Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BootyBidet
Hera
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 50L
1,139 Elo+
Solo
Chernobog
Chernobog
Moledier
Chernobog
Level 126
God Stats
2W - 4L
1,408 SR
Queue Stats
35W - 36L
1,469 Elo+
Solo
Jing Wei
Jing Wei
SynysterChrist
Jing Wei
Level 68
God Stats
37W - 45L
1,413 SR
Queue Stats
610W - 638L
1,386 Elo+
Solo
Medusa
Medusa
tower_of_pachi
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,427 Elo+
Solo
Team Averages
Level 97
1,464 SR
1,384 Elo+

VS

Team Averages
Level 81
1,662 SR
1,525 Elo+
Ix Chel
Ix Chel
TheDarkHunter13
Ix Chel
Level 78
God Stats
3W - 2L
1,725 SR
Queue Stats
31W - 32L
1,444 Elo+
Solo
Achilles
Achilles
WillyCoco
Achilles
Level 105
God Stats
4W - 1L
1,647 SR
Queue Stats
223W - 66L
1,707 Elo+
Solo
Vulcan
Vulcan
javisikop
Vulcan
Level 107
God Stats
4W - 1L
1,479 SR
Queue Stats
32W - 47L
1,384 Elo+
Solo
Bacchus
Bacchus
redbokuto
Bacchus
Level 60
God Stats
9W - 6L
1,658 SR
Queue Stats
108W - 129L
1,415 Elo+
Solo
Thanatos
Thanatos
zBomberYT
Thanatos
Level 57
God Stats
8W - 4L
1,800 SR
Queue Stats
20W - 7L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 0 / 3
8,038
1,148
3,249
5,388
4,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 5 / 2
7,945
1,135
6,796
8,746
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
Moledier
Chernobog
12
2 / 2 / 1
7,690
1,099
8,019
9,582
3,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
11
0 / 1 / 0
6,527
932
1,043
1,975
583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
2 / 4 / 2
8,298
1,185
8,865
13,150
5,177
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Team 1 Tickets

282

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
7,917
1,131
4,437
3,500
1,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
WillyCoco
Achilles
13
2 / 1 / 4
7,705
1,101
6,793
8,978
8,070
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Vulcan
javisikop
Vulcan
14
4 / 0 / 6
8,825
1,261
9,831
2,860
1,088
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
redbokuto
Bacchus
13
1 / 2 / 9
8,735
1,248
5,314
8,275
9,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thanatos
zBomberYT
Thanatos
14
4 / 2 / 8
8,620
1,231
9,261
7,611
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
12
12
Deaths
6
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
3
1.5
L
2
5
2
0.6
L
Chernobog
Moledier
Chernobog
2
2
1
1.25
L
Jing Wei
0
1
0
0
W
1
1
8
5
W
Achilles
WillyCoco
Achilles
2
1
4
4
W
Vulcan
javisikop
Vulcan
4
0
6
7
W
Bacchus
redbokuto
Bacchus
1
2
9
2.75
L
2
4
2
0.75
W
Thanatos
zBomberYT
Thanatos
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,972
Damage
35,636
38,841
Taken
31,224
16,710
Mitigated
23,522
6,748
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,249
592
2,170
2,889
5,388
4,064
0
2,963
2,425
16,648
0
L
6,796
1,835
54
255
8,746
3,293
0
4,759
3,987
16,963
0
L
Chernobog
Moledier
Chernobog
8,019
5,306
0
1,352
9,582
3,593
0
4,809
4,773
0
20,306
L
Jing Wei
1,043
507
0
28
1,975
583
0
800
1,175
0
2,255
W
4,437
369
834
65
3,500
1,448
0
1,050
2,450
16,977
0
W
Achilles
WillyCoco
Achilles
6,793
1,411
0
1,533
8,978
8,070
0
2,345
6,633
0
12,428
W
Vulcan
javisikop
Vulcan
9,831
5,014
0
315
2,860
1,088
0
1,268
1,592
33,314
0
W
Bacchus
redbokuto
Bacchus
5,314
155
0
2,010
8,275
9,815
0
2,509
5,766
10,814
1,814
L
8,865
4,439
0
0
13,150
5,177
0
5,123
8,027
0
28,837
W
Thanatos
zBomberYT
Thanatos
9,261
2,071
0
4,103
7,611
3,101
0
2,873
4,738
0
16,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,498
Gold Earned
41,802
142
Minions Killed
142
4
Camps Cleared
3
498,312
Distance Traveled
736,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,038
1,148
22
3
0
113,898
0
L
Hera
7,945
1,135
23
3
2
107,671
0
L
Chernobog
7,690
1,099
37
5
0
125,722
0
L
Jing Wei
6,527
932
1
0
0
29,200
0
W
Ix Chel
7,917
1,131
27
4
1
136,309
0
W
Achilles
7,705
1,101
13
2
0
141,414
0
W
Vulcan
8,825
1,261
62
9
0
145,045
0
W
Bacchus
8,735
1,248
19
3
0
155,783
0
L
Medusa
8,298
1,185
59
8
2
121,821
0
W
Thanatos
8,620
1,231
21
3
2
158,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role