Player Matchup

Mulan
Mulan
CzarGarrett
Mulan
Level 124
God Stats
22W - 23L
1,893 SR
Queue Stats
172W - 176L
1,527 Elo+
Solo
Anubis
Anubis
FERCHOGM
Anubis
Level 98
God Stats
29W - 31L
1,474 SR
Queue Stats
92W - 105L
1,437 Elo+
Solo
Sol
Sol
LinuxGooberz
Sol
Level 126
God Stats
288W - 342L
1,497 SR
Queue Stats
1,298W - 1,379L
1,442 Elo+
Solo
Chaac
Chaac
nnnnnnnnm
Chaac
Level 86
God Stats
3W - 4L
1,503 SR
Queue Stats
168W - 178L
1,470 Elo+
Solo
Medusa
Medusa
robazul1981
Medusa
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
367W - 377L
1,471 Elo+
Solo
Team Averages
Level 99
1,573 SR
1,469 Elo+

VS

Team Averages
Level 123
1,512 SR
1,448 Elo+
Ra
Ra
JarBear___22
Ra
Level 105
God Stats
19W - 21L
1,518 SR
Queue Stats
159W - 157L
1,434 Elo+
Solo
Janus
Janus
Javi8251
Janus
Level 129
God Stats
1W - 7L
1,063 SR
Queue Stats
42W - 53L
1,424 Elo+
Solo
Nut
Nut
Missyfeydra
Nut
Level 108
God Stats
10W - 12L
1,421 SR
Queue Stats
48W - 52L
1,447 Elo+
Solo
Lancelot
Lancelot
PastedBud
Lancelot
Level 144
God Stats
3W - 1L
1,678 SR
Queue Stats
10W - 12L
1,422 Elo+
Solo
Amaterasu
Amaterasu
ReggieThePirate
Amaterasu
Level 127
God Stats
18W - 3L
1,878 SR
Queue Stats
137W - 159L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
6,966
1,161
8,121
12,181
7,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
FERCHOGM
Anubis
12
0 / 2 / 4
6,428
1,071
2,923
3,790
1,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 2
6,995
1,166
4,100
3,049
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
nnnnnnnnm
Chaac
12
1 / 3 / 4
7,026
1,171
6,623
11,136
12,580
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
1 / 5 / 4
6,654
1,109
8,378
9,663
3,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

280

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
8,090
1,348
8,922
6,520
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Javi8251
Janus
13
0 / 0 / 6
6,839
1,140
5,238
1,985
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 9
7,460
1,243
7,370
6,079
2,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
PastedBud
Lancelot
13
7 / 2 / 5
8,494
1,416
7,912
8,080
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ReggieThePirate
Amaterasu
13
3 / 2 / 8
7,669
1,278
7,256
10,589
10,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
5
Kills
16
16
Deaths
5
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Anubis
FERCHOGM
Anubis
0
2
4
1
W
3
0
8
7
W
Janus
Javi8251
Janus
0
0
6
3
L
2
1
2
3
W
3
1
9
7.5
W
Lancelot
PastedBud
Lancelot
7
2
5
4.75
W
Amaterasu
ReggieThePirate
Amaterasu
3
2
8
3.5
L
Chaac
nnnnnnnnm
Chaac
1
3
4
1
L
Medusa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,145
Damage
36,698
39,819
Taken
33,253
26,431
Mitigated
19,616
3,169
Healing
6,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,121
2,375
0
1,228
12,181
7,352
0
3,585
7,992
0
20,623
L
Anubis
FERCHOGM
Anubis
2,923
31
0
111
3,790
1,503
0
1,493
2,163
11,592
0
W
8,922
1,098
860
3,219
6,520
2,508
0
1,000
5,434
16,314
54
W
Janus
Javi8251
Janus
5,238
107
0
480
1,985
699
0
368
1,524
15,344
0
L
4,100
2,303
86
412
3,049
1,002
0
1,072
1,811
10,914
1,081
W
7,370
4,672
0
232
6,079
2,635
0
717
5,321
0
14,528
W
Lancelot
PastedBud
Lancelot
7,912
3,630
0
600
8,080
3,455
0
1,529
6,385
0
18,956
W
Amaterasu
ReggieThePirate
Amaterasu
7,256
3,156
0
1,559
10,589
10,319
0
3,125
7,304
1,757
10,368
L
Chaac
nnnnnnnnm
Chaac
6,623
653
146
951
11,136
12,580
0
4,026
6,392
0
15,543
L
Medusa
8,378
2,889
0
235
9,663
3,994
0
3,027
6,206
0
13,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,069
Gold Earned
38,552
110
Minions Killed
113
3
Camps Cleared
7
512,018
Distance Traveled
645,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,966
1,161
25
4
0
106,006
0
L
Anubis
6,428
1,071
25
4
0
73,624
0
W
Ra
8,090
1,348
33
6
0
140,223
0
W
Janus
6,839
1,140
28
5
0
127,248
0
L
Sol
6,995
1,166
31
5
2
79,160
0
W
Nut
7,460
1,243
17
3
2
122,475
0
W
Lancelot
8,494
1,416
28
5
3
125,580
0
W
Amaterasu
7,669
1,278
7
1
2
129,970
0
L
Chaac
7,026
1,171
18
3
1
132,618
0
L
Medusa
6,654
1,109
11
2
0
120,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role