Player Matchup

Horus
Horus
 
Horus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
LimitLessStretch
Kukulkan
Level 155
God Stats
2W - 2L
1,648 SR
Queue Stats
98W - 93L
1,559 Elo+
Party 3
Cthulhu
Cthulhu
Paynemann
Cthulhu
Level 113
God Stats
3W - 1L
1,934 SR
Queue Stats
86W - 89L
1,506 Elo+
Party 3
Fenrir
Fenrir
faze_Durazno12
Fenrir
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 59L
1,401 Elo+
Party 2
Hachiman
Hachiman
tupitupy1
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,489 Elo+
Party 2
Team Averages
Level 102
1,616 SR
1,491 Elo+

VS

Team Averages
Level 89
1,663 SR
1,576 Elo+
Zeus
Zeus
Bellonuts
Zeus
Level 106
God Stats
6W - 3L
1,717 SR
Queue Stats
19W - 21L
1,813 Elo+
Party 1
Nu Wa
Nu Wa
Haku-maruwu
Nu Wa
Level 122
God Stats
16W - 11L
1,613 SR
Queue Stats
203W - 188L
1,480 Elo+
Solo
Cerberus
Cerberus
Pistolshrimp913
Cerberus
Level 62
God Stats
58W - 60L
1,468 SR
Queue Stats
141W - 131L
1,482 Elo+
Party 4
Gilgamesh
Gilgamesh
burgerboski
Gilgamesh
Level 66
God Stats
16W - 10L
1,923 SR
Queue Stats
58W - 39L
1,619 Elo+
Party 1
Neith
Neith
hoodstream
Neith
Level 87
God Stats
24W - 19L
1,595 SR
Queue Stats
151W - 141L
1,486 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 0
5,358
447
2,377
7,904
4,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 0 / 2
7,069
589
4,090
6,311
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Paynemann
Cthulhu
10
0 / 3 / 0
5,598
467
2,230
9,253
6,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 0
5,949
496
2,686
9,579
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
tupitupy1
Hachiman
9
0 / 4 / 0
5,391
449
3,931
9,962
3,172
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 2 / 0
6,769
564
3,707
4,904
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 4
7,962
664
6,081
5,743
2,047
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
12
1 / 0 / 5
7,121
593
4,259
7,240
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
burgerboski
Gilgamesh
11
3 / 1 / 1
6,738
562
6,309
8,200
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
11
4 / 0 / 1
6,340
528
8,589
6,682
2,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
9
9
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
Zeus
0
2
0
0
W
1
0
4
3
L
0
0
2
1
L
Cthulhu
Paynemann
Cthulhu
0
3
0
0
W
Cerberus
1
0
5
3.5
W
Gilgamesh
burgerboski
Gilgamesh
3
1
1
3.5
L
3
1
0
3
W
Neith
4
0
1
4.5
L
Hachiman
tupitupy1
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,314
Damage
28,945
43,009
Taken
32,769
20,873
Mitigated
15,396
9,938
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,377
1,317
833
2,570
7,904
4,462
0
2,682
5,222
0
18,050
W
Zeus
3,707
467
0
800
4,904
1,626
0
1,592
3,312
43,990
527
W
6,081
1,487
16
3,103
5,743
2,047
0
2,102
3,641
61,547
2,582
L
4,090
303
0
1,761
6,311
2,529
0
1,981
4,330
63,255
675
L
Cthulhu
Paynemann
Cthulhu
2,230
109
0
1,022
9,253
6,673
0
4,465
4,788
34,516
0
W
Cerberus
4,259
102
219
3,856
7,240
5,381
0
0
7,240
21,120
1,308
W
Gilgamesh
burgerboski
Gilgamesh
6,309
2,433
0
3,832
8,200
3,740
385
2,409
5,791
0
35,424
L
2,686
440
0
1,500
9,579
4,037
0
2,791
6,788
0
35,692
W
Neith
8,589
3,987
104
2,493
6,682
2,602
690
0
6,682
0
50,872
L
Hachiman
tupitupy1
Hachiman
3,931
1,906
0
2,252
9,962
3,172
0
1,706
8,256
0
36,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
34,930
315
Minions Killed
372
0
Camps Cleared
0
1,172,753
Distance Traveled
1,177,878
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,358
447
33
3
0
230,717
0
W
Zeus
6,769
564
97
8
0
240,192
2
W
Nu Wa
7,962
664
100
8
0
218,296
7
L
Kukulkan
7,069
589
134
11
0
244,863
3
L
Cthulhu
5,598
467
57
5
0
182,786
0
W
Cerberus
7,121
593
45
4
0
223,595
1
W
Gilgamesh
6,738
562
57
5
0
286,032
0
L
Fenrir
5,949
496
44
4
0
286,929
1
W
Neith
6,340
528
73
6
0
209,763
1
L
Hachiman
5,391
449
47
4
0
227,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role