Player Matchup

Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
Emulsify
Janus
Platinum I
Level 161
God Stats
2W - 5L
1,544 SR
Queue Stats
116W - 109L
1,963 MMR
Solo
Hun Batz
Hun Batz
Diamond V
JungleDif
Hun Batz
Diamond V
Level 159
God Stats
12W - 9L
1,703 SR
Queue Stats
166W - 157L
1,956 MMR
Solo
Nike
Nike
Platinum II
PupperPenguin
Nike
Platinum II
Level 125
God Stats
1W - 1L
1,822 SR
Queue Stats
122W - 118L
1,929 MMR
Solo
Sylvanus
Sylvanus
Platinum I
TeamIsDelusional
Sylvanus
Platinum I
Level 84
God Stats
0W - 1L
1,774 SR
Queue Stats
51W - 36L
1,953 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,669 SR
1,860 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,739 SR
1,947 MMR
Tsukuyomi
Tsukuyomi
Platinum II
Ammatu
Tsukuyomi
Platinum II
Level 120
God Stats
5W - 4L
1,807 SR
Queue Stats
104W - 86L
1,967 MMR
Party 1
Cernunnos
Cernunnos
Platinum IV
AriesSama
Cernunnos
Platinum IV
Level 189
God Stats
11W - 6L
1,759 SR
Queue Stats
166W - 160L
1,937 MMR
Solo
Bacchus
Bacchus
Diamond IV
Niramxo
Bacchus
Diamond IV
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 142L
1,936 MMR
Party 1
Odin
Odin
Platinum V
Tenjokenshi
Odin
Platinum V
Level 35
God Stats
3W - 0L
1,866 SR
Queue Stats
32W - 21L
1,918 MMR
Solo
Kukulkan
Kukulkan
Diamond V
WilliamKhalifa
Kukulkan
Diamond V
Level 167
God Stats
4W - 1L
1,761 SR
Queue Stats
74W - 70L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 3 / 0
7,269
485
5,661
11,186
3,472
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Emulsify
Janus
15
3 / 5 / 0
8,561
571
5,046
9,866
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
JungleDif
Hun Batz
15
2 / 1 / 4
8,150
543
5,260
10,695
4,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 2
8,752
583
11,001
18,400
11,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 5
6,765
451
4,297
13,785
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KuzenboSusanoCerberusCharon

VS

Bans
LokiAo KuangCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ammatu
Tsukuyomi
15
3 / 3 / 8
9,003
600
6,800
12,372
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
AriesSama
Cernunnos
16
3 / 2 / 1
9,769
651
8,828
10,552
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
Niramxo
Bacchus
13
4 / 4 / 8
8,287
552
6,896
12,446
8,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 0 / 4
10,185
679
12,302
15,528
14,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
17
6 / 0 / 6
10,543
703
12,993
5,405
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
20
20
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
Tsukuyomi
Ammatu
Tsukuyomi
3
3
8
2.33
W
Cernunnos
AriesSama
Cernunnos
3
2
1
1.75
L
Janus
Emulsify
Janus
3
5
0
0.6
L
Hun Batz
JungleDif
Hun Batz
2
1
4
4
W
Bacchus
Niramxo
Bacchus
4
4
8
2
L
3
5
2
0.8
L
0
6
5
0.42
W
4
0
4
6
W
Kukulkan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,265
Damage
47,819
63,932
Taken
56,303
34,176
Mitigated
33,562
17,606
Healing
18,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,661
4,132
0
3,593
11,186
3,472
0
1,636
9,550
0
54,705
W
Tsukuyomi
Ammatu
Tsukuyomi
6,800
2,037
0
5,750
12,372
4,460
354
2,147
10,060
0
77,278
W
Cernunnos
AriesSama
Cernunnos
8,828
4,482
0
5,090
10,552
3,504
513
963
9,589
0
96,441
L
Janus
Emulsify
Janus
5,046
199
0
292
9,866
3,905
0
6,464
3,402
78,692
905
L
Hun Batz
JungleDif
Hun Batz
5,260
1,121
0
5,464
10,695
4,535
0
2,270
8,377
0
74,854
W
Bacchus
Niramxo
Bacchus
6,896
1,198
0
1,771
12,446
8,557
210
1,983
10,346
25,610
591
L
11,001
2,152
0
5,486
18,400
11,564
0
3,707
13,725
0
67,070
L
4,297
909
550
2,221
13,785
10,700
0
5,714
7,885
14,378
1,197
W
12,302
2,083
0
4,972
15,528
14,934
188
1,961
12,455
0
78,686
W
Kukulkan
12,993
2,460
0
563
5,405
2,107
265
2,553
2,652
96,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
47,787
519
Minions Killed
591
0
Camps Cleared
0
1,480,324
Distance Traveled
1,630,831
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,269
485
100
7
0
221,846
2
W
Tsukuyomi
9,003
600
114
8
0
372,736
0
W
Cernunnos
9,769
651
147
10
0
283,776
4
L
Janus
8,561
571
161
11
0
316,526
0
L
Hun Batz
8,150
543
116
8
0
375,380
0
W
Bacchus
8,287
552
23
2
0
324,432
5
L
Nike
8,752
583
118
8
0
290,118
2
L
Sylvanus
6,765
451
24
2
0
276,454
3
W
Odin
10,185
679
131
9
0
321,838
1
W
Kukulkan
10,543
703
176
12
0
328,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role