Player Matchup

Medusa
Medusa
 
Medusa
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
HunchoLune
Xing Tian
Level 114
God Stats
2W - 2L
1,324 SR
Queue Stats
9W - 21L
1,314 Elo+
Party 2
Shiva
Shiva
RSVenet
Shiva
Level 27
God Stats
5W - 6L
1,467 SR
Queue Stats
76W - 133L
1,329 Elo+
Party 2
Osiris
Osiris
TheLostLord
Osiris
Level 26
God Stats
7W - 6L
1,816 SR
Queue Stats
117W - 101L
1,558 Elo+
Party 2
Team Averages
Level 99
1,521 SR
1,440 Elo+

VS

Team Averages
Level 25
1,539 SR
1,321 Elo+
Neith
Neith
BerkoBih
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
DemxnGhost
Thanatos
Level 114
God Stats
5W - 2L
1,696 SR
Queue Stats
149W - 117L
1,509 Elo+
Party 1
Nike
Nike
u1xh
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,198 Elo+
Party 1
Jormungandr
Jormungandr
vqwik
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,198 Elo+
Party 1
Poseidon
Poseidon
walmartjanitor
Poseidon
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
14 / 1 / 3
8,641
720
14,106
6,498
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
 
Ah Puch
12
6 / 1 / 2
7,470
623
7,311
3,873
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
HunchoLune
Xing Tian
11
2 / 0 / 11
7,231
603
3,091
4,874
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
RSVenet
Shiva
13
6 / 0 / 3
8,010
668
5,185
7,336
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
13
2 / 1 / 2
7,136
595
4,290
8,353
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BerkoBih
Neith
6
0 / 5 / 0
4,291
358
1,252
6,433
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
DemxnGhost
Thanatos
13
3 / 5 / 0
6,872
573
5,833
14,863
6,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Nike
u1xh
Nike
6
0 / 7 / 0
4,490
374
1,379
9,711
2,563
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
vqwik
Jormungandr
6
0 / 4 / 0
4,838
403
659
6,841
4,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Poseidon
8
0 / 10 / 0
4,670
389
1,656
9,174
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
30
Kills
3
3
Deaths
31
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
14
1
3
15.5
W
Ah Puch
 
Ah Puch
6
1
2
7
L
Neith
BerkoBih
Neith
0
5
0
0
L
Thanatos
DemxnGhost
Thanatos
3
5
0
0.6
W
Xing Tian
HunchoLune
Xing Tian
2
0
11
7.5
W
Shiva
RSVenet
Shiva
6
0
3
7.5
W
Osiris
2
1
2
3
L
Nike
u1xh
Nike
0
7
0
0
L
Jormungandr
vqwik
Jormungandr
0
4
0
0
L
Poseidon
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,983
Damage
10,779
30,934
Taken
47,022
16,355
Mitigated
17,764
11,239
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,106
6,658
0
3,335
6,498
2,501
330
825
5,673
0
60,796
W
Ah Puch
 
Ah Puch
7,311
404
0
783
3,873
1,688
1,669
214
3,659
48,323
486
L
Neith
BerkoBih
Neith
1,252
667
0
143
6,433
2,017
0
2,305
3,994
0
8,801
L
Thanatos
DemxnGhost
Thanatos
5,833
1,601
0
8,743
14,863
6,331
0
531
14,332
0
41,303
W
Xing Tian
HunchoLune
Xing Tian
3,091
275
0
1,852
4,874
3,908
452
1,276
3,598
16,827
0
W
Shiva
RSVenet
Shiva
5,185
1,387
0
1,498
7,336
4,035
701
0
7,336
0
52,936
W
Osiris
4,290
1,696
0
3,771
8,353
4,223
0
0
8,353
0
61,705
L
Nike
u1xh
Nike
1,379
443
0
79
9,711
2,563
0
1,740
7,939
0
12,103
L
Jormungandr
vqwik
Jormungandr
659
20
0
593
6,841
4,373
0
4,301
2,200
5,796
0
L
Poseidon
1,656
816
0
0
9,174
2,480
0
976
8,158
21,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
25,161
393
Minions Killed
127
0
Camps Cleared
0
1,219,506
Distance Traveled
1,023,859
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,641
720
86
7
0
241,191
2
W
Ah Puch
7,470
623
93
8
0
221,735
0
L
Neith
4,291
358
19
2
0
185,724
0
L
Thanatos
6,872
573
66
6
0
244,460
0
W
Xing Tian
7,231
603
24
2
0
261,924
0
W
Shiva
8,010
668
72
6
0
234,227
0
W
Osiris
7,136
595
118
10
0
260,429
0
L
Nike
4,490
374
14
1
0
203,371
0
L
Jormungandr
4,838
403
2
0
0
213,495
0
L
Poseidon
4,670
389
26
2
0
176,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role