Player Matchup

Odin
Odin
CelestialLover
Odin
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
221W - 163L
1,568 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Don Dougstar
Ah Muzen Cab
Level 134
God Stats
10W - 5L
1,660 SR
Queue Stats
119W - 127L
1,497 Elo+
Party 1
Nut
Nut
KaPa-93
Nut
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 145L
1,388 Elo+
Solo
Medusa
Medusa
SuperI7
Medusa
Level 126
God Stats
2W - 2L
1,298 SR
Queue Stats
195W - 187L
1,561 Elo+
Solo
Discordia
Discordia
XMOUSEKATOOL
Discordia
Level 155
God Stats
2W - 7L
1,136 SR
Queue Stats
287W - 308L
1,476 Elo+
Party 1
Team Averages
Level 120
1,419 SR
1,498 Elo+

VS

Team Averages
Level 137
1,508 SR
1,524 Elo+
Vamana
Vamana
DeathKnight8922
Vamana
Level 146
God Stats
2W - 1L
1,507 SR
Queue Stats
114W - 112L
1,507 Elo+
Party 2
Artemis
Artemis
MarsRevolver
Artemis
Level 159
God Stats
6W - 6L
1,466 SR
Queue Stats
419W - 437L
1,522 Elo+
Solo
Sobek
Sobek
PerilousProphet
Sobek
Level 156
God Stats
4W - 2L
1,738 SR
Queue Stats
610W - 451L
1,597 Elo+
Party 2
Poseidon
Poseidon
about5or6ninjas
Poseidon
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,542 Elo+
Party 2
Hades
Hades
choffa_Boy93
Hades
Level 122
God Stats
1W - 0L
1,331 SR
Queue Stats
39W - 35L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
6,818
974
2,742
8,506
8,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Don Dougstar
Ah Muzen Cab
14
2 / 2 / 4
7,166
1,024
6,709
6,959
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
13
2 / 1 / 1
6,781
969
4,336
4,730
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
SuperI7
Medusa
8
1 / 2 / 1
5,589
798
4,686
3,169
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Discordia
XMOUSEKATOOL
Discordia
13
0 / 3 / 3
6,702
957
4,641
6,441
2,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 8
6,663
952
7,839
6,782
7,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
MarsRevolver
Artemis
12
2 / 1 / 8
6,932
990
8,071
4,282
1,953
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 7
6,825
975
3,669
10,586
10,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
13
1 / 2 / 9
6,962
995
4,619
5,081
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 4
7,524
1,075
3,877
6,225
4,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
8
Kills
12
12
Deaths
8
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
2
1
8
6
L
Ah Muzen Cab
Don Dougstar
Ah Muzen Cab
2
2
4
2
L
Nut
2
1
1
2.5
W
Artemis
MarsRevolver
Artemis
2
1
8
6
W
2
3
7
1.83
L
Medusa
SuperI7
Medusa
1
2
1
0.75
L
Discordia
XMOUSEKATOOL
Discordia
0
3
3
0.5
W
Poseidon
1
2
9
2.75
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
28,075
29,805
Taken
32,956
16,713
Mitigated
26,069
6,650
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,742
824
265
973
8,506
8,420
0
3,007
4,905
0
4,147
W
7,839
1,946
935
2,434
6,782
7,225
0
1,019
5,763
0
11,154
L
Ah Muzen Cab
Don Dougstar
Ah Muzen Cab
6,709
3,558
926
1,150
6,959
2,708
0
2,331
4,232
0
16,141
L
Nut
4,336
2,388
255
1,599
4,730
1,792
0
1,243
3,094
0
12,001
W
Artemis
MarsRevolver
Artemis
8,071
2,594
1,224
797
4,282
1,953
588
738
3,544
0
12,949
W
3,669
39
878
1,581
10,586
10,413
0
750
9,836
5,708
91
L
Medusa
SuperI7
Medusa
4,686
1,486
134
161
3,169
1,091
0
1,289
1,800
0
9,714
L
Discordia
XMOUSEKATOOL
Discordia
4,641
290
518
669
6,441
2,702
0
3,090
3,104
15,710
341
W
Poseidon
4,619
238
475
139
5,081
2,192
170
952
4,129
18,183
0
W
3,877
94
722
1,957
6,225
4,286
176
1,045
5,180
10,396
451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
34,906
79
Minions Killed
105
0
Camps Cleared
0
662,430
Distance Traveled
747,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,818
974
3
0
0
144,847
0
W
Vamana
6,663
952
15
2
0
173,104
0
L
Ah Muzen Cab
7,166
1,024
19
3
0
151,117
0
L
Nut
6,781
969
33
5
0
140,939
0
W
Artemis
6,932
990
14
2
0
154,424
0
W
Sobek
6,825
975
10
1
0
150,144
0
L
Medusa
5,589
798
10
1
0
88,034
0
L
Discordia
6,702
957
14
2
0
137,493
0
W
Poseidon
6,962
995
39
6
0
131,532
0
W
Hades
7,524
1,075
27
4
0
138,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role