Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BigDvddyx3
Thor
Level 126
God Stats
4W - 2L
1,741 SR
Queue Stats
70W - 82L
1,483 Elo+
Party 1
Cernunnos
Cernunnos
Dwire I7I
Cernunnos
Level 87
God Stats
1W - 2L
1,310 SR
Queue Stats
33W - 51L
1,434 Elo+
Party 1
Sol
Sol
KAKARAURI
Sol
Level 124
God Stats
3W - 7L
1,347 SR
Queue Stats
32W - 32L
1,475 Elo+
Party 1
Ymir
Ymir
SAINt I97I
Ymir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 49L
1,396 Elo+
Party 1
Team Averages
Level 130
1,480 SR
1,458 Elo+

VS

Team Averages
Level 145
1,602 SR
1,554 Elo+
Kuzenbo
Kuzenbo
EndophyteOni
Kuzenbo
Level 120
God Stats
0W - 2L
1,259 SR
Queue Stats
49W - 62L
1,532 Elo+
Party 2
Janus
Janus
INVITE MEEEEEE
Janus
Level 173
God Stats
23W - 20L
1,496 SR
Queue Stats
179W - 179L
1,562 Elo+
Solo
Da Ji
Da Ji
XxTheFearLordxX
Da Ji
Level 131
God Stats
7W - 4L
1,784 SR
Queue Stats
155W - 148L
1,554 Elo+
Party 2
Chaac
Chaac
obitmendler112
Chaac
Level 147
God Stats
60W - 32L
1,735 SR
Queue Stats
231W - 239L
1,599 Elo+
Solo
Xbalanque
Xbalanque
xShleem
Xbalanque
Level 156
God Stats
4W - 3L
1,736 SR
Queue Stats
218W - 200L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 0 / 0
7,675
590
13,723
13,491
12,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 0 / 1
6,830
525
3,667
7,698
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cernunnos
Dwire I7I
Cernunnos
11
0 / 2 / 1
5,983
460
4,527
6,723
2,544
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 0
7,380
568
4,988
7,402
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 1
6,589
507
2,498
7,521
5,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EndophyteOni
Kuzenbo
8
0 / 1 / 2
5,043
388
1,462
5,534
4,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 3 / 0
7,391
569
4,226
6,170
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
5,793
446
3,625
11,295
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
6,419
494
8,205
18,230
21,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
xShleem
Xbalanque
12
3 / 1 / 0
6,864
528
7,262
8,473
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
5
5
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
W
2
0
1
2.5
W
Cernunnos
Dwire I7I
Cernunnos
0
2
1
0.25
L
Kuzenbo
EndophyteOni
Kuzenbo
0
1
2
1
L
2
3
0
0.67
W
2
2
0
1
W
1
1
1
1.5
L
0
1
2
1
L
0
0
0
0
L
Xbalanque
xShleem
Xbalanque
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,403
Damage
24,780
42,835
Taken
49,702
26,055
Mitigated
36,457
14,845
Healing
16,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,723
1,586
0
3,504
13,491
12,845
0
0
13,491
0
73,761
W
3,667
1,038
0
3,676
7,698
2,929
0
708
6,904
0
49,757
W
Cernunnos
Dwire I7I
Cernunnos
4,527
2,036
0
2,069
6,723
2,544
305
549
6,012
0
48,777
L
Kuzenbo
EndophyteOni
Kuzenbo
1,462
598
0
1,101
5,534
4,759
0
1,325
4,209
11,605
0
L
4,226
273
0
460
6,170
2,544
0
2,969
3,201
56,371
970
W
4,988
1,333
0
3,495
7,402
2,486
0
2,550
4,676
54,201
415
W
2,498
784
0
2,101
7,521
5,251
0
1,103
6,235
31,970
0
L
3,625
914
0
4,914
11,295
4,402
0
2,536
8,759
0
43,075
L
8,205
1,792
0
6,696
18,230
21,385
0
0
18,230
0
57,911
L
Xbalanque
xShleem
Xbalanque
7,262
3,178
0
3,657
8,473
3,367
1,069
546
7,927
0
60,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
31,510
425
Minions Killed
394
0
Camps Cleared
0
1,310,376
Distance Traveled
1,160,824
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,675
590
111
9
0
245,808
1
W
Thor
6,830
525
86
7
0
317,688
0
W
Cernunnos
5,983
460
88
7
0
228,687
0
L
Kuzenbo
5,043
388
27
2
0
156,083
0
L
Janus
7,391
569
120
9
0
246,207
0
W
Sol
7,380
568
105
8
0
270,299
5
W
Ymir
6,589
507
35
3
0
247,894
4
L
Da Ji
5,793
446
63
5
0
297,696
0
L
Chaac
6,419
494
91
7
0
252,736
2
L
Xbalanque
6,864
528
93
7
0
208,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role