Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold I
Im like that955
Cliodhna
Gold I
Level 154
God Stats
23W - 28L
1,579 SR
Queue Stats
85W - 79L
1,625 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
JusT A S4V4G3
Cthulhu
Platinum V
Level 150
God Stats
2W - 1L
1,773 SR
Queue Stats
157W - 158L
1,699 MMR
Party 2
Sol
Sol
Gold I
Sixxthice
Sol
Gold I
Level 164
God Stats
4W - 3L
1,548 SR
Queue Stats
219W - 209L
1,603 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Skittles123z45
Bacchus
Platinum IV
Level 157
God Stats
8W - 5L
1,500 SR
Queue Stats
241W - 227L
1,730 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,580 SR
1,632 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,615 SR
1,599 MMR
Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
 
Athena
Gold II
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
HateBakeJEDi
Rama
Gold I
Level 161
God Stats
5W - 5L
1,643 SR
Queue Stats
161W - 154L
1,694 MMR
Solo
Thanatos
Thanatos
Silver I
Selkeys
Thanatos
Silver I
Level 61
God Stats
19W - 22L
1,484 SR
Queue Stats
322W - 316L
1,654 MMR
Solo
Bellona
Bellona
Bronze III
Vio Smokez
Bellona
Bronze III
Level 54
God Stats
1W - 2L
1,948 SR
Queue Stats
16W - 23L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 2 / 3
6,049
605
5,322
8,264
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
12
1 / 2 / 1
6,642
664
3,262
8,120
2,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
11
1 / 1 / 0
6,612
661
8,679
8,282
7,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 0 / 0
6,435
644
5,461
5,100
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 0 / 0
6,414
641
3,873
6,131
5,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Bake KujiraThorAo Kuang

VS

Bans
AresThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 1 / 2
5,863
586
5,515
4,589
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
 
Athena
9
0 / 0 / 1
5,157
516
3,016
9,104
6,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,077
508
1,421
4,715
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Selkeys
Thanatos
9
3 / 2 / 1
5,357
536
2,770
9,397
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Vio Smokez
Bellona
11
2 / 1 / 0
5,895
590
4,822
12,405
10,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
5
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
2
3
1.25
L
Nu Wa
 
Nu Wa
0
1
2
1
L
Athena
 
Athena
0
0
1
0.5
L
0
0
0
0
W
Cliodhna
1
2
1
0.75
W
Cthulhu
1
1
0
1
L
Thanatos
Selkeys
Thanatos
3
2
1
1.75
W
0
0
0
0
W
1
0
0
1
L
Bellona
Vio Smokez
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,597
Damage
17,544
35,897
Taken
40,210
20,330
Mitigated
23,129
13,203
Healing
17,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,322
1,969
0
4,170
8,264
3,295
0
1,298
6,966
0
42,316
L
Nu Wa
 
Nu Wa
5,515
1,724
0
1,829
4,589
1,243
0
0
4,589
47,057
965
L
Athena
 
Athena
3,016
1,186
1,492
2,534
9,104
6,034
0
5,214
3,763
12,488
982
L
1,421
1,089
0
1,335
4,715
1,568
0
3,163
1,552
0
34,609
W
Cliodhna
3,262
395
0
1,870
8,120
2,570
0
3,995
4,125
0
61,034
W
Cthulhu
8,679
1,034
0
2,172
8,282
7,331
0
826
7,456
48,610
2,099
L
Thanatos
Selkeys
Thanatos
2,770
936
0
4,396
9,397
3,936
0
2,198
7,199
0
31,886
W
5,461
2,960
0
2,401
5,100
1,793
799
1,011
4,089
59,792
5,806
W
3,873
859
0
2,590
6,131
5,341
0
1,199
4,932
19,208
0
L
Bellona
Vio Smokez
Bellona
4,822
1,673
0
6,334
12,405
10,348
0
5,483
6,036
0
38,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,152
Gold Earned
27,349
410
Minions Killed
289
0
Camps Cleared
0
1,148,390
Distance Traveled
1,084,983
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,049
605
70
7
0
240,434
0
L
Nu Wa
5,863
586
80
8
0
211,924
3
L
Athena
5,157
516
23
2
0
246,729
2
L
Rama
5,077
508
60
6
0
212,698
1
W
Cliodhna
6,642
664
118
12
0
242,916
2
W
Cthulhu
6,612
661
86
9
0
208,088
0
L
Thanatos
5,357
536
55
6
0
205,813
0
W
Sol
6,435
644
110
11
0
211,943
1
W
Bacchus
6,414
641
26
3
0
245,009
7
L
Bellona
5,895
590
71
7
0
207,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role