Player Matchup

Bacchus
Bacchus
HunchoPipe
Bacchus
Level 132
God Stats
8W - 12L
1,592 SR
Queue Stats
177W - 198L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
Milkdud Soju
Baron Samedi
Level 49
God Stats
1W - 1L
1,706 SR
Queue Stats
13W - 17L
1,523 Elo+
Party 1
Anubis
Anubis
RoyalFire
Anubis
Level 31
God Stats
7W - 6L
1,301 SR
Queue Stats
256W - 250L
1,636 Elo+
Solo
Surtr
Surtr
derflegnets
Surtr
Level 119
God Stats
7W - 9L
1,518 SR
Queue Stats
148W - 177L
1,526 Elo+
Party 1
Heimdallr
Heimdallr
sacredto
Heimdallr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,544 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,548 Elo+

VS

Team Averages
Level 46
1,527 SR
1,514 Elo+
Bacchus
Bacchus
AwolLoki
Bacchus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,489 Elo+
Party 2
Neith
Neith
Swinghai
Neith
Level 11
God Stats
5W - 1L
1,843 SR
Queue Stats
33W - 31L
1,555 Elo+
Party 2
Kali
Kali
johnyakuza
Kali
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,630 Elo+
Party 3
Olorun
Olorun
popwarK
Olorun
Level 35
God Stats
3W - 6L
1,159 SR
Queue Stats
112W - 162L
1,480 Elo+
Solo
Yemoja
Yemoja
scolipedex
Yemoja
Level 76
God Stats
1W - 1L
1,632 SR
Queue Stats
52W - 53L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HunchoPipe
Bacchus
16
4 / 2 / 2
9,495
500
7,892
15,979
11,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Milkdud Soju
Baron Samedi
15
0 / 0 / 3
7,996
421
8,217
12,765
11,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
RoyalFire
Anubis
16
4 / 4 / 0
9,725
512
8,669
13,391
7,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 8 / 0
8,836
465
7,399
21,739
14,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
sacredto
Heimdallr
16
2 / 5 / 4
9,423
496
8,775
15,379
7,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AwolLoki
Bacchus
16
3 / 2 / 3
10,268
540
12,426
12,721
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Swinghai
Neith
16
0 / 4 / 3
10,125
533
9,376
14,577
6,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 1 / 2
13,610
716
14,634
21,875
11,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
popwarK
Olorun
16
4 / 1 / 2
10,415
548
11,017
10,520
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yemoja
scolipedex
Yemoja
17
2 / 3 / 2
10,915
574
9,157
9,605
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
11
Kills
19
19
Deaths
11
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AwolLoki
Bacchus
3
2
3
2.25
L
Bacchus
HunchoPipe
Bacchus
4
2
2
2.5
L
Baron Samedi
Milkdud Soju
Baron Samedi
0
0
3
1.5
L
Anubis
RoyalFire
Anubis
4
4
0
1
W
Neith
Swinghai
Neith
0
4
3
0.38
L
1
8
0
0.13
W
10
1
2
11
W
Olorun
popwarK
Olorun
4
1
2
5
L
Heimdallr
sacredto
Heimdallr
2
5
4
0.8
W
Yemoja
scolipedex
Yemoja
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,952
Damage
56,610
79,253
Taken
69,298
52,589
Mitigated
38,633
20,612
Healing
21,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AwolLoki
Bacchus
12,426
1,214
0
4,248
12,721
13,251
587
7,152
5,569
25,687
0
L
Bacchus
HunchoPipe
Bacchus
7,892
637
0
5,244
15,979
11,367
325
4,958
10,616
64,012
0
L
Baron Samedi
Milkdud Soju
Baron Samedi
8,217
610
484
2,387
12,765
11,273
0
3,760
8,868
39,207
878
L
Anubis
RoyalFire
Anubis
8,669
484
57
2,881
13,391
7,296
0
7,175
5,548
83,705
2,217
W
Neith
Swinghai
Neith
9,376
4,463
0
3,229
14,577
6,575
3,348
4,865
9,712
0
83,556
L
7,399
1,746
0
4,582
21,739
14,969
1,023
8,407
12,224
436
61,453
W
14,634
6,847
0
8,968
21,875
11,190
3,231
5,491
16,384
0
138,688
W
Olorun
popwarK
Olorun
11,017
3,136
0
3,946
10,520
4,354
0
630
9,890
59,676
2,993
L
Heimdallr
sacredto
Heimdallr
8,775
4,388
0
4,977
15,379
7,684
1,307
5,516
9,811
0
84,773
W
Yemoja
scolipedex
Yemoja
9,157
935
442
780
9,605
3,263
916
6,522
3,083
62,472
1,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,475
Gold Earned
55,333
535
Minions Killed
605
0
Camps Cleared
0
1,778,345
Distance Traveled
1,929,151
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,268
540
23
1
0
434,867
4
L
Bacchus
9,495
500
106
6
0
430,112
0
L
Baron Samedi
7,996
421
76
4
0
374,681
6
L
Anubis
9,725
512
143
8
0
278,591
0
W
Neith
10,125
533
146
8
0
373,272
0
L
Surtr
8,836
465
86
5
0
318,890
3
W
Kali
13,610
716
182
10
0
443,873
0
W
Olorun
10,415
548
118
6
0
336,141
0
L
Heimdallr
9,423
496
124
7
0
376,071
0
W
Yemoja
10,915
574
136
7
0
340,998
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role