Player Matchup

Pele
Pele
 
Pele
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CrimsonRayleigh
Odin
Level 177
God Stats
1W - 1L
1,293 SR
Queue Stats
72W - 51L
1,590 Elo+
Party 2
Shiva
Shiva
DinoConV
Shiva
Level 158
God Stats
3W - 0L
1,827 SR
Queue Stats
108W - 95L
1,543 Elo+
Party 2
Olorun
Olorun
DrFlopolopogus
Olorun
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 148L
1,523 Elo+
Party 2
Eset
Eset
Watertrickster
Eset
Level 92
God Stats
3W - 1L
1,338 SR
Queue Stats
103W - 77L
1,562 Elo+
Solo
Team Averages
Level 126
1,492 SR
1,543 Elo+

VS

Team Averages
Level 149
1,365 SR
1,540 Elo+
Xing Tian
Xing Tian
Akuma007
Xing Tian
Level 192
God Stats
0W - 1L
1,285 SR
Queue Stats
42W - 55L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
RangerDyer
Danzaburou
Level 157
God Stats
0W - 1L
1,315 SR
Queue Stats
21W - 33L
1,490 Elo+
Party 1
Ra
Ra
VonWest
Ra
Level 153
God Stats
2W - 7L
1,425 SR
Queue Stats
41W - 66L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
oXenzo
Kuzenbo
Level 117
God Stats
0W - 2L
1,300 SR
Queue Stats
16W - 20L
1,549 Elo+
Solo
Lancelot
Lancelot
pancaketrowsers
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 1 / 4
8,112
676
7,945
10,530
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

13
2 / 1 / 1
7,580
632
7,036
9,924
7,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
DinoConV
Shiva
11
1 / 0 / 5
7,065
589
5,071
8,278
6,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 1
7,037
586
4,058
6,659
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 1 / 2
8,051
671
9,911
7,298
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Akuma007
Xing Tian
11
1 / 4 / 0
6,459
538
4,974
12,962
11,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Danzaburou
RangerDyer
Danzaburou
13
2 / 1 / 0
7,041
587
4,834
7,735
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 0
6,361
530
2,987
7,282
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
oXenzo
Kuzenbo
10
0 / 2 / 2
6,164
514
4,551
11,238
11,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
11
2 / 5 / 1
6,467
539
4,423
11,265
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
5
5
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
4
9
L
Xing Tian
Akuma007
Xing Tian
1
4
0
0.25
W
2
1
1
2.5
W
Shiva
DinoConV
Shiva
1
0
5
3.5
W
0
2
1
0.25
L
Danzaburou
RangerDyer
Danzaburou
2
1
0
2
L
0
3
0
0
W
5
1
2
6
L
Kuzenbo
oXenzo
Kuzenbo
0
2
2
0.5
L
Lancelot
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,021
Damage
21,769
42,689
Taken
50,482
23,527
Mitigated
32,777
15,060
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,945
1,910
0
4,725
10,530
4,160
524
1,848
8,634
0
64,921
L
Xing Tian
Akuma007
Xing Tian
4,974
1,096
0
1,500
12,962
11,567
0
0
11,864
32,347
0
W
7,036
2,202
0
4,275
9,924
7,220
0
3,979
5,225
0
49,723
W
Shiva
DinoConV
Shiva
5,071
705
165
1,972
8,278
6,462
0
2,242
5,944
0
25,807
W
4,058
1,790
120
2,392
6,659
2,826
652
482
6,177
52,690
12,878
L
Danzaburou
RangerDyer
Danzaburou
4,834
1,466
0
4,310
7,735
2,977
0
2,271
5,464
0
58,207
L
2,987
514
543
2,247
7,282
2,663
0
3,764
3,518
57,287
0
W
9,911
792
370
1,041
7,298
2,859
0
3,033
4,197
65,603
1,130
L
Kuzenbo
oXenzo
Kuzenbo
4,551
1,698
0
1,967
11,238
11,313
0
4,311
6,927
20,729
0
L
Lancelot
4,423
531
0
2,446
11,265
4,257
0
3,177
8,088
0
35,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,845
Gold Earned
32,492
474
Minions Killed
354
0
Camps Cleared
0
1,297,242
Distance Traveled
1,245,416
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,112
676
99
8
0
292,466
1
L
Xing Tian
6,459
538
69
6
0
212,746
2
W
Odin
7,580
632
91
8
0
229,253
2
W
Shiva
7,065
589
41
3
0
286,955
7
W
Olorun
7,037
586
125
10
0
235,954
1
L
Danzaburou
7,041
587
90
8
0
243,973
1
L
Ra
6,361
530
106
9
0
255,467
0
W
Eset
8,051
671
118
10
0
252,614
3
L
Kuzenbo
6,164
514
30
3
0
231,025
0
L
Lancelot
6,467
539
59
5
0
302,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role