Player Matchup

Sylvanus
Sylvanus
AngelEmpress
Sylvanus
Level 123
God Stats
32W - 38L
1,500 SR
Queue Stats
318W - 361L
1,446 Elo+
Party 1
Hades
Hades
Devotedwolf
Hades
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 239L
1,497 Elo+
Party 1
Fenrir
Fenrir
Fusioncraft548
Fenrir
Level 87
God Stats
5W - 6L
1,364 SR
Queue Stats
108W - 118L
1,448 Elo+
Party 1
Team Averages
Level 126
1,455 SR
1,464 Elo+

VS

Team Averages
Level 97
1,626 SR
1,461 Elo+
Arachne
Arachne
Acselgg
Arachne
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 26L
1,293 Elo+
Solo
Cthulhu
Cthulhu
AmsuNour
Cthulhu
Level 79
God Stats
30W - 18L
1,637 SR
Queue Stats
63W - 50L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Majin Enforcer
Ah Puch
Level 85
God Stats
6W - 2L
1,740 SR
Queue Stats
12W - 6L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AngelEmpress
Sylvanus
16
2 / 3 / 1
9,388
587
5,506
16,813
21,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 7 / 1
9,659
604
6,266
22,631
18,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
0 / 4 / 2
8,578
536
4,028
20,790
13,158
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Acselgg
Arachne
17
4 / 2 / 9
12,062
754
12,533
15,694
7,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
AmsuNour
Cthulhu
18
5 / 2 / 7
11,861
741
15,670
13,464
13,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
5 / 0 / 9
12,624
789
22,481
4,792
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
Acselgg
Arachne
4
2
9
4.25
W
Cthulhu
AmsuNour
Cthulhu
5
2
7
4.25
L
Sylvanus
AngelEmpress
Sylvanus
2
3
1
0.83
L
1
7
1
0.21
L
0
4
2
0.25
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,800
Damage
50,684
60,234
Taken
33,950
52,639
Mitigated
23,272
13,227
Healing
8,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Acselgg
Arachne
12,533
9,800
0
7,502
15,694
7,949
2,759
4,052
11,642
0
61,906
W
Cthulhu
AmsuNour
Cthulhu
15,670
659
913
0
13,464
13,091
0
5,345
8,119
41,786
3,067
L
Sylvanus
AngelEmpress
Sylvanus
5,506
1,293
1,659
3,720
16,813
21,371
0
10,169
5,864
27,196
791
L
6,266
402
809
5,254
22,631
18,110
0
11,271
10,624
42,192
0
L
4,028
848
0
1,785
20,790
13,158
0
12,875
7,284
0
18,443
W
22,481
615
0
473
4,792
2,232
454
2,178
2,614
71,929
1,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,625
Gold Earned
36,547
168
Minions Killed
269
0
Camps Cleared
0
646,283
Distance Traveled
896,510
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,062
754
77
5
0
288,272
5
W
Cthulhu
11,861
741
69
4
0
292,387
0
L
Sylvanus
9,388
587
60
4
0
200,028
3
L
Hades
9,659
604
77
5
0
191,613
0
L
Fenrir
8,578
536
31
2
0
254,642
2
W
Ah Puch
12,624
789
123
8
0
315,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role