Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Silver I
DemxnGhost
Nox
Silver I
Level 115
God Stats
1W - 0L
1,295 SR
Queue Stats
165W - 165L
1,581 MMR
Solo
Odin
Odin
Gold IV
OverCookedVegan
Odin
Gold IV
Level 127
God Stats
3W - 1L
1,602 SR
Queue Stats
22W - 19L
1,567 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Thanabewebro
Sun Wukong
Gold II
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 53L
1,564 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Zenopos
Kuzenbo
Gold III
Level 126
God Stats
4W - 0L
1,260 SR
Queue Stats
36W - 27L
1,553 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,431 SR
1,553 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,469 SR
1,520 MMR
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
FreddyTheFredwi
Geb
Gold V
Level 141
God Stats
0W - 2L
1,303 SR
Queue Stats
75W - 70L
1,574 MMR
Solo
Izanami
Izanami
Silver II
Phrosyne
Izanami
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 162L
1,565 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
temp-314613
Ao Kuang
Gold V
Level 124
God Stats
3W - 6L
1,543 SR
Queue Stats
72W - 71L
1,461 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 0 / 4
8,651
618
7,192
8,585
4,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 4
7,481
534
3,588
7,339
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 0 / 3
8,958
640
11,833
8,652
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
Thanabewebro
Sun Wukong
13
1 / 3 / 4
7,756
554
3,273
10,204
5,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Zenopos
Kuzenbo
13
4 / 0 / 5
7,849
561
5,062
8,187
8,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
LancelotBake KujiraThanatosAnubis

VS

Bans
ScyllaDa JiTyrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 2 / 1
7,431
531
6,441
11,315
11,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
 
Ix Chel
11
0 / 4 / 1
6,406
458
4,350
8,879
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 2
6,136
438
4,100
11,228
8,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Phrosyne
Izanami
12
0 / 2 / 1
6,595
471
3,853
8,802
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
temp-314613
Ao Kuang
14
4 / 4 / 0
7,531
538
4,534
11,999
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
14
Kills
5
5
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
4
3
L
Cthulhu
 
Cthulhu
1
2
1
0.75
L
Ix Chel
 
Ix Chel
0
4
1
0.13
W
1
2
4
1.5
L
0
2
2
0.5
W
7
0
3
8.5
L
Izanami
Phrosyne
Izanami
0
2
1
0.25
W
Sun Wukong
Thanabewebro
Sun Wukong
1
3
4
1
W
Kuzenbo
Zenopos
Kuzenbo
4
0
5
6.5
L
Ao Kuang
temp-314613
Ao Kuang
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,948
Damage
23,278
42,967
Taken
52,223
26,641
Mitigated
30,156
7,929
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,192
3,802
0
3,698
8,585
4,275
470
1,283
7,255
0
98,333
L
Cthulhu
 
Cthulhu
6,441
395
52
4,148
11,315
11,204
0
363
10,952
60,068
2,762
L
Ix Chel
 
Ix Chel
4,350
211
393
1,520
8,879
3,383
0
2,490
6,261
49,969
0
W
3,588
246
0
1,173
7,339
3,256
0
5,047
1,924
49,864
632
L
4,100
255
0
1,870
11,228
8,163
0
3,760
7,338
18,105
1,854
W
11,833
2,860
0
465
8,652
4,448
0
3,747
4,564
0
94,171
L
Izanami
Phrosyne
Izanami
3,853
2,553
0
1,680
8,802
2,688
0
732
8,070
0
54,137
W
Sun Wukong
Thanabewebro
Sun Wukong
3,273
1,062
0
939
10,204
5,865
0
3,612
5,972
0
53,948
W
Kuzenbo
Zenopos
Kuzenbo
5,062
2,176
0
1,654
8,187
8,797
0
3,901
4,108
25,258
0
L
Ao Kuang
temp-314613
Ao Kuang
4,534
1,144
0
4,503
11,999
4,718
0
919
10,952
47,260
15,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
34,099
531
Minions Killed
430
0
Camps Cleared
0
1,494,062
Distance Traveled
1,387,882
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,651
618
147
11
0
281,680
3
L
Cthulhu
7,431
531
108
8
0
264,561
2
L
Ix Chel
6,406
458
92
7
0
253,948
0
W
Nox
7,481
534
106
8
0
279,007
1
L
Geb
6,136
438
15
1
0
273,048
4
W
Odin
8,958
640
127
9
0
324,064
0
L
Izanami
6,595
471
107
8
0
254,361
0
W
Sun Wukong
7,756
554
107
8
0
283,728
0
W
Kuzenbo
7,849
561
44
3
0
325,583
4
L
Ao Kuang
7,531
538
108
8
0
341,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role