Player Matchup

Danzaburou
Danzaburou
Akoustic14
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,476 Elo+
Party 3
Zhong Kui
Zhong Kui
CoryLee
Zhong Kui
Level 158
God Stats
2W - 2L
1,692 SR
Queue Stats
163W - 132L
1,600 Elo+
Party 3
Bellona
Bellona
Orezbus
Bellona
Level 199
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 125L
1,496 Elo+
Party 1
Ymir
Ymir
SGTxASHCHEEKS
Ymir
Level 106
God Stats
4W - 2L
1,691 SR
Queue Stats
116W - 102L
1,535 Elo+
Party 3
Thanatos
Thanatos
Trynzium
Thanatos
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 129L
1,511 Elo+
Party 1
Team Averages
Level 142
1,577 SR
1,524 Elo+

VS

Team Averages
Level 114
1,634 SR
1,510 Elo+
Hachiman
Hachiman
Brinkam
Hachiman
Level 106
God Stats
2W - 7L
1,783 SR
Queue Stats
78W - 71L
1,359 Elo+
Solo
Thor
Thor
BuddyNotBud
Thor
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,626 Elo+
Party 2
Surtr
Surtr
LooseCannon_33
Surtr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 2
Athena
Athena
NaeNaePanic
Athena
Level 52
God Stats
23W - 17L
1,593 SR
Queue Stats
160W - 149L
1,514 Elo+
Solo
Agni
Agni
ZaKatttack_33
Agni
Level 143
God Stats
1W - 2L
1,792 SR
Queue Stats
40W - 31L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akoustic14
Danzaburou
8
0 / 1 / 1
4,853
485
1,910
6,671
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
CoryLee
Zhong Kui
11
2 / 0 / 5
6,532
653
5,274
5,739
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Orezbus
Bellona
10
2 / 2 / 3
6,155
616
4,401
9,340
8,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 3
4,976
498
2,105
9,392
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Trynzium
Thanatos
12
12 / 0 / 1
7,235
724
10,483
8,147
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Brinkam
Hachiman
10
2 / 2 / 1
5,743
574
7,517
6,967
2,212
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 1
5,171
517
2,899
9,345
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 5 / 0
4,786
479
2,842
9,708
7,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
8
1 / 1 / 3
5,534
553
3,320
8,242
7,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 5 / 1
5,323
532
3,855
6,274
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
7
7
Deaths
16
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Akoustic14
Danzaburou
0
1
1
0.5
L
Hachiman
Brinkam
Hachiman
2
2
1
1.25
L
1
3
1
0.5
W
Zhong Kui
CoryLee
Zhong Kui
2
0
5
4.5
L
1
5
0
0.2
L
Athena
1
1
3
2.5
W
Bellona
Orezbus
Bellona
2
2
3
1.75
W
0
4
3
0.38
W
Thanatos
Trynzium
Thanatos
12
0
1
12.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,173
Damage
20,433
39,289
Taken
40,536
25,600
Mitigated
22,389
19,163
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Akoustic14
Danzaburou
1,910
417
0
1,881
6,671
2,370
0
408
6,263
0
23,639
L
Hachiman
Brinkam
Hachiman
7,517
4,299
0
2,518
6,967
2,212
0
433
6,534
0
47,132
L
2,899
482
0
2,724
9,345
3,401
0
1,908
7,437
0
35,487
W
Zhong Kui
CoryLee
Zhong Kui
5,274
423
0
3,871
5,739
4,129
78
2,422
2,983
44,572
0
L
2,842
1,053
0
1,588
9,708
7,791
24
239
9,469
300
21,298
L
Athena
3,320
1,183
0
1,494
8,242
7,021
0
2,399
5,843
16,097
2,284
W
Bellona
Orezbus
Bellona
4,401
1,920
0
3,694
9,340
8,737
13
343
8,544
0
39,189
W
2,105
591
0
1,305
9,392
6,546
0
2,847
6,471
15,007
0
W
Thanatos
Trynzium
Thanatos
10,483
3,254
0
8,412
8,147
3,818
0
484
7,619
0
49,137
L
3,855
370
0
930
6,274
1,964
0
2,400
3,874
26,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,751
Gold Earned
26,557
288
Minions Killed
232
0
Camps Cleared
0
1,041,736
Distance Traveled
987,324
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,853
485
41
4
0
195,314
0
L
Hachiman
5,743
574
69
7
0
186,024
0
L
Thor
5,171
517
52
5
0
236,012
0
W
Zhong Kui
6,532
653
91
9
0
187,924
0
L
Surtr
4,786
479
30
3
0
163,889
0
L
Athena
5,534
553
25
3
0
219,377
4
W
Bellona
6,155
616
73
7
0
207,833
2
W
Ymir
4,976
498
25
3
0
196,604
0
W
Thanatos
7,235
724
58
6
0
254,061
1
L
Agni
5,323
532
56
6
0
182,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role