Player Matchup

Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver II
 
Loki
Silver II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Rocky Racoon 7
Danzaburou
Silver II
Level 120
God Stats
148W - 131L
1,524 SR
Queue Stats
797W - 850L
1,033 MMR
Solo
Merlin
Merlin
Silver V
owensadr
Merlin
Silver V
Level 119
God Stats
1W - 4L
1,236 SR
Queue Stats
132W - 168L
1,055 MMR
Solo
Cerberus
Cerberus
Silver II
wgbeta
Cerberus
Silver II
Level 157
God Stats
62W - 49L
1,454 SR
Queue Stats
385W - 404L
998 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,443 SR
1,217 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,460 SR
1,115 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver III
Adhyel__
Charybdis
Silver III
Level 86
God Stats
24W - 23L
1,445 SR
Queue Stats
50W - 68L
1,000 MMR
Solo
Ra
Ra
Silver III
BABAOhhh
Ra
Silver III
Level 113
God Stats
57W - 63L
1,494 SR
Queue Stats
351W - 377L
988 MMR
Solo
Zeus
Zeus
Silver II
angelitus
Zeus
Silver II
Level 216
God Stats
7W - 9L
1,513 SR
Queue Stats
434W - 449L
1,052 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
jcsilvabelt
Kumbhakarna
Silver III
Level 79
God Stats
9W - 11L
1,350 SR
Queue Stats
369W - 392L
1,034 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 3 / 11
10,168
565
7,452
16,578
19,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
 
Loki
17
6 / 0 / 5
10,037
558
9,856
15,339
7,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Rocky Racoon 7
Danzaburou
16
7 / 2 / 3
10,632
591
13,966
14,731
7,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Merlin
owensadr
Merlin
14
1 / 5 / 6
8,609
478
8,732
11,126
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
wgbeta
Cerberus
17
7 / 0 / 5
10,826
601
14,093
15,052
15,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
NutAresAwilixArachne

VS

Bans
KukulkanHachimanBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 3 / 1
8,576
476
10,508
15,798
7,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Adhyel__
Charybdis
12
0 / 6 / 3
7,258
403
9,361
16,364
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 2
8,359
464
5,699
15,967
11,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zeus
15
2 / 7 / 3
8,664
481
11,603
13,838
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
jcsilvabelt
Kumbhakarna
12
5 / 4 / 0
8,073
449
7,450
16,206
16,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
25
Kills
10
10
Deaths
25
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
3
11
3.17
W
Loki
 
Loki
6
0
5
8.5
L
Mercury
 
Mercury
3
3
1
1.17
L
Charybdis
Adhyel__
Charybdis
0
6
3
0.25
L
0
5
2
0.2
W
Danzaburou
Rocky Racoon 7
Danzaburou
7
2
3
4.25
L
Zeus
2
7
3
0.5
L
Kumbhakarna
jcsilvabelt
Kumbhakarna
5
4
0
1.25
W
Merlin
owensadr
Merlin
1
5
6
0.8
W
Cerberus
wgbeta
Cerberus
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,099
Damage
44,621
72,826
Taken
78,173
55,056
Mitigated
45,718
20,192
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,452
2,173
496
2,760
16,578
19,584
116
6,090
10,488
23,116
892
W
Loki
 
Loki
9,856
2,400
0
6,398
15,339
7,113
84
3,434
11,905
0
81,723
L
Mercury
 
Mercury
10,508
4,294
0
1,831
15,798
7,687
0
2,806
12,992
0
68,869
L
Charybdis
Adhyel__
Charybdis
9,361
4,648
0
3,583
16,364
5,315
0
4,178
12,186
0
57,967
L
5,699
862
300
7,699
15,967
11,263
0
8,944
7,023
68,388
1,318
W
Danzaburou
Rocky Racoon 7
Danzaburou
13,966
6,215
0
5,387
14,731
7,341
1,335
1,915
12,816
0
86,068
L
Zeus
11,603
943
0
3,450
13,838
4,976
0
6,956
6,882
63,547
4,121
L
Kumbhakarna
jcsilvabelt
Kumbhakarna
7,450
1,103
0
1,991
16,206
16,477
0
6,316
9,890
26,238
4,229
W
Merlin
owensadr
Merlin
8,732
232
0
110
11,126
5,184
382
6,358
4,768
55,578
0
W
Cerberus
wgbeta
Cerberus
14,093
413
0
5,041
15,052
15,834
1,233
5,615
9,279
83,515
2,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,272
Gold Earned
40,930
541
Minions Killed
416
0
Camps Cleared
0
1,717,983
Distance Traveled
1,713,464
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,168
565
22
1
0
332,075
0
W
Loki
10,037
558
125
7
0
425,423
1
L
Mercury
8,576
476
91
5
0
438,122
0
L
Charybdis
7,258
403
77
4
0
312,598
2
L
Ra
8,359
464
99
6
0
326,387
8
W
Danzaburou
10,632
591
122
7
0
342,562
4
L
Zeus
8,664
481
103
6
0
302,715
3
L
Kumbhakarna
8,073
449
46
3
0
333,642
2
W
Merlin
8,609
478
79
4
0
315,625
3
W
Cerberus
10,826
601
193
11
0
302,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role