Player Matchup

Ares
Ares
Bronze III
 
Ares
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
ElsosaMX
Hachiman
Gold III
Level 102
God Stats
9W - 9L
1,541 SR
Queue Stats
162W - 166L
1,433 MMR
Party 1
Arachne
Arachne
Gold IV
Macnate98
Arachne
Gold IV
Level 104
God Stats
15W - 7L
1,604 SR
Queue Stats
137W - 141L
1,365 MMR
Party 1
Bellona
Bellona
Bronze III
Sir Nomads
Bellona
Bronze III
Level 125
God Stats
2W - 1L
1,556 SR
Queue Stats
32W - 38L
1,456 MMR
Solo
Eset
Eset
Gold III
XdakuX
Eset
Gold III
Level 104
God Stats
6W - 6L
1,629 SR
Queue Stats
462W - 466L
1,457 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,566 SR
1,442 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,587 SR
1,428 MMR
Bastet
Bastet
Gold IV
Insideoutoreo_98
Bastet
Gold IV
Level 104
God Stats
18W - 24L
1,603 SR
Queue Stats
81W - 86L
1,417 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
S3mr3h
Sun Wukong
Bronze III
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,462 MMR
Solo
Kukulkan
Kukulkan
Gold II
SeaBear1
Kukulkan
Gold II
Level 86
God Stats
23W - 11L
1,686 SR
Queue Stats
113W - 114L
1,647 MMR
Party 2
Atlas
Atlas
Silver II
TBM_ENVY562
Atlas
Silver II
Level 154
God Stats
0W - 1L
1,479 SR
Queue Stats
151W - 154L
1,219 MMR
Party 2
Apollo
Apollo
Gold V
TibialSauce
Apollo
Gold V
Level 144
God Stats
2W - 2L
1,667 SR
Queue Stats
29W - 30L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 3 / 3
7,108
547
5,761
9,937
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
ElsosaMX
Hachiman
14
1 / 0 / 1
7,424
571
7,874
7,394
3,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
Macnate98
Arachne
13
1 / 1 / 1
6,510
501
4,952
11,415
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Sir Nomads
Bellona
13
0 / 0 / 0
7,409
570
6,961
10,772
12,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
XdakuX
Eset
12
2 / 3 / 0
7,398
569
5,029
6,619
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AwilixBake KujiraAo Kuang

VS

Bans
SusanoAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
6,928
533
7,764
14,393
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
S3mr3h
Sun Wukong
12
0 / 0 / 0
6,735
518
4,892
10,931
14,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
SeaBear1
Kukulkan
14
3 / 1 / 0
7,707
593
6,485
5,859
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 3
6,496
500
4,564
10,341
8,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
7
0 / 1 / 2
4,974
383
1,805
3,897
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
7
7
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
3
3
0.83
W
Hachiman
ElsosaMX
Hachiman
1
0
1
1.5
L
3
2
2
2
W
Arachne
Macnate98
Arachne
1
1
1
1.5
L
Sun Wukong
S3mr3h
Sun Wukong
0
0
0
0
L
Kukulkan
SeaBear1
Kukulkan
3
1
0
3
W
Bellona
Sir Nomads
Bellona
0
0
0
0
L
1
1
3
2.5
L
Apollo
0
1
2
1
W
Eset
XdakuX
Eset
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,577
Damage
25,510
46,137
Taken
45,421
31,958
Mitigated
33,535
14,850
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,761
403
0
2,156
9,937
8,470
0
3,053
6,722
17,613
0
W
Hachiman
ElsosaMX
Hachiman
7,874
4,950
0
4,773
7,394
3,332
0
2,550
4,844
0
80,843
L
7,764
2,076
0
6,334
14,393
6,169
0
3,204
11,189
0
61,832
W
Arachne
Macnate98
Arachne
4,952
4,088
0
2,522
11,415
4,876
0
1,436
9,897
0
53,119
L
Sun Wukong
S3mr3h
Sun Wukong
4,892
1,375
0
2,049
10,931
14,408
0
0
10,931
624
50,515
L
Kukulkan
SeaBear1
Kukulkan
6,485
329
0
759
5,859
2,880
0
5,017
842
59,457
1,112
W
Bellona
Sir Nomads
Bellona
6,961
1,987
0
4,422
10,772
12,605
0
316
9,386
0
64,170
L
4,564
2,078
0
3,059
10,341
8,862
0
1,429
8,912
29,532
2,128
L
Apollo
1,805
1,271
0
1,719
3,897
1,216
0
1,140
2,757
0
22,120
W
Eset
XdakuX
Eset
5,029
564
117
860
6,619
2,675
0
3,166
3,159
61,259
605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,849
Gold Earned
32,840
450
Minions Killed
409
0
Camps Cleared
0
1,270,239
Distance Traveled
1,139,790
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,108
547
28
2
0
260,105
2
W
Hachiman
7,424
571
126
10
0
235,162
2
L
Bastet
6,928
533
96
7
0
281,276
0
W
Arachne
6,510
501
81
6
0
311,317
0
L
Sun Wukong
6,735
518
114
9
0
239,447
0
L
Kukulkan
7,707
593
116
9
0
234,493
2
W
Bellona
7,409
570
106
8
0
232,118
2
L
Atlas
6,496
500
50
4
0
256,486
2
L
Apollo
4,974
383
33
3
0
128,088
0
W
Eset
7,398
569
109
8
0
231,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role