Player Matchup

The Morrigan
The Morrigan
Beltranm2305
The Morrigan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,279 Elo+
Solo
Ratatoskr
Ratatoskr
JolenePerler
Ratatoskr
Level 36
God Stats
3W - 3L
1,500 SR
Queue Stats
238W - 232L
1,531 Elo+
Solo
Jing Wei
Jing Wei
NicoBoomin24
Jing Wei
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 173L
1,461 Elo+
Party 1
Neith
Neith
nine-inchkiller3
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,375 Elo+
Party 1
Horus
Horus
nopantschance69
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 84L
1,422 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,413 Elo+

VS

Team Averages
Level 49
1,526 SR
1,483 Elo+
Nemesis
Nemesis
Jlozano12
Nemesis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,515 Elo+
Party 2
Chaac
Chaac
UurMomsFavToy
Chaac
Level 49
God Stats
6W - 2L
1,554 SR
Queue Stats
288W - 273L
1,476 Elo+
Party 3
Guan Yu
Guan Yu
XxMissXLovexX
Guan Yu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,392 Elo+
Solo
Bastet
Bastet
Zαmbii
Bastet
Level 63
God Stats
7W - 7L
1,578 SR
Queue Stats
241W - 229L
1,483 Elo+
Party 3
Neith
Neith
miguelrg1471
Neith
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Beltranm2305
The Morrigan
15
2 / 6 / 9
8,941
813
10,935
11,802
5,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
JolenePerler
Ratatoskr
14
1 / 4 / 8
8,182
744
6,789
13,752
8,610
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
NicoBoomin24
Jing Wei
16
9 / 5 / 4
9,770
888
14,355
15,361
7,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 4
7,408
673
8,006
10,895
4,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
0 / 4 / 6
7,644
695
2,770
14,110
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jlozano12
Nemesis
16
5 / 2 / 11
9,510
865
9,999
13,161
14,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 3 / 18
10,117
920
21,498
18,346
23,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
14
3 / 2 / 12
9,701
882
5,808
16,338
11,904
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
Zαmbii
Bastet
16
5 / 3 / 12
9,887
899
11,447
13,217
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

16
5 / 3 / 9
9,764
888
10,934
10,573
4,670
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
13
Kills
25
25
Deaths
13
31
Assists
62
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Beltranm2305
The Morrigan
2
6
9
1.08
W
Nemesis
Jlozano12
Nemesis
5
2
11
5.25
L
Ratatoskr
JolenePerler
Ratatoskr
1
4
8
1.25
L
Jing Wei
NicoBoomin24
Jing Wei
9
5
4
2.2
W
7
3
18
5.33
W
Guan Yu
3
2
12
4.5
W
Bastet
Zαmbii
Bastet
5
3
12
3.67
W
5
3
9
3.17
L
1
6
4
0.5
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,855
Damage
59,686
65,920
Taken
71,635
35,212
Mitigated
60,452
21,299
Healing
35,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Beltranm2305
The Morrigan
10,935
1,523
716
2,413
11,802
5,794
0
564
10,995
19,131
4,931
W
Nemesis
Jlozano12
Nemesis
9,999
2,526
441
2,289
13,161
14,712
1,813
1,545
11,616
0
19,629
L
Ratatoskr
JolenePerler
Ratatoskr
6,789
1,102
1,901
4,118
13,752
8,610
157
267
13,298
0
13,592
L
Jing Wei
NicoBoomin24
Jing Wei
14,355
8,224
1,396
4,304
15,361
7,422
1,172
498
14,644
0
30,854
W
21,498
2,858
1,314
5,494
18,346
23,337
314
2,821
15,525
5,867
37,644
W
Guan Yu
5,808
861
11,722
8,438
16,338
11,904
1,031
1,651
14,687
379
11,421
W
Bastet
Zαmbii
Bastet
11,447
1,423
975
3,328
13,217
5,829
1,942
580
12,637
0
33,091
W
10,934
5,312
900
834
10,573
4,670
3,585
1,446
9,127
0
26,706
L
8,006
2,256
433
709
10,895
4,674
400
542
10,215
0
14,119
L
2,770
972
2,152
3,157
14,110
8,712
104
296
13,583
0
3,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,945
Gold Earned
48,979
92
Minions Killed
133
0
Camps Cleared
0
905,200
Distance Traveled
1,122,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,941
813
25
2
0
159,034
0
W
Nemesis
9,510
865
23
2
0
232,866
0
L
Ratatoskr
8,182
744
11
1
0
219,378
0
L
Jing Wei
9,770
888
41
4
0
172,365
0
W
Chaac
10,117
920
29
3
0
222,956
0
W
Guan Yu
9,701
882
18
2
0
234,061
0
W
Bastet
9,887
899
37
3
0
235,695
0
W
Neith
9,764
888
26
2
0
196,504
0
L
Neith
7,408
673
11
1
0
161,917
0
L
Horus
7,644
695
4
0
0
192,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role