Player Matchup

Jormungandr
Jormungandr
Chill-Headphones
Jormungandr
Level 74
God Stats
18W - 8L
1,491 SR
Queue Stats
112W - 120L
1,369 Elo+
Party 1
Gilgamesh
Gilgamesh
LoftiestBow221
Gilgamesh
Level 67
God Stats
6W - 9L
1,269 SR
Queue Stats
24W - 33L
1,324 Elo+
Solo
Medusa
Medusa
RED_MONKS_6
Medusa
Level 84
God Stats
29W - 33L
1,523 SR
Queue Stats
265W - 264L
1,411 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
roddy1992
Morgan Le Fay
Level 41
God Stats
9W - 12L
1,589 SR
Queue Stats
103W - 104L
1,410 Elo+
Party 1
Cliodhna
Cliodhna
zombie_slayahh
Cliodhna
Level 108
God Stats
8W - 7L
1,422 SR
Queue Stats
161W - 163L
1,425 Elo+
Party 1
Team Averages
Level 75
1,459 SR
1,388 Elo+

VS

Team Averages
Level 90
1,396 SR
1,450 Elo+
Neith
Neith
CarmC77
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 104L
1,444 Elo+
Solo
Vamana
Vamana
Darkness9013
Vamana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,516 Elo+
Solo
Sobek
Sobek
Granjefe93
Sobek
Level 76
God Stats
19W - 25L
1,525 SR
Queue Stats
89W - 93L
1,429 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JusttSolo
Tsukuyomi
Level 68
God Stats
0W - 2L
1,279 SR
Queue Stats
23W - 25L
1,357 Elo+
Solo
Medusa
Medusa
SirRocko90
Medusa
Level 108
God Stats
3W - 7L
1,175 SR
Queue Stats
139W - 135L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chill-Headphones
Jormungandr
10
1 / 3 / 1
5,944
594
5,947
9,364
8,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
LoftiestBow221
Gilgamesh
11
0 / 0 / 2
6,176
618
2,664
9,257
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
9
1 / 3 / 0
5,089
509
4,247
7,123
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
roddy1992
Morgan Le Fay
12
2 / 1 / 1
6,976
698
5,074
3,888
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
11
4 / 2 / 0
6,368
637
4,585
6,538
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CarmC77
Neith
3
1 / 1 / 0
3,812
381
433
1,214
286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vamana
10
0 / 2 / 0
5,282
528
5,305
9,480
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
9
2 / 1 / 4
5,830
583
3,612
10,511
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
JusttSolo
Tsukuyomi
10
0 / 2 / 1
4,964
496
1,734
9,625
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
SirRocko90
Medusa
10
6 / 2 / 2
5,941
594
7,901
7,576
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
8
Kills
9
9
Deaths
8
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
CarmC77
Neith
1
1
0
1
W
Jormungandr
Chill-Headphones
Jormungandr
1
3
1
0.5
L
Vamana
0
2
0
0
L
Sobek
2
1
4
4
L
Tsukuyomi
JusttSolo
Tsukuyomi
0
2
1
0.25
W
Gilgamesh
LoftiestBow221
Gilgamesh
0
0
2
1
W
Medusa
1
3
0
0.33
L
Medusa
SirRocko90
Medusa
6
2
2
3.5
W
Morgan Le Fay
roddy1992
Morgan Le Fay
2
1
1
2.5
W
Cliodhna
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
18,985
36,170
Taken
38,406
21,058
Mitigated
21,752
8,761
Healing
13,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CarmC77
Neith
433
51
0
160
1,214
286
0
450
648
0
4,618
W
Jormungandr
Chill-Headphones
Jormungandr
5,947
1,808
0
1,213
9,364
8,206
0
1,565
7,799
30,017
521
L
Vamana
5,305
1,328
0
2,942
9,480
5,758
0
3,781
4,799
0
36,054
L
Sobek
3,612
594
107
4,083
10,511
9,518
0
2,995
7,516
13,856
1,462
L
Tsukuyomi
JusttSolo
Tsukuyomi
1,734
399
0
5,209
9,625
3,350
0
625
8,950
0
34,321
W
Gilgamesh
LoftiestBow221
Gilgamesh
2,664
586
0
2,144
9,257
6,868
308
0
8,520
0
37,392
W
Medusa
4,247
1,783
0
1,746
7,123
2,353
0
1,773
5,350
0
24,250
L
Medusa
SirRocko90
Medusa
7,901
3,649
0
918
7,576
2,840
378
2,052
5,524
0
31,789
W
Morgan Le Fay
roddy1992
Morgan Le Fay
5,074
997
0
884
3,888
1,456
624
0
3,754
44,494
1,949
W
Cliodhna
4,585
639
0
2,774
6,538
2,175
0
73
6,465
0
33,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,553
Gold Earned
25,829
309
Minions Killed
165
0
Camps Cleared
0
987,823
Distance Traveled
889,354
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,812
381
6
1
0
31,091
0
W
Jormungandr
5,944
594
40
4
0
194,748
0
L
Vamana
5,282
528
52
5
0
203,002
0
L
Sobek
5,830
583
12
1
0
220,177
0
L
Tsukuyomi
4,964
496
62
6
0
237,667
0
W
Gilgamesh
6,176
618
70
7
0
197,641
0
W
Medusa
5,089
509
43
4
0
185,218
4
L
Medusa
5,941
594
33
3
0
197,417
1
W
Morgan Le Fay
6,976
698
91
9
0
173,852
2
W
Cliodhna
6,368
637
65
7
0
236,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role