Player Matchup

Lancelot
Lancelot
Blues Fan I Am
Lancelot
Level 105
God Stats
4W - 2L
1,835 SR
Queue Stats
127W - 151L
1,459 Elo+
Party 1
Kuzenbo
Kuzenbo
Deeezinator
Kuzenbo
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 139L
1,472 Elo+
Party 1
Osiris
Osiris
Tac0Te3sday
Osiris
Level 119
God Stats
18W - 26L
1,441 SR
Queue Stats
129W - 143L
1,391 Elo+
Party 1
Janus
Janus
battlingbones
Janus
Level 88
God Stats
7W - 10L
1,379 SR
Queue Stats
98W - 122L
1,418 Elo+
Party 1
Neith
Neith
jiggychills
Neith
Level 88
God Stats
5W - 6L
1,496 SR
Queue Stats
44W - 51L
1,463 Elo+
Party 1
Team Averages
Level 100
1,530 SR
1,441 Elo+

VS

Team Averages
Level 125
1,586 SR
1,527 Elo+
Ishtar
Ishtar
Foxtheprofox
Ishtar
Level 87
God Stats
2W - 2L
1,782 SR
Queue Stats
121W - 114L
1,496 Elo+
Party 2
Xing Tian
Xing Tian
Oneechan Fan
Xing Tian
Level 149
God Stats
51W - 35L
1,713 SR
Queue Stats
195W - 190L
1,488 Elo+
Party 2
Hel
Hel
Scott_Sterling95
Hel
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 95L
1,537 Elo+
Solo
Guan Yu
Guan Yu
antariasgamer
Guan Yu
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 142L
1,523 Elo+
Solo
Bacchus
Bacchus
tanman021203
Bacchus
Level 128
God Stats
7W - 13L
1,438 SR
Queue Stats
163W - 129L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
8
1 / 0 / 0
4,093
682
2,218
4,583
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kuzenbo
Deeezinator
Kuzenbo
6
0 / 0 / 1
3,926
654
1,055
5,185
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
9
1 / 0 / 0
5,091
849
703
3,112
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
0 / 1 / 1
4,125
688
1,913
2,666
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 1
3,578
596
2,705
5,066
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
7
0 / 1 / 1
3,837
640
2,667
3,050
955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Xing Tian
Oneechan Fan
Xing Tian
7
1 / 0 / 1
4,204
701
2,088
5,274
2,425
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,210
702
2,840
3,183
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
2
0 / 1 / 0
2,964
494
768
1,719
713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
tanman021203
Bacchus
8
1 / 0 / 1
3,927
655
2,263
2,717
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
3
3
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
1
0
0
1
W
Kuzenbo
Deeezinator
Kuzenbo
0
0
1
0.5
L
Ishtar
0
1
1
0.5
L
Xing Tian
Oneechan Fan
Xing Tian
1
0
1
1.5
L
1
0
1
1.5
W
Osiris
1
0
0
1
L
Guan Yu
0
1
0
0
W
0
1
1
0.5
W
0
2
1
0.25
L
Bacchus
tanman021203
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,594
Damage
10,626
20,612
Taken
15,943
9,781
Mitigated
6,577
7,161
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
2,218
52
0
684
4,583
1,796
0
1,194
3,209
0
25,801
W
Kuzenbo
Deeezinator
Kuzenbo
1,055
473
0
1,850
5,185
3,381
0
1,458
3,635
7,879
1,715
L
Ishtar
2,667
1,273
0
919
3,050
955
0
659
2,351
0
25,654
L
Xing Tian
Oneechan Fan
Xing Tian
2,088
78
867
1,649
5,274
2,425
0
961
4,211
11,666
0
L
2,840
191
203
2,020
3,183
954
0
1,006
2,083
24,167
0
W
Osiris
703
233
0
2,097
3,112
2,182
0
0
3,013
0
32,239
L
Guan Yu
768
163
0
799
1,719
713
0
0
1,719
0
4,420
W
1,913
122
0
960
2,666
786
0
1,361
1,061
23,845
0
W
2,705
667
0
1,570
5,066
1,636
0
2,379
2,535
0
22,033
L
Bacchus
tanman021203
Bacchus
2,263
369
0
742
2,717
1,530
0
35
2,682
18,566
519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,813
Gold Earned
19,142
217
Minions Killed
168
0
Camps Cleared
0
710,129
Distance Traveled
580,622
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,093
682
43
7
0
170,585
0
W
Kuzenbo
3,926
654
20
3
0
142,436
1
L
Ishtar
3,837
640
54
9
0
111,625
2
L
Xing Tian
4,204
701
12
2
0
133,901
2
L
Hel
4,210
702
51
9
0
138,499
0
W
Osiris
5,091
849
61
10
0
133,929
0
L
Guan Yu
2,964
494
10
2
0
29,545
0
W
Janus
4,125
688
60
10
0
139,625
0
W
Neith
3,578
596
33
6
0
123,554
0
L
Bacchus
3,927
655
41
7
0
167,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role