Player Matchup

Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze IV
BlackRoses_XD
Athena
Bronze IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,154 MMR
Party 2
Hercules
Hercules
Silver III
GhostKhalifuh
Hercules
Silver III
Level 140
God Stats
1W - 2L
1,554 SR
Queue Stats
66W - 73L
1,199 MMR
Solo
Janus
Janus
Silver III
KillSteal4Love
Janus
Silver III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,275 MMR
Party 2
Heimdallr
Heimdallr
Silver II
LMZuir
Heimdallr
Silver II
Level 125
God Stats
10W - 11L
1,589 SR
Queue Stats
71W - 73L
1,216 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,529 SR
1,269 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,615 SR
1,280 MMR
Morgan Le Fay
Morgan Le Fay
Silver I
 
Morgan Le Fay
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold III
 
Shiva
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Dakfromboro
Sylvanus
Silver I
Level 102
God Stats
16W - 21L
1,460 SR
Queue Stats
53W - 60L
1,194 MMR
Solo
Neith
Neith
Silver II
impossiblefate
Neith
Silver II
Level 109
God Stats
7W - 4L
1,891 SR
Queue Stats
87W - 108L
1,005 MMR
Party 1
Thor
Thor
Silver I
z lto z
Thor
Silver I
Level 154
God Stats
2W - 1L
1,722 SR
Queue Stats
64W - 68L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 1 / 0
4,973
497
2,015
6,751
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

9
0 / 0 / 1
4,993
499
1,698
6,883
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
GhostKhalifuh
Hercules
8
0 / 3 / 0
4,832
483
2,313
8,645
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 0
4,784
478
1,634
4,756
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
LMZuir
Heimdallr
7
0 / 2 / 0
4,629
463
1,613
4,000
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
NutKukulkanThanatosSurtr

VS

Bans
RavanaBacchusAchillesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 0 / 0
6,243
624
4,116
4,068
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
 
Shiva
9
2 / 1 / 1
6,007
601
3,148
7,750
4,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
Dakfromboro
Sylvanus
12
1 / 0 / 2
7,139
714
5,601
5,863
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
2 / 1 / 1
6,622
662
2,656
3,602
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
z lto z
Thor
12
3 / 0 / 2
6,576
658
1,798
6,486
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
0
1
W
Morgan Le Fay
 
Morgan Le Fay
1
0
0
1
W
Shiva
 
Shiva
2
1
1
2.5
L
0
0
1
0.5
W
Sylvanus
Dakfromboro
Sylvanus
1
0
2
2
L
Hercules
GhostKhalifuh
Hercules
0
3
0
0
L
1
3
0
0.33
L
Heimdallr
LMZuir
Heimdallr
0
2
0
0
W
2
1
1
2.5
W
Thor
z lto z
Thor
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,273
Damage
17,319
31,035
Taken
27,769
15,157
Mitigated
13,286
5,957
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,015
697
0
1,069
6,751
2,720
0
1,550
5,144
0
28,161
W
Morgan Le Fay
 
Morgan Le Fay
4,116
625
0
1,164
4,068
1,440
234
1,232
2,836
44,106
1,056
W
Shiva
 
Shiva
3,148
768
138
2,007
7,750
4,528
184
1,337
6,413
0
22,113
L
1,698
880
0
1,430
6,883
5,514
0
528
6,330
18,306
0
W
Sylvanus
Dakfromboro
Sylvanus
5,601
2,077
0
3,235
5,863
3,545
461
0
5,423
39,788
11,341
L
Hercules
GhostKhalifuh
Hercules
2,313
878
0
2,242
8,645
3,986
0
4,311
4,334
0
29,760
L
1,634
0
0
250
4,756
1,539
0
2,515
2,208
26,874
527
L
Heimdallr
LMZuir
Heimdallr
1,613
798
0
966
4,000
1,398
0
0
4,000
0
25,028
W
2,656
1,386
0
1,705
3,602
1,308
517
699
2,903
0
49,082
W
Thor
z lto z
Thor
1,798
333
0
4,631
6,486
2,465
0
0
6,486
0
46,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
32,587
228
Minions Killed
361
0
Camps Cleared
0
1,005,812
Distance Traveled
992,702
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,973
497
55
6
0
228,440
2
W
Morgan Le Fay
6,243
624
82
8
0
200,263
0
W
Shiva
6,007
601
37
4
0
189,737
0
L
Athena
4,993
499
23
2
0
202,083
2
W
Sylvanus
7,139
714
86
9
0
169,073
0
L
Hercules
4,832
483
49
5
0
200,250
4
L
Janus
4,784
478
50
5
0
193,269
2
L
Heimdallr
4,629
463
51
5
0
181,770
0
W
Neith
6,622
662
78
8
0
196,901
0
W
Thor
6,576
658
78
8
0
236,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role