Player Matchup

Cthulhu
Cthulhu
Demondemocracy2
Cthulhu
Level 144
God Stats
3W - 2L
1,760 SR
Queue Stats
44W - 56L
1,659 Elo+
Solo
Ares
Ares
FreeFormDragon
Ares
Level 118
God Stats
3W - 7L
1,500 SR
Queue Stats
55W - 65L
1,461 Elo+
Solo
Agni
Agni
Ghost_Faan_YT
Agni
Level 109
God Stats
1W - 1L
1,562 SR
Queue Stats
4W - 10L
1,417 Elo+
Solo
Loki
Loki
RE x Iceyy
Loki
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 35L
1,576 Elo+
Party 2
Martichoras
Martichoras
Serious3367
Martichoras
Level 86
God Stats
1W - 1L
1,705 SR
Queue Stats
41W - 28L
1,543 Elo+
Party 2
Team Averages
Level 113
1,605 SR
1,531 Elo+

VS

Team Averages
Level 118
1,432 SR
1,538 Elo+
Hercules
Hercules
Britishlord
Hercules
Level 63
God Stats
2W - 2L
1,454 SR
Queue Stats
11W - 22L
1,400 Elo+
Party 1
Kuzenbo
Kuzenbo
Dasexyzebra
Kuzenbo
Level 128
God Stats
5W - 7L
1,374 SR
Queue Stats
40W - 44L
1,523 Elo+
Party 1
Chronos
Chronos
De-rules6
Chronos
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,467 Elo+
Party 1
Scylla
Scylla
Dkblo
Scylla
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,771 Elo+
Solo
Ao Kuang
Ao Kuang
FayytaTv
Ao Kuang
Level 146
God Stats
1W - 1L
1,333 SR
Queue Stats
39W - 43L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,571
445
10,844
14,281
13,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 2 / 1
6,608
389
4,229
7,393
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 2 / 0
8,996
529
7,705
8,489
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
2 / 2 / 4
8,568
504
7,020
12,763
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Martichoras
Serious3367
Martichoras
15
0 / 1 / 4
8,916
524
10,110
10,876
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Britishlord
Hercules
13
1 / 0 / 2
8,033
473
4,845
18,980
12,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Dasexyzebra
Kuzenbo
10
0 / 3 / 4
7,845
461
4,312
15,337
13,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
De-rules6
Chronos
15
1 / 2 / 3
8,671
510
6,959
12,414
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Dkblo
Scylla
15
1 / 2 / 3
9,102
535
2,740
7,896
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
FayytaTv
Ao Kuang
15
7 / 2 / 1
9,555
562
11,994
17,633
7,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
10
10
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Britishlord
Hercules
1
0
2
2
W
Kuzenbo
Dasexyzebra
Kuzenbo
0
3
4
0.67
W
Chronos
De-rules6
Chronos
1
2
3
1.25
L
0
3
1
0.17
W
Scylla
Dkblo
Scylla
1
2
3
1.25
W
Ao Kuang
FayytaTv
Ao Kuang
7
2
1
3.75
L
1
2
1
0.75
L
4
2
0
2
L
2
2
4
2
L
Martichoras
Serious3367
Martichoras
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,908
Damage
30,850
53,802
Taken
72,260
31,916
Mitigated
40,860
17,403
Healing
28,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Britishlord
Hercules
4,845
1,406
0
7,685
18,980
12,007
394
7,344
10,543
0
51,179
W
Kuzenbo
Dasexyzebra
Kuzenbo
4,312
1,592
1,632
3,536
15,337
13,725
33
4,169
10,799
21,659
804
W
Chronos
De-rules6
Chronos
6,959
3,359
0
4,241
12,414
4,822
0
1,263
11,105
57,569
12,489
L
10,844
412
80
2,748
14,281
13,143
0
4,373
9,908
48,074
798
W
Scylla
Dkblo
Scylla
2,740
283
0
1,215
7,896
2,918
14
3,270
4,198
67,660
476
W
Ao Kuang
FayytaTv
Ao Kuang
11,994
4,501
0
9,999
17,633
7,388
21
2,896
14,332
52,547
19,312
L
4,229
579
46
1,624
7,393
4,743
0
4,173
3,220
13,286
2,545
L
7,705
210
0
2,340
8,489
3,554
0
4,057
4,432
59,791
2,657
L
7,020
1,934
0
7,034
12,763
5,350
84
3,793
8,970
0
85,251
L
Martichoras
Serious3367
Martichoras
10,110
3,312
0
3,531
10,876
5,126
205
8,079
2,797
0
83,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,659
Gold Earned
43,206
492
Minions Killed
387
0
Camps Cleared
0
1,581,876
Distance Traveled
1,669,714
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,033
473
56
3
0
351,294
0
W
Kuzenbo
7,845
461
34
2
0
337,169
0
W
Chronos
8,671
510
109
6
0
323,556
0
L
Cthulhu
7,571
445
71
4
0
353,766
2
W
Scylla
9,102
535
109
6
0
306,915
2
W
Ao Kuang
9,555
562
79
5
0
350,780
0
L
Ares
6,608
389
23
1
0
202,872
3
L
Agni
8,996
529
120
7
0
344,063
0
L
Loki
8,568
504
127
7
0
377,430
0
L
Martichoras
8,916
524
151
9
0
303,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role