Player Matchup

Zeus
Zeus
Caca3ater
Zeus
Level 69
God Stats
4W - 3L
1,402 SR
Queue Stats
284W - 252L
1,481 Elo+
Party 1
Pele
Pele
Chimchimaru
Pele
Level 98
God Stats
5W - 6L
1,584 SR
Queue Stats
289W - 272L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Epherrent
Danzaburou
Level 143
God Stats
35W - 25L
1,628 SR
Queue Stats
177W - 160L
1,544 Elo+
Solo
Mulan
Mulan
Screaming4
Mulan
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 147L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
loboferoz2410
Cthulhu
Level 144
God Stats
11W - 8L
1,500 SR
Queue Stats
278W - 269L
1,528 Elo+
Solo
Team Averages
Level 120
1,523 SR
1,520 Elo+

VS

Team Averages
Level 115
1,566 SR
1,513 Elo+
Surtr
Surtr
BrokenLunge
Surtr
Level 121
God Stats
10W - 6L
1,960 SR
Queue Stats
323W - 307L
1,553 Elo+
Party 2
Sobek
Sobek
DepthSound
Sobek
Level 104
God Stats
5W - 3L
1,745 SR
Queue Stats
252W - 246L
1,497 Elo+
Party 2
Izanami
Izanami
LuminousBlanket
Izanami
Level 124
God Stats
0W - 4L
1,142 SR
Queue Stats
167W - 166L
1,522 Elo+
Solo
Loki
Loki
Torote
Loki
Level 145
God Stats
7W - 6L
1,483 SR
Queue Stats
117W - 102L
1,470 Elo+
Solo
Anubis
Anubis
lvGxAresvl
Anubis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
3 / 0 / 2
5,757
720
4,315
1,713
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 0 / 3
4,572
572
2,031
6,116
2,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
Epherrent
Danzaburou
8
0 / 1 / 0
4,423
553
2,338
3,200
990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
9
3 / 1 / 0
5,145
643
4,575
6,883
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
7
0 / 2 / 0
3,928
491
1,439
6,442
2,967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,292
662
5,298
8,164
4,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
7
1 / 1 / 0
4,500
563
1,997
7,736
4,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 0
4,436
555
1,467
4,042
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Torote
Loki
1
0 / 0 / 0
1,491
186
0
0
0
Anubis
lvGxAresvl
Anubis
9
0 / 3 / 0
4,310
539
1,371
4,655
1,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
3
4
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Zeus
3
0
2
4
W
1
0
3
2.5
L
Sobek
1
1
0
1
W
Danzaburou
Epherrent
Danzaburou
0
1
0
0
L
1
0
0
1
W
Mulan
3
1
0
3
L
Loki
Torote
Loki
0
0
0
0
W
Cthulhu
0
2
0
0
L
Anubis
lvGxAresvl
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,698
Damage
10,133
24,354
Taken
24,597
12,136
Mitigated
12,046
7,163
Healing
6,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,298
2,434
0
1,663
8,164
4,473
0
288
7,396
814
33,170
W
Zeus
4,315
651
0
292
1,713
564
0
607
1,106
32,695
2,024
W
2,031
432
0
1,518
6,116
2,053
0
1,526
4,590
0
31,028
L
Sobek
1,997
120
100
2,866
7,736
4,523
0
3,014
4,586
10,009
1,332
W
Danzaburou
Epherrent
Danzaburou
2,338
911
0
1,027
3,200
990
228
260
2,940
0
28,341
L
1,467
1,107
0
906
4,042
1,259
0
725
3,317
0
34,273
W
Mulan
4,575
987
0
2,004
6,883
5,562
0
256
6,627
0
30,044
L
Loki
Torote
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
1,439
31
62
2,260
6,442
2,967
0
860
5,582
22,534
0
L
Anubis
lvGxAresvl
Anubis
1,371
54
0
1,359
4,655
1,791
0
1,388
3,123
29,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,825
Gold Earned
20,029
260
Minions Killed
188
0
Camps Cleared
0
799,554
Distance Traveled
572,055
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,292
662
69
9
0
168,439
0
W
Zeus
5,757
720
69
9
0
145,033
0
W
Pele
4,572
572
54
7
0
195,441
0
L
Sobek
4,500
563
18
2
0
166,029
1
W
Danzaburou
4,423
553
55
7
0
144,927
0
L
Izanami
4,436
555
55
7
0
125,554
0
W
Mulan
5,145
643
59
7
0
156,156
1
L
Loki
1,491
186
0
0
0
0
0
W
Cthulhu
3,928
491
23
3
0
157,997
0
L
Anubis
4,310
539
46
6
0
112,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role