Player Matchup

Discordia
Discordia
 
Discordia
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DaRkNoVIC3
King Arthur
Level 155
God Stats
2W - 2L
1,694 SR
Queue Stats
93W - 95L
1,502 Elo+
Party 1
Odin
Odin
KBRON_LICAN
Odin
Level 117
God Stats
0W - 2L
1,128 SR
Queue Stats
96W - 97L
1,503 Elo+
Party 1
Hades
Hades
SteadyMurder
Hades
Level 158
God Stats
3W - 4L
1,621 SR
Queue Stats
254W - 192L
1,552 Elo+
Solo
Guan Yu
Guan Yu
time2changelater
Guan Yu
Level 159
God Stats
7W - 6L
1,566 SR
Queue Stats
601W - 677L
1,434 Elo+
Solo
Team Averages
Level 149
1,502 SR
1,498 Elo+

VS

Team Averages
Level 149
1,502 SR
1,461 Elo+
Geb
Geb
Erect2Infect
Geb
Level 151
God Stats
1W - 0L
1,283 SR
Queue Stats
64W - 86L
1,528 Elo+
Solo
Horus
Horus
KaosInACan
Horus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
355W - 321L
1,461 Elo+
Solo
Raijin
Raijin
Oldfingergunz
Raijin
Level 147
God Stats
6W - 3L
1,740 SR
Queue Stats
303W - 297L
1,452 Elo+
Solo
Heimdallr
Heimdallr
Rey_Benny
Heimdallr
Level 156
God Stats
4W - 0L
1,805 SR
Queue Stats
149W - 161L
1,460 Elo+
Solo
Janus
Janus
Thrax Packin
Janus
Level 146
God Stats
2W - 10L
1,183 SR
Queue Stats
221W - 232L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
5
0 / 0 / 0
4,296
859
0
0
0
King Arthur
DaRkNoVIC3
King Arthur
10
1 / 2 / 2
5,280
1,056
4,456
9,084
5,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 3 / 2
4,958
992
4,834
7,088
5,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 0
6,021
1,204
9,496
5,733
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 2 / 2
4,818
964
643
5,862
4,516
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 6
5,520
1,104
3,617
5,011
3,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
9
2 / 1 / 4
5,377
1,075
2,638
5,885
4,609
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 2 / 2
5,344
1,069
4,644
3,774
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Rey_Benny
Heimdallr
11
3 / 0 / 4
5,912
1,182
6,246
4,083
1,965
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 6
5,751
1,150
7,401
3,151
1,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
7
7
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
L
King Arthur
DaRkNoVIC3
King Arthur
1
2
2
1
W
0
0
6
3
L
0
3
2
0.33
W
Horus
2
1
4
4
W
1
2
2
1
W
Heimdallr
Rey_Benny
Heimdallr
3
0
4
5
L
2
0
0
2
W
1
0
6
4
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,429
Damage
24,546
27,767
Taken
21,904
18,515
Mitigated
13,147
12,294
Healing
11,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
DaRkNoVIC3
King Arthur
4,456
359
332
2,717
9,084
5,112
0
5,241
3,843
0
12,381
W
3,617
186
2,687
2,312
5,011
3,494
0
2,253
2,584
5,247
0
L
4,834
202
284
734
7,088
5,722
0
4,446
2,642
2,695
4,234
W
Horus
2,638
803
2,534
2,426
5,885
4,609
0
2,935
2,714
1,030
3,660
W
4,644
410
48
128
3,774
1,495
36
1,046
2,650
8,822
343
W
Heimdallr
Rey_Benny
Heimdallr
6,246
2,843
0
705
4,083
1,965
0
2,385
1,445
0
14,744
L
9,496
175
844
3,791
5,733
3,165
0
3,090
2,643
16,588
379
W
7,401
462
0
235
3,151
1,584
37
1,966
1,043
14,784
0
L
643
45
2,128
1,464
5,862
4,516
0
3,237
2,625
0
1,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,373
Gold Earned
27,904
45
Minions Killed
58
0
Camps Cleared
0
410,304
Distance Traveled
479,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,296
859
0
0
0
0
0
L
King Arthur
5,280
1,056
10
2
0
91,441
0
W
Geb
5,520
1,104
3
1
0
98,301
0
L
Odin
4,958
992
6
1
0
85,501
0
W
Horus
5,377
1,075
8
2
0
99,939
0
W
Raijin
5,344
1,069
11
2
0
80,684
0
W
Heimdallr
5,912
1,182
19
4
0
96,621
0
L
Hades
6,021
1,204
29
6
0
101,638
0
W
Janus
5,751
1,150
17
3
0
104,247
0
L
Guan Yu
4,818
964
0
0
0
131,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role