Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Andres-XXDDD
Achilles
Gold IV
Level 178
God Stats
0W - 1L
1,670 SR
Queue Stats
41W - 29L
1,749 MMR
Solo
Sobek
Sobek
Platinum V
CMBxBezzy
Sobek
Platinum V
Level 154
God Stats
1W - 3L
1,801 SR
Queue Stats
155W - 151L
1,782 MMR
Solo
Mulan
Mulan
Platinum I
Hydrạ
Mulan
Platinum I
Level 202
God Stats
8W - 6L
1,510 SR
Queue Stats
534W - 503L
1,852 MMR
Solo
Zeus
Zeus
Platinum III
RavneeL_
Zeus
Platinum III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 171L
1,788 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 174
1,596 SR
1,734 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,613 SR
1,688 MMR
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold III
 
Awilix
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Platinum I
Alimuk
Skadi
Platinum I
Level 107
God Stats
8W - 5L
1,820 SR
Queue Stats
72W - 58L
1,928 MMR
Party 1
Chang'e
Chang'e
Gold I
ReturningToYou
Chang'e
Gold I
Level 43
God Stats
62W - 30L
1,614 SR
Queue Stats
218W - 211L
1,792 MMR
Party 2
Agni
Agni
Platinum IV
vDeftly
Agni
Platinum IV
Level 104
God Stats
16W - 13L
1,630 SR
Queue Stats
133W - 119L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 3 / 0
4,993
499
3,652
9,759
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Andres-XXDDD
Achilles
9
0 / 3 / 1
5,001
500
3,824
10,537
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
CMBxBezzy
Sobek
9
1 / 3 / 0
5,536
554
3,399
9,792
8,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
Hydrạ
Mulan
9
0 / 4 / 0
5,001
500
4,751
11,561
6,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Zeus
11
0 / 3 / 0
5,648
565
2,602
5,287
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BellonaNutCharon

VS

Bans
JanusXing TianOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 2
6,811
681
6,855
9,550
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
 
Awilix
11
5 / 1 / 5
6,356
636
8,449
9,728
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Alimuk
Skadi
13
3 / 0 / 1
6,986
699
7,028
7,746
2,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 0 / 9
6,448
645
3,327
6,523
4,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Agni
vDeftly
Agni
12
3 / 0 / 4
6,593
659
5,938
5,018
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
16
16
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
W
Cthulhu
 
Cthulhu
3
0
2
4
W
Awilix
 
Awilix
5
1
5
7.5
W
Skadi
Alimuk
Skadi
3
0
1
3.5
L
Achilles
Andres-XXDDD
Achilles
0
3
1
0.17
L
Sobek
CMBxBezzy
Sobek
1
3
0
0.33
L
Mulan
Hydrạ
Mulan
0
4
0
0
L
Zeus
0
3
0
0
W
2
0
9
6.5
W
Agni
vDeftly
Agni
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
31,597
46,936
Taken
38,565
24,317
Mitigated
19,263
13,085
Healing
18,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,652
800
0
1,234
9,759
3,649
0
334
9,425
0
40,262
W
Cthulhu
 
Cthulhu
6,855
1,036
0
2,840
9,550
7,062
0
0
9,175
47,724
1,314
W
Awilix
 
Awilix
8,449
3,025
0
3,670
9,728
3,599
0
1,198
8,446
0
43,507
W
Skadi
Alimuk
Skadi
7,028
3,230
0
1,550
7,746
2,885
111
804
6,942
0
59,901
L
Achilles
Andres-XXDDD
Achilles
3,824
1,318
0
4,076
10,537
4,364
0
3,357
6,844
0
29,016
L
Sobek
CMBxBezzy
Sobek
3,399
786
0
3,045
9,792
8,404
0
3,480
6,138
15,698
0
L
Mulan
Hydrạ
Mulan
4,751
588
0
3,980
11,561
6,163
0
5,720
5,349
0
32,425
L
Zeus
2,602
265
0
750
5,287
1,737
0
1,895
3,270
40,634
0
W
3,327
920
4,763
4,832
6,523
4,039
0
2,715
3,600
16,860
0
W
Agni
vDeftly
Agni
5,938
534
0
1,000
5,018
1,678
60
926
3,900
48,757
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
33,194
294
Minions Killed
386
0
Camps Cleared
0
965,592
Distance Traveled
1,051,970
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,993
499
73
7
0
190,833
0
W
Cthulhu
6,811
681
93
9
0
192,538
0
W
Awilix
6,356
636
71
7
0
240,032
4
W
Skadi
6,986
699
98
10
0
200,243
1
L
Achilles
5,001
500
47
5
0
200,676
0
L
Sobek
5,536
554
22
2
0
199,848
2
L
Mulan
5,001
500
50
5
0
193,647
0
L
Zeus
5,648
565
102
10
0
180,588
1
W
Chang'e
6,448
645
25
3
0
193,174
2
W
Agni
6,593
659
99
10
0
225,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role