Player Matchup

Pele
Pele
GOLDENV00D00
Pele
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,476 Elo+
Solo
Cerberus
Cerberus
HeartlessWaffles
Cerberus
Level 109
God Stats
1W - 2L
1,463 SR
Queue Stats
266W - 257L
1,411 Elo+
Solo
Ah Puch
Ah Puch
KillmyEgo
Ah Puch
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,477 Elo+
Party 2
Skadi
Skadi
Organ donor6336
Skadi
Level 81
God Stats
2W - 2L
1,526 SR
Queue Stats
403W - 410L
1,483 Elo+
Solo
Erlang Shen
Erlang Shen
jalentheruler
Erlang Shen
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,684 Elo+
Party 2
Team Averages
Level 120
1,498 SR
1,506 Elo+

VS

Team Averages
Level 107
1,518 SR
1,514 Elo+
Athena
Athena
Beast_Mode_0329
Athena
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 158L
1,528 Elo+
Party 1
Odin
Odin
Bombasticbee
Odin
Level 153
God Stats
3W - 4L
1,592 SR
Queue Stats
156W - 159L
1,517 Elo+
Party 1
Jing Wei
Jing Wei
Fall_Lima
Jing Wei
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 89L
1,540 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HSalomCab
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 137L
1,492 Elo+
Solo
Sol
Sol
StokedBroly
Sol
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 96L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,397
879
104
1,463
485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 2 / 1
4,570
914
1,437
7,624
3,277
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
KillmyEgo
Ah Puch
9
1 / 2 / 2
5,103
1,021
5,828
2,775
1,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
1 / 2 / 2
4,958
992
2,066
3,569
1,221
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Erlang Shen
jalentheruler
Erlang Shen
9
2 / 1 / 2
5,054
1,011
3,738
4,750
4,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
5,697
1,139
3,386
5,587
4,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 2 / 7
5,533
1,107
3,060
5,399
4,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Fall_Lima
Jing Wei
10
3 / 0 / 5
6,010
1,202
3,921
1,531
610
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
HSalomCab
Ah Muzen Cab
10
1 / 2 / 4
5,517
1,103
5,258
4,894
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 4
5,854
1,171
2,606
3,341
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
8
8
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
W
1
2
7
2.25
W
Jing Wei
Fall_Lima
Jing Wei
3
0
5
5.5
L
0
1
0
0
W
Ah Muzen Cab
HSalomCab
Ah Muzen Cab
1
2
4
1.5
L
0
2
1
0.25
L
Ah Puch
KillmyEgo
Ah Puch
1
2
2
1
L
1
2
2
1
W
3
0
4
5
L
Erlang Shen
jalentheruler
Erlang Shen
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,173
Damage
18,231
20,181
Taken
20,752
10,240
Mitigated
12,910
4,521
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,386
702
1,338
1,542
5,587
4,873
132
2,442
3,066
4,699
0
W
3,060
174
315
619
5,399
4,355
0
1,345
3,899
0
5,281
W
Jing Wei
Fall_Lima
Jing Wei
3,921
2,493
1,191
621
1,531
610
1,614
421
1,110
0
9,001
L
104
0
0
6
1,463
485
0
288
1,175
0
648
W
Ah Muzen Cab
HSalomCab
Ah Muzen Cab
5,258
1,233
214
330
4,894
1,870
783
1,272
3,578
0
12,157
L
1,437
70
0
1,794
7,624
3,277
0
2,171
5,287
4,337
58
L
Ah Puch
KillmyEgo
Ah Puch
5,828
46
0
126
2,775
1,118
0
581
2,150
10,900
194
L
2,066
681
204
893
3,569
1,221
0
607
2,886
0
5,228
W
2,606
366
252
1,254
3,341
1,202
747
1,642
1,658
6,635
0
L
Erlang Shen
jalentheruler
Erlang Shen
3,738
1,772
88
1,410
4,750
4,139
0
2,345
2,405
0
4,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
28,611
49
Minions Killed
55
0
Camps Cleared
0
348,783
Distance Traveled
504,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,697
1,139
5
1
0
114,867
0
W
Odin
5,533
1,107
4
1
0
93,238
0
W
Jing Wei
6,010
1,202
12
2
0
90,387
0
L
Pele
4,397
879
4
1
0
27,465
0
W
Ah Muzen Cab
5,517
1,103
17
3
0
102,604
0
L
Cerberus
4,570
914
10
2
0
59,618
0
L
Ah Puch
5,103
1,021
16
3
0
73,361
0
L
Skadi
4,958
992
9
2
0
72,016
0
W
Sol
5,854
1,171
17
3
0
103,897
0
L
Erlang Shen
5,054
1,011
10
2
0
116,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role