Player Matchup

Olorun
Olorun
Certified_BusT
Olorun
Level 91
God Stats
4W - 1L
1,519 SR
Queue Stats
159W - 82L
1,723 Elo+
Solo
Achilles
Achilles
Purplesickypunk
Achilles
Level 124
God Stats
7W - 10L
1,411 SR
Queue Stats
21W - 33L
1,385 Elo+
Party 2
Hachiman
Hachiman
macroswhite
Hachiman
Level 127
God Stats
5W - 4L
1,485 SR
Queue Stats
105W - 108L
1,428 Elo+
Party 2
Team Averages
Level 114
1,472 SR
1,512 Elo+

VS

Team Averages
Level 111
1,540 SR
1,547 Elo+
Pele
Pele
Anime Legend
Pele
Level 123
God Stats
0W - 1L
1,845 SR
Queue Stats
8W - 4L
1,466 Elo+
Party 1
Charybdis
Charybdis
ITZSTEEZ0
Charybdis
Level 103
God Stats
0W - 1L
1,275 SR
Queue Stats
2W - 2L
1,674 Elo+
Party 1
Sylvanus
Sylvanus
Ukiiyo x
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 9
9,707
693
14,144
13,511
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Achilles
17
9 / 0 / 1
11,462
819
15,436
17,589
22,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
macroswhite
Hachiman
16
1 / 1 / 8
10,490
749
15,549
13,370
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,649
689
15,603
18,321
8,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charybdis
ITZSTEEZ0
Charybdis
14
0 / 2 / 3
8,896
635
8,971
13,629
6,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Ukiiyo x
Sylvanus
14
1 / 4 / 3
8,789
628
9,842
19,659
15,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
4
4
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
0
3
9
1.5
L
Charybdis
ITZSTEEZ0
Charybdis
0
2
3
0.75
W
Achilles
9
0
1
9.5
L
Sylvanus
Ukiiyo x
Sylvanus
1
4
3
0.63
W
Hachiman
macroswhite
Hachiman
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,129
Damage
34,416
44,470
Taken
51,609
33,261
Mitigated
30,417
16,258
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,603
3,066
0
5,471
18,321
8,545
0
4,111
13,710
0
51,755
W
14,144
6,643
1,063
6,582
13,511
5,475
1,106
3,227
10,257
47,065
7,474
L
Charybdis
ITZSTEEZ0
Charybdis
8,971
3,920
0
3,371
13,629
6,322
233
3,979
9,212
0
33,713
W
Achilles
15,436
1,339
225
3,627
17,589
22,798
320
3,701
13,882
0
35,776
L
Sylvanus
Ukiiyo x
Sylvanus
9,842
2,165
3,569
4,254
19,659
15,550
178
5,210
13,588
19,025
1,008
W
Hachiman
macroswhite
Hachiman
15,549
8,183
0
4,761
13,370
4,988
0
3,776
9,549
0
55,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,659
Gold Earned
27,334
199
Minions Killed
141
0
Camps Cleared
0
815,275
Distance Traveled
783,689
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,649
689
65
5
0
308,370
0
W
Olorun
9,707
693
68
5
0
235,554
3
L
Charybdis
8,896
635
59
4
0
238,926
5
W
Achilles
11,462
819
43
3
0
315,486
0
L
Sylvanus
8,789
628
17
1
0
236,393
4
W
Hachiman
10,490
749
88
6
0
264,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role