Player Matchup

Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold V
 
Hel
Gold V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver I
FrenziYT
Lancelot
Silver I
Level 129
God Stats
5W - 5L
1,581 SR
Queue Stats
15W - 21L
1,245 MMR
Party 2
Vamana
Vamana
Silver II
Scyfn
Vamana
Silver II
Level 123
God Stats
7W - 7L
1,397 SR
Queue Stats
98W - 102L
1,188 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
verbotenkent64
Zhong Kui
Silver II
Level 159
God Stats
6W - 3L
1,655 SR
Queue Stats
150W - 168L
1,114 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,527 SR
1,310 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 85
1,423 SR
1,248 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver V
ElMattadOrr
Sobek
Silver V
Level 69
God Stats
9W - 15L
1,505 SR
Queue Stats
93W - 117L
1,202 MMR
Solo
Medusa
Medusa
Silver I
Holymuck
Medusa
Silver I
Level 144
God Stats
11W - 10L
1,603 SR
Queue Stats
553W - 558L
1,192 MMR
Party 1
Thoth
Thoth
Silver I
Smokeydakid1050
Thoth
Silver I
Level 86
God Stats
4W - 10L
1,297 SR
Queue Stats
541W - 567L
1,162 MMR
Party 1
Chang'e
Chang'e
Silver II
uwuvei
Chang'e
Silver II
Level 48
God Stats
20W - 27L
1,209 SR
Queue Stats
162W - 171L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
1 / 0 / 1
9,105
536
4,252
8,468
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hel
 
Hel
13
0 / 2 / 3
7,359
433
5,991
10,540
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
FrenziYT
Lancelot
15
5 / 3 / 2
8,997
529
13,697
14,886
7,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Scyfn
Vamana
15
1 / 3 / 0
8,912
524
7,890
17,010
15,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
verbotenkent64
Zhong Kui
15
5 / 2 / 3
9,931
584
13,352
14,391
10,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
OdinBake KujiraKukulkanThanatos

VS

Bans
ArachneAthenaNeithThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 1
8,561
504
6,816
16,319
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 3
7,629
449
5,304
18,674
17,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Holymuck
Medusa
17
3 / 2 / 0
9,841
579
9,783
12,601
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 4 / 4
8,544
503
7,899
11,664
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
uwuvei
Chang'e
18
3 / 1 / 0
10,480
616
10,401
13,834
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
12
Kills
10
10
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
0
1
1.5
L
Hel
 
Hel
0
2
3
0.75
W
Da Ji
 
Da Ji
3
4
1
0.88
W
0
1
3
1.5
L
Lancelot
FrenziYT
Lancelot
5
3
2
2
W
Medusa
Holymuck
Medusa
3
2
0
1.5
L
Vamana
Scyfn
Vamana
1
3
0
0.33
W
1
4
4
0.75
W
Chang'e
uwuvei
Chang'e
3
1
0
3
L
Zhong Kui
verbotenkent64
Zhong Kui
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,182
Damage
40,203
65,295
Taken
73,092
42,078
Mitigated
39,579
23,264
Healing
26,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,252
1,100
0
2,153
8,468
3,111
0
1,228
7,240
79,664
0
L
Hel
 
Hel
5,991
325
2,664
4,541
10,540
5,708
130
1,979
8,561
41,344
1,981
W
Da Ji
 
Da Ji
6,816
1,954
0
4,732
16,319
6,515
0
3,382
12,807
0
50,802
W
5,304
379
324
5,733
18,674
17,552
0
6,164
11,920
24,193
958
L
Lancelot
FrenziYT
Lancelot
13,697
2,445
0
2,362
14,886
7,295
0
4,037
10,849
0
74,585
W
Medusa
Holymuck
Medusa
9,783
3,338
0
3,589
12,601
4,973
1,055
4,911
7,308
0
89,666
L
Vamana
Scyfn
Vamana
7,890
2,506
0
4,986
17,010
15,277
270
9,603
7,407
0
79,430
W
7,899
873
0
2,870
11,664
4,394
0
7,564
4,006
69,634
0
W
Chang'e
uwuvei
Chang'e
10,401
1,114
105
9,528
13,834
6,145
361
0
12,912
88,775
4,710
L
Zhong Kui
verbotenkent64
Zhong Kui
13,352
2,450
75
6,483
14,391
10,687
2,292
6,188
8,203
68,872
2,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,304
Gold Earned
45,055
554
Minions Killed
526
0
Camps Cleared
0
1,643,880
Distance Traveled
1,702,664
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,105
536
142
8
0
356,708
3
L
Hel
7,359
433
80
5
0
290,008
2
W
Da Ji
8,561
504
71
4
0
371,033
2
W
Sobek
7,629
449
21
1
0
362,773
13
L
Lancelot
8,997
529
90
5
0
378,624
0
W
Medusa
9,841
579
164
10
0
348,049
2
L
Vamana
8,912
524
114
7
0
321,897
5
W
Thoth
8,544
503
116
7
0
281,535
8
W
Chang'e
10,480
616
154
9
0
339,274
3
L
Zhong Kui
9,931
584
128
8
0
296,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role