Player Matchup

Ne Zha
Ne Zha
Gold I
Hyyyped
Ne Zha
Gold I
Level 134
God Stats
16W - 10L
1,659 SR
Queue Stats
339W - 350L
1,649 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
iiTzCynical
Sun Wukong
Gold IV
Level 108
God Stats
3W - 1L
1,559 SR
Queue Stats
62W - 65L
1,604 MMR
Solo
Zeus
Zeus
Platinum III
qxorr
Zeus
Platinum III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 148L
1,582 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,573 SR
1,612 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,552 SR
1,625 MMR
Thanatos
Thanatos
Silver I
AnimateSpoon41
Thanatos
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,647 MMR
Solo
Vulcan
Vulcan
Platinum V
Tekmorrigan
Vulcan
Platinum V
Level 57
God Stats
3W - 2L
1,552 SR
Queue Stats
109W - 121L
1,571 MMR
Solo
Hou Yi
Hou Yi
Gold IV
sputnikss
Hou Yi
Gold IV
Level 156
God Stats
10W - 18L
1,604 SR
Queue Stats
173W - 160L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hyyyped
Ne Zha
17
3 / 0 / 4
10,904
682
12,835
13,122
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
iiTzCynical
Sun Wukong
17
2 / 2 / 5
11,037
690
8,327
15,858
16,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
qxorr
Zeus
16
2 / 1 / 5
10,686
668
11,701
7,597
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboAchillesThothChaacBaron Samedi

VS

Bans
KukulkanCharonRaJormungandrPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
2 / 2 / 1
9,979
624
6,577
14,092
13,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
16
1 / 1 / 1
10,306
644
15,770
8,203
3,573
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
sputnikss
Hou Yi
14
0 / 4 / 3
9,489
593
5,960
14,318
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
7
Kills
3
3
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
2
2
1
1.25
W
Ne Zha
Hyyyped
Ne Zha
3
0
4
5
L
Vulcan
1
1
1
1.5
W
Sun Wukong
iiTzCynical
Sun Wukong
2
2
5
2.25
W
Zeus
qxorr
Zeus
2
1
5
4.5
L
Hou Yi
sputnikss
Hou Yi
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,863
Damage
28,307
36,577
Taken
36,613
29,255
Mitigated
23,744
6,744
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
6,577
659
0
5,807
14,092
13,912
0
4,428
8,462
0
19,219
W
Ne Zha
Hyyyped
Ne Zha
12,835
1,376
0
3,339
13,122
10,259
536
4,574
7,684
0
44,651
L
Vulcan
15,770
6,551
0
500
8,203
3,573
0
3,220
4,246
56,898
224
W
Sun Wukong
iiTzCynical
Sun Wukong
8,327
599
0
2,382
15,858
16,287
352
6,223
8,618
1,242
41,780
W
Zeus
qxorr
Zeus
11,701
533
0
1,023
7,597
2,709
645
3,747
3,581
57,089
0
L
Hou Yi
sputnikss
Hou Yi
5,960
1,943
0
2,368
14,318
6,259
0
3,378
9,843
0
41,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
29,774
222
Minions Killed
196
0
Camps Cleared
0
909,467
Distance Traveled
906,425
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,979
624
31
2
0
295,014
0
W
Ne Zha
10,904
682
55
3
0
325,425
0
L
Vulcan
10,306
644
104
7
0
337,690
4
W
Sun Wukong
11,037
690
64
4
0
305,286
0
W
Zeus
10,686
668
103
6
0
278,756
2
L
Hou Yi
9,489
593
61
4
0
273,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role