Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
StunToss
Zeus
Level 149
God Stats
7W - 6L
1,374 SR
Queue Stats
261W - 228L
1,605 Elo+
Party 1
Hou Yi
Hou Yi
The 1Snuggler
Hou Yi
Level 147
God Stats
3W - 2L
1,392 SR
Queue Stats
119W - 112L
1,438 Elo+
Solo
Danzaburou
Danzaburou
Vanilygane
Danzaburou
Level 26
God Stats
3W - 2L
1,458 SR
Queue Stats
54W - 49L
1,499 Elo+
Party 1
Guan Yu
Guan Yu
jhclapu
Guan Yu
Level 47
God Stats
1W - 1L
1,266 SR
Queue Stats
106W - 86L
1,540 Elo+
Party 1
Team Averages
Level 91
1,398 SR
1,517 Elo+

VS

Team Averages
Level 31
1,500 SR
1,415 Elo+
Atlas
Atlas
BaneThrane
Atlas
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 156L
1,342 Elo+
Solo
Sylvanus
Sylvanus
Beersdagreat
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,690 Elo+
Solo
Odin
Odin
FurG4mes
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,374 Elo+
Solo
Tiamat
Tiamat
Valquian
Tiamat
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 80L
1,200 Elo+
Solo
Ravana
Ravana
minimum-brisket2
Ravana
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
558W - 565L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 0 / 10
7,787
779
3,270
2,588
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zeus
16
8 / 0 / 11
9,636
964
22,001
2,840
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
10 / 0 / 8
9,840
984
9,526
4,502
2,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Danzaburou
Vanilygane
Danzaburou
15
1 / 0 / 18
8,805
881
9,604
5,996
3,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
jhclapu
Guan Yu
15
1 / 1 / 17
9,054
905
9,012
17,463
18,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
0 / 3 / 0
7,193
719
6,666
12,096
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Beersdagreat
Sylvanus
12
0 / 6 / 0
6,633
663
5,461
14,617
10,509
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
12
1 / 5 / 0
6,805
681
3,493
10,937
9,232
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Valquian
Tiamat
14
0 / 3 / 0
7,054
705
2,718
8,103
5,955
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 0
6,398
640
3,361
11,187
6,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
1
21
Kills
1
1
Deaths
21
64
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
10
6
L
Atlas
0
3
0
0
L
Sylvanus
Beersdagreat
Sylvanus
0
6
0
0
L
Odin
1
5
0
0.2
W
Zeus
8
0
11
13.5
W
10
0
8
14
L
Tiamat
Valquian
Tiamat
0
3
0
0
W
Danzaburou
Vanilygane
Danzaburou
1
0
18
10
W
Guan Yu
jhclapu
Guan Yu
1
1
17
9.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,413
Damage
21,699
33,389
Taken
56,940
26,837
Mitigated
44,159
20,640
Healing
10,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,270
1,945
0
697
2,588
1,071
457
796
1,792
0
8,000
L
Atlas
6,666
1,730
338
1,333
12,096
11,827
0
4,422
7,674
14,500
277
L
Sylvanus
Beersdagreat
Sylvanus
5,461
1,467
1,844
1,414
14,617
10,509
0
5,329
9,288
11,633
0
L
Odin
3,493
813
1,343
1,090
10,937
9,232
0
2,699
8,238
0
9,173
W
Zeus
22,001
933
2,555
693
2,840
1,215
1,246
1,137
1,703
34,853
0
W
9,526
4,002
200
405
4,502
2,098
1,002
2,776
1,726
0
20,097
L
Tiamat
Valquian
Tiamat
2,718
152
0
1,794
8,103
5,955
0
4,187
3,916
18,581
235
W
Danzaburou
Vanilygane
Danzaburou
9,604
2,166
592
1,509
5,996
3,813
742
3,576
2,420
0
24,583
W
Guan Yu
jhclapu
Guan Yu
9,012
2,098
4,432
9,557
17,463
18,640
174
6,283
11,180
0
16,340
L
3,361
647
497
919
11,187
6,636
0
5,364
5,823
0
5,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,122
Gold Earned
34,083
147
Minions Killed
88
0
Camps Cleared
0
940,086
Distance Traveled
892,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,787
779
17
2
0
135,106
0
L
Atlas
7,193
719
18
2
0
184,899
0
L
Sylvanus
6,633
663
13
1
0
138,620
0
L
Odin
6,805
681
14
1
0
163,058
0
W
Zeus
9,636
964
42
4
0
201,153
0
W
Hou Yi
9,840
984
35
4
0
172,132
0
L
Tiamat
7,054
705
36
4
0
190,727
0
W
Danzaburou
8,805
881
28
3
0
200,426
0
W
Guan Yu
9,054
905
25
3
0
231,269
0
L
Ravana
6,398
640
7
1
0
215,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role