Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
BigAreola
Ah Muzen Cab
Gold II
Level 55
God Stats
3W - 0L
1,741 SR
Queue Stats
31W - 29L
1,809 MMR
Solo
Geb
Geb
Gold III
Dävo
Geb
Gold III
Level 148
God Stats
7W - 4L
1,740 SR
Queue Stats
50W - 31L
1,740 MMR
Solo
Anubis
Anubis
Platinum IV
FluxCrush
Anubis
Platinum IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 65L
1,718 MMR
Solo
Nut
Nut
Gold I
Hunfart
Nut
Gold I
Level 128
God Stats
26W - 8L
1,668 SR
Queue Stats
92W - 62L
1,774 MMR
Solo
Nike
Nike
Platinum V
TariffscK
Nike
Platinum V
Level 159
God Stats
3W - 1L
1,851 SR
Queue Stats
72W - 66L
1,739 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,700 SR
1,756 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,433 SR
1,740 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum V
Dìllow
Bastet
Platinum V
Level 150
God Stats
0W - 3L
1,311 SR
Queue Stats
320W - 316L
1,712 MMR
Party 1
Janus
Janus
Gold II
KetNaKotak
Janus
Gold II
Level 87
God Stats
10W - 26L
1,667 SR
Queue Stats
368W - 368L
1,729 MMR
Solo
Chiron
Chiron
Gold II
Kyamites
Chiron
Gold II
Level 157
God Stats
0W - 4L
1,187 SR
Queue Stats
49W - 49L
1,737 MMR
Solo
Charon
Charon
Platinum I
UpperDecky
Charon
Platinum I
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 105L
2,023 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigAreola
Ah Muzen Cab
15
0 / 0 / 2
8,528
656
4,558
3,988
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Geb
Dävo
Geb
12
3 / 1 / 4
7,905
608
6,467
9,919
7,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
FluxCrush
Anubis
14
4 / 0 / 3
7,681
591
7,580
8,435
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
15
3 / 0 / 3
8,585
660
7,940
7,191
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nike
12
1 / 4 / 2
7,566
582
9,693
12,153
9,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Bake KujiraUllrAthena

VS

Bans
ThorThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 2 / 1
6,439
495
3,780
11,216
8,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Bastet
Dìllow
Bastet
12
2 / 2 / 1
6,303
485
6,081
10,455
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
13
0 / 3 / 0
6,590
507
1,113
8,423
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Kyamites
Chiron
11
0 / 2 / 0
6,269
482
3,708
8,346
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
UpperDecky
Charon
12
2 / 2 / 3
6,823
525
5,140
15,467
8,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
5
5
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
1
0.75
W
Ah Muzen Cab
BigAreola
Ah Muzen Cab
0
0
2
1
W
Geb
Dävo
Geb
3
1
4
5
L
Bastet
Dìllow
Bastet
2
2
1
1.25
W
Anubis
FluxCrush
Anubis
4
0
3
5.5
W
Nut
3
0
3
4.5
L
Janus
0
3
0
0
L
Chiron
Kyamites
Chiron
0
2
0
0
W
Nike
1
4
2
0.5
L
Charon
UpperDecky
Charon
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,238
Damage
19,822
41,686
Taken
53,907
26,073
Mitigated
25,996
16,042
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,780
284
0
2,878
11,216
8,050
0
5,284
5,932
13,818
0
W
Ah Muzen Cab
BigAreola
Ah Muzen Cab
4,558
1,069
0
811
3,988
1,592
678
741
3,247
0
83,029
W
Geb
Dävo
Geb
6,467
912
0
1,872
9,919
7,647
0
2,578
7,257
23,599
0
L
Bastet
Dìllow
Bastet
6,081
1,406
0
2,854
10,455
4,031
0
2,232
8,097
0
43,910
W
Anubis
FluxCrush
Anubis
7,580
373
205
6,087
8,435
4,159
0
1,155
7,203
71,091
0
W
Nut
7,940
4,770
0
5,009
7,191
3,139
106
1,359
5,832
0
87,074
L
Janus
1,113
0
0
2,842
8,423
2,566
0
1,346
7,077
57,628
926
L
Chiron
Kyamites
Chiron
3,708
574
276
2,446
8,346
2,902
0
2,149
6,188
0
52,642
W
Nike
9,693
1,063
0
2,058
12,153
9,536
0
3,240
8,156
0
49,830
L
Charon
UpperDecky
Charon
5,140
693
0
5,079
15,467
8,447
0
3,036
11,428
41,348
2,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,265
Gold Earned
32,424
511
Minions Killed
382
0
Camps Cleared
0
1,387,003
Distance Traveled
1,356,699
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,439
495
13
1
0
279,266
2
W
Ah Muzen Cab
8,528
656
137
11
0
288,992
2
W
Geb
7,905
608
27
2
0
295,772
7
L
Bastet
6,303
485
62
5
0
313,879
0
W
Anubis
7,681
591
112
9
0
301,821
0
W
Nut
8,585
660
149
11
0
248,909
2
L
Janus
6,590
507
141
11
0
273,063
0
L
Chiron
6,269
482
101
8
0
259,290
3
W
Nike
7,566
582
86
7
0
251,509
0
L
Charon
6,823
525
65
5
0
231,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role