Player Matchup

Jing Wei
Jing Wei
CatsBro
Jing Wei
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,620 Elo+
Party 1
Maui
Maui
Jpdixon7
Maui
Level 127
God Stats
3W - 4L
1,428 SR
Queue Stats
124W - 109L
1,555 Elo+
Solo
Hun Batz
Hun Batz
MOEOVER9000
Hun Batz
Level 156
God Stats
10W - 8L
1,395 SR
Queue Stats
144W - 182L
1,532 Elo+
Party 1
Nike
Nike
Oozzzz
Nike
Level 172
God Stats
8W - 4L
1,604 SR
Queue Stats
187W - 201L
1,577 Elo+
Party 1
Raijin
Raijin
ScoobieDoobies
Raijin
Level 203
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 214L
1,571 Elo+
Party 1
Team Averages
Level 145
1,485 SR
1,571 Elo+

VS

Team Averages
Level 136
1,478 SR
1,526 Elo+
Pele
Pele
 
Pele
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
BuTheCreator
He Bo
Level 127
God Stats
1W - 2L
1,299 SR
Queue Stats
288W - 275L
1,532 Elo+
Solo
Bellona
Bellona
Feudaltunaa
Bellona
Level 159
God Stats
33W - 28L
1,478 SR
Queue Stats
196W - 198L
1,525 Elo+
Party 2
Chaac
Chaac
UncannyDwarf769
Chaac
Level 104
God Stats
9W - 6L
1,613 SR
Queue Stats
149W - 157L
1,536 Elo+
Solo
Cernunnos
Cernunnos
YourBoyFeedZies
Cernunnos
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 25L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CatsBro
Jing Wei
14
2 / 2 / 3
7,638
588
8,367
10,127
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
11
1 / 3 / 4
7,040
542
4,341
11,838
9,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
MOEOVER9000
Hun Batz
12
1 / 2 / 2
6,309
485
2,840
10,201
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
Oozzzz
Nike
14
2 / 0 / 1
8,131
625
12,922
14,739
9,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 0 / 1
7,821
602
6,234
6,985
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 1 / 1
6,538
503
4,084
8,597
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 0
6,583
506
4,127
5,625
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Feudaltunaa
Bellona
12
0 / 0 / 1
7,104
546
8,594
16,336
17,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 4 / 2
6,023
463
6,144
12,230
6,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
YourBoyFeedZies
Cernunnos
12
1 / 3 / 4
6,557
504
6,656
9,409
3,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
9
Kills
7
7
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
1
1
3.5
L
0
1
0
0
W
Jing Wei
CatsBro
Jing Wei
2
2
3
1.75
L
Bellona
Feudaltunaa
Bellona
0
0
1
0.5
W
Maui
1
3
4
1
W
Hun Batz
MOEOVER9000
Hun Batz
1
2
2
1
W
Nike
Oozzzz
Nike
2
0
1
2.5
W
3
0
1
3.5
L
3
4
2
1
L
Cernunnos
YourBoyFeedZies
Cernunnos
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
29,605
53,890
Taken
52,197
30,061
Mitigated
33,147
20,740
Healing
15,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,084
926
0
1,061
8,597
3,589
0
446
8,109
0
57,093
L
4,127
293
0
1,493
5,625
2,005
0
2,494
2,989
48,384
2,253
W
Jing Wei
CatsBro
Jing Wei
8,367
6,029
0
5,043
10,127
3,639
52
0
10,127
0
73,386
L
Bellona
Feudaltunaa
Bellona
8,594
3,411
0
7,579
16,336
17,125
0
1,088
15,206
0
62,937
W
Maui
4,341
1,255
0
1,855
11,838
9,803
0
1,356
10,284
16,155
0
W
Hun Batz
MOEOVER9000
Hun Batz
2,840
774
0
4,974
10,201
4,028
0
44
10,157
0
49,985
W
Nike
Oozzzz
Nike
12,922
1,880
0
7,594
14,739
9,814
0
70
14,669
396
83,188
W
6,234
492
0
1,274
6,985
2,777
0
2,147
4,526
64,101
0
L
6,144
848
229
2,612
12,230
6,562
0
4,781
7,269
0
28,467
L
Cernunnos
YourBoyFeedZies
Cernunnos
6,656
3,443
0
2,108
9,409
3,866
0
1,640
7,769
0
44,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,939
Gold Earned
32,805
529
Minions Killed
419
0
Camps Cleared
0
1,313,611
Distance Traveled
1,301,231
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,538
503
95
7
0
300,023
0
L
He Bo
6,583
506
94
7
0
258,619
4
W
Jing Wei
7,638
588
123
9
0
252,706
4
L
Bellona
7,104
546
113
9
0
266,273
0
W
Maui
7,040
542
26
2
0
252,595
6
W
Hun Batz
6,309
485
86
7
0
299,218
2
W
Nike
8,131
625
154
12
0
243,399
3
W
Raijin
7,821
602
140
11
0
265,693
4
L
Chaac
6,023
463
41
3
0
248,893
1
L
Cernunnos
6,557
504
76
6
0
227,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role