Player Matchup

Sylvanus
Sylvanus
Silver I
Ilvin52
Sylvanus
Silver I
Level 123
God Stats
15W - 13L
1,761 SR
Queue Stats
51W - 53L
1,461 MMR
Party 2
Thor
Thor
Silver II
RageBerserker1O1
Thor
Silver II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 127L
1,545 MMR
Solo
Merlin
Merlin
Gold III
TeslaEngineer
Merlin
Gold III
Level 144
God Stats
5W - 11L
1,513 SR
Queue Stats
390W - 390L
1,549 MMR
Solo
Charybdis
Charybdis
Gold IV
asn007
Charybdis
Gold IV
Level 153
God Stats
9W - 9L
1,524 SR
Queue Stats
13W - 12L
1,636 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
heyهو
Ne Zha
Platinum IV
Level 64
God Stats
11W - 8L
1,693 SR
Queue Stats
91W - 88L
1,547 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,598 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,567 SR
1,546 MMR
Danzaburou
Danzaburou
Gold I
Jerryalafoly
Danzaburou
Gold I
Level 142
God Stats
23W - 21L
1,622 SR
Queue Stats
183W - 161L
1,655 MMR
Party 3
Xing Tian
Xing Tian
Gold IV
MickMcCarthy
Xing Tian
Gold IV
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 18L
1,550 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
ThannahMontana
Erlang Shen
Gold IV
Level 166
God Stats
1W - 0L
1,628 SR
Queue Stats
32W - 24L
1,550 MMR
Party 1
Bacchus
Bacchus
Gold IV
ninaizni
Bacchus
Gold IV
Level 140
God Stats
24W - 21L
1,583 SR
Queue Stats
189W - 176L
1,428 MMR
Party 3
Hachiman
Hachiman
Gold III
temp-765174264
Hachiman
Gold III
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 273L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ilvin52
Sylvanus
13
0 / 3 / 3
8,656
456
7,354
22,538
18,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
0 / 5 / 1
7,921
417
3,809
17,252
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 3 / 0
10,528
554
14,341
13,094
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
asn007
Charybdis
15
2 / 3 / 0
9,224
485
9,667
17,327
7,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
heyهو
Ne Zha
16
1 / 6 / 0
9,666
509
13,132
23,159
14,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
NutAwilixThanatosOsiris

VS

Bans
JanusBake KujiraMaman BrigitteAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jerryalafoly
Danzaburou
20
7 / 1 / 5
12,290
647
11,923
15,022
6,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
MickMcCarthy
Xing Tian
18
2 / 1 / 7
11,162
587
18,375
18,126
13,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Erlang Shen
ThannahMontana
Erlang Shen
18
9 / 1 / 8
10,812
569
17,436
17,024
9,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ninaizni
Bacchus
15
1 / 1 / 11
9,261
487
9,565
15,806
18,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
16
1 / 1 / 7
10,340
544
9,935
11,385
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
58
5
Kills
20
20
Deaths
5
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ilvin52
Sylvanus
0
3
3
0.5
W
Danzaburou
Jerryalafoly
Danzaburou
7
1
5
9.5
W
Xing Tian
MickMcCarthy
Xing Tian
2
1
7
5.5
L
0
5
1
0.1
L
2
3
0
0.67
W
Erlang Shen
ThannahMontana
Erlang Shen
9
1
8
13
L
Charybdis
asn007
Charybdis
2
3
0
0.67
L
Ne Zha
heyهو
Ne Zha
1
6
0
0.17
W
Bacchus
ninaizni
Bacchus
1
1
11
6.5
W
Hachiman
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,303
Damage
67,234
93,370
Taken
77,363
53,147
Mitigated
53,389
30,628
Healing
25,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ilvin52
Sylvanus
7,354
1,760
4,679
7,436
22,538
18,429
7
4,414
17,225
38,229
0
W
Danzaburou
Jerryalafoly
Danzaburou
11,923
3,209
0
6,193
15,022
6,858
0
7,255
6,985
0
126,095
W
Xing Tian
MickMcCarthy
Xing Tian
18,375
1,911
0
3,500
18,126
13,739
0
2,102
14,640
71,572
5,059
L
3,809
345
0
5,026
17,252
7,096
0
2,802
14,104
0
41,868
L
14,341
675
0
1,040
13,094
5,798
0
2,228
10,502
110,851
0
W
Erlang Shen
ThannahMontana
Erlang Shen
17,436
9,700
0
8,035
17,024
9,950
0
4,334
12,427
0
97,884
L
Charybdis
asn007
Charybdis
9,667
5,020
0
5,417
17,327
7,480
297
3,268
13,836
0
85,872
L
Ne Zha
heyهو
Ne Zha
13,132
3,501
0
7,030
23,159
14,344
0
11,236
9,465
0
80,321
W
Bacchus
ninaizni
Bacchus
9,565
1,041
0
2,933
15,806
18,826
0
4,886
10,698
32,840
952
W
Hachiman
9,935
5,467
0
4,443
11,385
4,016
670
2,980
8,357
0
88,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,995
Gold Earned
53,865
594
Minions Killed
642
0
Camps Cleared
0
1,940,359
Distance Traveled
2,010,212
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,656
456
45
2
0
391,723
3
W
Danzaburou
12,290
647
201
11
0
400,697
5
W
Xing Tian
11,162
587
134
7
0
360,750
4
L
Thor
7,921
417
66
3
0
413,013
2
L
Merlin
10,528
554
207
11
0
375,574
1
W
Erlang Shen
10,812
569
122
6
0
442,932
4
L
Charybdis
9,224
485
147
8
0
381,189
4
L
Ne Zha
9,666
509
129
7
0
378,860
2
W
Bacchus
9,261
487
33
2
0
427,104
3
W
Hachiman
10,340
544
152
8
0
378,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role