Player Matchup

Athena
Athena
Dinolasers
Athena
Level 64
God Stats
25W - 27L
1,529 SR
Queue Stats
69W - 76L
1,544 Elo+
Party 2
Ishtar
Ishtar
StR4UsS
Ishtar
Level 186
God Stats
3W - 3L
1,651 SR
Queue Stats
83W - 78L
1,574 Elo+
Solo
Arachne
Arachne
Steel0range
Arachne
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 156L
1,569 Elo+
Party 2
Janus
Janus
TheShabuubuu
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mulan
Mulan
ThiccestSauce
Mulan
Level 82
God Stats
5W - 3L
1,498 SR
Queue Stats
88W - 82L
1,632 Elo+
Party 2
Team Averages
Level 111
1,536 SR
1,564 Elo+

VS

Team Averages
Level 129
1,552 SR
1,562 Elo+
Mercury
Mercury
HectorBean2146
Mercury
Level 80
God Stats
18W - 13L
1,537 SR
Queue Stats
184W - 173L
1,532 Elo+
Solo
Terra
Terra
Jossseis
Terra
Level 136
God Stats
9W - 9L
1,424 SR
Queue Stats
635W - 555L
1,494 Elo+
Solo
Scylla
Scylla
Ninja1300
Scylla
Level 126
God Stats
2W - 1L
1,673 SR
Queue Stats
17W - 19L
1,608 Elo+
Solo
Anhur
Anhur
lugox
Anhur
Level 156
God Stats
3W - 5L
1,457 SR
Queue Stats
95W - 70L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
photohitman
Sun Wukong
Level 148
God Stats
4W - 4L
1,667 SR
Queue Stats
71W - 57L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dinolasers
Athena
11
1 / 6 / 0
7,036
440
4,606
16,780
13,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
StR4UsS
Ishtar
15
0 / 2 / 1
8,144
509
4,072
7,783
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Steel0range
Arachne
15
1 / 4 / 1
8,025
502
5,722
19,404
8,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
7,802
488
2,951
6,771
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 1
8,557
535
13,084
15,982
14,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
8,679
542
7,781
13,551
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Jossseis
Terra
13
0 / 1 / 10
8,604
538
5,361
13,530
11,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Ninja1300
Scylla
17
3 / 0 / 4
9,717
607
6,969
4,288
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
lugox
Anhur
16
5 / 0 / 4
9,910
619
10,222
8,128
3,983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
photohitman
Sun Wukong
16
6 / 1 / 1
10,120
633
9,271
17,659
21,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
16
16
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Athena
Dinolasers
Athena
1
6
0
0.17
W
2
0
7
5.5
W
Terra
Jossseis
Terra
0
1
10
5
W
Scylla
Ninja1300
Scylla
3
0
4
5
L
Ishtar
StR4UsS
Ishtar
0
2
1
0.25
L
Arachne
Steel0range
Arachne
1
4
1
0.38
L
0
1
0
0
L
0
3
1
0.17
W
Anhur
lugox
Anhur
5
0
4
7
W
Sun Wukong
photohitman
Sun Wukong
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,435
Damage
39,604
66,720
Taken
57,156
41,845
Mitigated
44,318
18,429
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Dinolasers
Athena
4,606
1,224
0
1,437
16,780
13,853
15
3,318
13,331
15,204
846
W
7,781
3,584
0
8,580
13,551
6,077
510
2,092
11,408
0
73,045
W
Terra
Jossseis
Terra
5,361
1,286
2,931
4,137
13,530
11,288
64
2,443
10,990
22,366
2,179
W
Scylla
Ninja1300
Scylla
6,969
1,177
0
1,609
4,288
1,609
176
821
3,467
97,485
0
L
Ishtar
StR4UsS
Ishtar
4,072
2,899
0
3,962
7,783
2,686
0
1,520
6,263
0
78,018
L
Arachne
Steel0range
Arachne
5,722
4,239
0
6,043
19,404
8,599
0
3,350
15,972
0
89,380
L
2,951
109
0
1,138
6,771
2,418
0
2,554
4,081
74,848
348
L
13,084
2,150
0
5,849
15,982
14,289
0
928
15,054
0
74,015
W
Anhur
lugox
Anhur
10,222
6,028
0
4,259
8,128
3,983
349
1,594
6,534
0
91,924
W
Sun Wukong
photohitman
Sun Wukong
9,271
3,176
0
3,950
17,659
21,361
0
813
15,958
0
79,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
47,030
565
Minions Killed
606
0
Camps Cleared
0
1,566,124
Distance Traveled
1,711,763
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,036
440
25
2
0
343,170
1
W
Mercury
8,679
542
110
7
0
400,411
0
W
Terra
8,604
538
31
2
0
339,297
4
W
Scylla
9,717
607
183
11
0
338,571
3
L
Ishtar
8,144
509
138
9
0
287,688
3
L
Arachne
8,025
502
133
8
0
355,713
0
L
Janus
7,802
488
136
9
0
317,966
4
L
Mulan
8,557
535
133
8
0
261,587
0
W
Anhur
9,910
619
150
9
0
316,300
2
W
Sun Wukong
10,120
633
132
8
0
317,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role