Player Matchup

Bastet
Bastet
BLOCK9_ELI
Bastet
Level 31
God Stats
9W - 2L
1,804 SR
Queue Stats
101W - 98L
1,574 Elo+
Party 2
Sun Wukong
Sun Wukong
Juana Cyph
Sun Wukong
Level 148
God Stats
9W - 7L
1,796 SR
Queue Stats
32W - 33L
1,560 Elo+
Party 2
Nut
Nut
MoonFoe
Nut
Level 126
God Stats
32W - 20L
1,666 SR
Queue Stats
194W - 183L
1,647 Elo+
Solo
Merlin
Merlin
Some-Stoner_0717
Merlin
Level 173
God Stats
234W - 234L
1,481 SR
Queue Stats
699W - 658L
1,498 Elo+
Solo
Ymir
Ymir
YRNKAl
Ymir
Level 156
God Stats
12W - 5L
2,002 SR
Queue Stats
401W - 353L
1,620 Elo+
Party 2
Team Averages
Level 127
1,750 SR
1,580 Elo+

VS

Team Averages
Level 114
1,518 SR
1,572 Elo+
Heimdallr
Heimdallr
MexicanAntelope
Heimdallr
Level 132
God Stats
12W - 14L
1,533 SR
Queue Stats
393W - 364L
1,586 Elo+
Solo
Ganesha
Ganesha
MrYoutube
Ganesha
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 165L
1,645 Elo+
Solo
Tiamat
Tiamat
PutJesusInSmite1
Tiamat
Level 118
God Stats
9W - 5L
1,773 SR
Queue Stats
662W - 610L
1,577 Elo+
Solo
Chaac
Chaac
SipperySquid
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,487 Elo+
Party 1
Arachne
Arachne
Th3miniman11
Arachne
Level 137
God Stats
0W - 6L
1,283 SR
Queue Stats
253W - 265L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BLOCK9_ELI
Bastet
15
1 / 0 / 9
8,371
492
7,667
13,957
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Juana Cyph
Sun Wukong
16
5 / 1 / 1
10,612
624
15,649
13,865
11,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
17
5 / 2 / 4
10,579
622
14,777
11,988
5,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 3
9,953
585
8,725
8,864
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
YRNKAl
Ymir
13
0 / 1 / 10
8,547
503
4,007
12,811
11,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MexicanAntelope
Heimdallr
16
0 / 3 / 2
8,831
519
5,317
11,273
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
MrYoutube
Ganesha
13
0 / 4 / 2
7,667
451
6,149
14,467
13,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 2 / 2
9,284
546
9,059
10,425
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 0
8,261
486
6,618
17,680
18,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Th3miniman11
Arachne
15
3 / 3 / 1
8,109
477
8,174
19,313
8,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
BLOCK9_ELI
Bastet
1
0
9
5.5
W
Sun Wukong
Juana Cyph
Sun Wukong
5
1
1
5.5
L
Heimdallr
MexicanAntelope
Heimdallr
0
3
2
0.33
W
Nut
5
2
4
3.5
L
Ganesha
MrYoutube
Ganesha
0
4
2
0.25
L
1
2
2
1
L
1
3
0
0.33
W
4
1
3
5.5
L
Arachne
Th3miniman11
Arachne
3
3
1
1.17
W
Ymir
YRNKAl
Ymir
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,825
Damage
35,317
61,485
Taken
73,158
37,457
Mitigated
52,603
22,730
Healing
20,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BLOCK9_ELI
Bastet
7,667
2,835
0
6,217
13,957
5,744
53
3,053
10,904
0
60,907
W
Sun Wukong
Juana Cyph
Sun Wukong
15,649
4,141
0
5,777
13,865
11,814
316
672
13,193
0
90,730
L
Heimdallr
MexicanAntelope
Heimdallr
5,317
2,891
0
3,391
11,273
4,707
0
825
10,448
0
85,969
W
Nut
14,777
10,884
0
5,874
11,988
5,074
987
2,904
9,084
0
104,812
L
Ganesha
MrYoutube
Ganesha
6,149
391
88
2,095
14,467
13,845
0
4,231
10,211
30,538
0
L
9,059
613
0
3,732
10,425
7,186
36
4,555
5,733
84,886
2,126
L
6,618
833
0
3,420
17,680
18,489
0
644
16,062
975
57,262
W
8,725
393
0
2,536
8,864
3,492
402
4,680
4,184
87,026
904
L
Arachne
Th3miniman11
Arachne
8,174
5,026
0
7,917
19,313
8,376
0
2,074
16,794
0
71,361
W
Ymir
YRNKAl
Ymir
4,007
1,036
0
2,326
12,811
11,333
0
5,098
7,713
27,791
743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,062
Gold Earned
42,152
587
Minions Killed
546
0
Camps Cleared
0
1,742,983
Distance Traveled
1,709,546
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,371
492
82
5
0
407,600
0
W
Sun Wukong
10,612
624
146
9
0
309,414
3
L
Heimdallr
8,831
519
156
9
0
301,786
2
W
Nut
10,579
622
169
10
0
328,728
3
L
Ganesha
7,667
451
10
1
0
365,867
2
L
Tiamat
9,284
546
192
11
0
337,881
0
L
Chaac
8,261
486
102
6
0
306,654
0
W
Merlin
9,953
585
167
10
0
337,625
7
L
Arachne
8,109
477
86
5
0
397,358
0
W
Ymir
8,547
503
23
1
0
359,616
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role