
L
Kumbhakarna
Floydsama
Kumbhakarna
6,914
703
1,168
1,317
19,684
22,169
0
11,656
6,884
11,450
0
L
Hachiman
12,863
7,471
72
2,284
14,601
6,852
0
12,115
1,768
0
37,354
L
Guan Yu
gumby6789
Guan Yu
4,352
1,054
5,367
4,762
20,834
19,436
0
14,516
5,274
0
10,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,800
Gold Earned
39,847
161
Minions Killed
176
0
Camps Cleared
0
1,074,678
Distance Traveled
962,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,545
879
16
1
0
182,125
0
L
Surtr
7,574
631
25
2
0
201,770
0
W
Ah Puch
10,451
871
40
3
0
216,527
0
W
Cu Chulainn
9,583
799
18
2
0
227,493
0
L
Thoth
8,092
674
52
4
0
190,340
0
W
Cthulhu
11,252
938
55
5
0
241,414
0
W
Nu Wa
8,969
747
32
3
0
207,119
0
L
Kumbhakarna
7,657
638
18
2
0
190,916
0
L
Hachiman
8,797
733
70
6
0
179,347
0
L
Guan Yu
7,727
644
11
1
0
200,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role