Player Matchup

Ullr
Ullr
Ghost_Faan_YT
Ullr
Level 109
God Stats
1W - 0L
1,323 SR
Queue Stats
4W - 8L
1,072 Elo+
Solo
Pele
Pele
ITSDEWW
Pele
Level 141
God Stats
3W - 2L
1,719 SR
Queue Stats
106W - 98L
1,534 Elo+
Party 1
Odin
Odin
JackFrost594
Odin
Level 149
God Stats
5W - 0L
1,967 SR
Queue Stats
145W - 149L
1,529 Elo+
Party 1
Tiamat
Tiamat
Legitchief08
Tiamat
Level 149
God Stats
2W - 2L
1,511 SR
Queue Stats
189W - 202L
1,460 Elo+
Solo
Charon
Charon
UnitedSanctuary
Charon
Level 83
God Stats
3W - 2L
1,898 SR
Queue Stats
10W - 6L
1,582 Elo+
Party 1
Team Averages
Level 126
1,684 SR
1,435 Elo+

VS

Team Averages
Level 126
1,531 SR
1,495 Elo+
Chang'e
Chang'e
BunnyInAbox
Chang'e
Level 125
God Stats
1W - 1L
1,761 SR
Queue Stats
50W - 56L
1,476 Elo+
Solo
Serqet
Serqet
I-Toy-ko-I
Serqet
Level 140
God Stats
1W - 1L
1,769 SR
Queue Stats
85W - 87L
1,500 Elo+
Solo
Thor
Thor
Ticay C MonNom
Thor
Level 128
God Stats
0W - 4L
1,123 SR
Queue Stats
143W - 127L
1,518 Elo+
Solo
Eset
Eset
UpUpAway
Eset
Level 118
God Stats
3W - 4L
1,502 SR
Queue Stats
118W - 113L
1,437 Elo+
Solo
Hachiman
Hachiman
snoota
Hachiman
Level 120
God Stats
5W - 3L
1,500 SR
Queue Stats
204W - 188L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,068
461
3,165
6,876
2,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
ITSDEWW
Pele
13
4 / 0 / 1
6,571
597
3,682
6,721
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
5 / 0 / 0
7,563
688
5,702
5,868
5,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
12
0 / 2 / 2
6,274
570
4,775
5,176
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 1
5,158
469
2,671
5,525
3,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BunnyInAbox
Chang'e
10
2 / 0 / 0
5,199
473
3,549
4,171
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
I-Toy-ko-I
Serqet
7
0 / 5 / 0
4,646
422
2,325
7,927
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 3
5,609
510
3,801
7,604
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
12
1 / 2 / 1
5,984
544
2,274
6,202
1,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
snoota
Hachiman
10
0 / 1 / 0
5,326
484
3,645
7,176
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
3
3
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BunnyInAbox
Chang'e
2
0
0
2
W
0
1
1
0.5
L
Serqet
I-Toy-ko-I
Serqet
0
5
0
0
W
Pele
ITSDEWW
Pele
4
0
1
4.5
W
5
0
0
5
W
Tiamat
0
2
2
0.5
L
0
1
3
1.5
W
0
0
1
0.5
L
Eset
1
2
1
0.75
L
Hachiman
snoota
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,995
Damage
15,594
30,166
Taken
33,080
16,753
Mitigated
11,575
10,837
Healing
13,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BunnyInAbox
Chang'e
3,549
277
1,253
1,285
4,171
1,204
0
1,354
2,817
18,466
1,445
W
3,165
681
0
1,381
6,876
2,370
0
1,348
5,528
0
39,258
L
Serqet
I-Toy-ko-I
Serqet
2,325
623
0
1,590
7,927
3,280
0
0
7,373
0
20,784
W
Pele
ITSDEWW
Pele
3,682
933
0
4,640
6,721
2,444
0
919
5,802
0
50,217
W
5,702
1,300
0
2,426
5,868
5,542
0
0
5,232
0
48,369
W
Tiamat
4,775
960
0
1,940
5,176
2,744
0
1,933
3,243
48,564
0
L
3,801
1,191
0
3,688
7,604
2,890
0
1,247
6,261
0
40,614
W
2,671
188
0
450
5,525
3,653
0
1,440
4,085
8,395
0
L
Eset
2,274
400
114
1,897
6,202
1,922
0
3,523
2,679
51,191
1,277
L
Hachiman
snoota
Hachiman
3,645
2,238
0
3,446
7,176
2,279
280
1,322
5,854
0
44,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
26,764
346
Minions Killed
315
0
Camps Cleared
0
1,130,611
Distance Traveled
1,005,938
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,199
473
33
3
0
217,673
1
W
Ullr
5,068
461
67
6
0
204,466
0
L
Serqet
4,646
422
38
3
0
163,209
0
W
Pele
6,571
597
89
8
0
269,915
0
W
Odin
7,563
688
75
7
0
208,792
0
W
Tiamat
6,274
570
96
9
0
225,050
4
L
Thor
5,609
510
79
7
0
244,735
0
W
Charon
5,158
469
19
2
0
222,388
1
L
Eset
5,984
544
99
9
0
209,157
3
L
Hachiman
5,326
484
66
6
0
171,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role