Player Matchup

Ares
Ares
 
Ares
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Aѕтяιd
Nu Wa
Level 159
God Stats
3W - 1L
1,677 SR
Queue Stats
61W - 69L
1,460 Elo+
Solo
Nut
Nut
GLFishy
Nut
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 79L
1,520 Elo+
Solo
Cthulhu
Cthulhu
K15535
Cthulhu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,483 Elo+
Party 1
Surtr
Surtr
kamimari98
Surtr
Level 126
God Stats
126W - 103L
1,528 SR
Queue Stats
173W - 161L
1,514 Elo+
Party 1
Team Averages
Level 138
1,541 SR
1,495 Elo+

VS

Team Averages
Level 117
1,492 SR
1,562 Elo+
Loki
Loki
GoD Smouk
Loki
Level 157
God Stats
3W - 2L
1,285 SR
Queue Stats
51W - 49L
1,574 Elo+
Party 3
Merlin
Merlin
JustALegoshi
Merlin
Level 92
God Stats
2W - 3L
1,482 SR
Queue Stats
58W - 43L
1,606 Elo+
Solo
Artio
Artio
KricoAsen
Artio
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,560 Elo+
Party 2
Ullr
Ullr
Tessla75
Ullr
Level 128
God Stats
6W - 6L
1,344 SR
Queue Stats
98W - 79L
1,500 Elo+
Party 3
Artemis
Artemis
twitchsimpleOO0
Artemis
Level 60
God Stats
3W - 1L
1,851 SR
Queue Stats
70W - 56L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
6 / 1 / 1
6,535
594
6,561
10,111
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
12
1 / 1 / 4
7,014
638
5,346
5,386
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
10
1 / 0 / 1
5,716
520
2,535
5,304
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
K15535
Cthulhu
11
2 / 0 / 1
6,760
615
5,979
7,477
6,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
10
0 / 4 / 3
5,887
535
6,632
8,969
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 2 / 0
6,743
613
8,499
9,649
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
10
0 / 2 / 1
5,492
499
3,050
5,328
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
KricoAsen
Artio
8
0 / 2 / 0
5,183
471
2,320
10,227
7,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
10
1 / 3 / 1
5,374
489
1,473
9,856
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 0
4,580
416
5,411
7,196
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
6
6
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
1
1
6.5
W
Nu Wa
1
1
4
3
W
Nut
1
0
1
1.5
L
Loki
5
2
0
2.5
L
Merlin
0
2
1
0.25
W
Cthulhu
K15535
Cthulhu
2
0
1
2.5
L
Artio
KricoAsen
Artio
0
2
0
0
L
Ullr
1
3
1
0.5
W
Surtr
0
4
3
0.38
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,053
Damage
20,753
37,247
Taken
42,256
20,073
Mitigated
18,736
11,515
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,561
1,433
50
5,080
10,111
5,409
0
814
9,186
45,247
0
W
Nu Wa
5,346
2,998
0
1,830
5,386
1,796
968
1,977
2,931
45,438
4,894
W
Nut
2,535
1,121
0
1,731
5,304
1,836
378
780
4,524
0
35,224
L
Loki
8,499
3,138
0
2,390
9,649
3,672
0
1,979
7,670
0
47,408
L
Merlin
3,050
188
0
202
5,328
1,403
0
4,099
1,229
39,649
0
W
Cthulhu
K15535
Cthulhu
5,979
698
415
1,346
7,477
6,036
108
1,119
6,358
33,809
3,667
L
Artio
KricoAsen
Artio
2,320
236
180
3,362
10,227
7,474
0
4,498
5,729
18,443
370
L
Ullr
1,473
874
0
3,121
9,856
3,756
0
4,587
5,269
0
34,731
W
Surtr
6,632
3,051
0
1,063
8,969
4,996
276
0
8,969
758
37,139
L
5,411
2,850
0
500
7,196
2,431
0
2,658
4,538
0
31,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,912
Gold Earned
27,372
332
Minions Killed
289
0
Camps Cleared
0
1,062,312
Distance Traveled
994,961
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,535
594
69
6
0
240,444
2
W
Nu Wa
7,014
638
86
8
0
191,058
3
W
Nut
5,716
520
63
6
0
211,319
0
L
Loki
6,743
613
79
7
0
216,846
2
L
Merlin
5,492
499
79
7
0
181,352
0
W
Cthulhu
6,760
615
53
5
0
206,821
2
L
Artio
5,183
471
20
2
0
192,539
0
L
Ullr
5,374
489
65
6
0
212,514
0
W
Surtr
5,887
535
61
6
0
212,670
0
L
Artemis
4,580
416
46
4
0
191,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role