Player Matchup

Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond II
EIchaP0o
Hun Batz
Diamond II
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
275W - 238L
2,274 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Jorbatron
Cthulhu
Platinum I
Level 191
God Stats
3W - 8L
1,378 SR
Queue Stats
132W - 130L
2,062 MMR
Solo
Ra
Ra
Diamond II
LaryTheLobster
Ra
Diamond II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 44L
2,320 MMR
Solo
Jing Wei
Jing Wei
Diamond II
rйbs
Jing Wei
Diamond II
Level 172
God Stats
12W - 11L
1,596 SR
Queue Stats
249W - 222L
2,319 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,495 SR
2,095 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,670 SR
2,019 MMR
Ravana
Ravana
Platinum III
 
Ravana
Platinum III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
MomSexHaver
Bacchus
Diamond III
Level 114
God Stats
8W - 3L
1,747 SR
Queue Stats
53W - 29L
2,477 MMR
Party 1
Charon
Charon
Diamond II
SKyZiLynX
Charon
Diamond II
Level 125
God Stats
31W - 23L
1,660 SR
Queue Stats
172W - 128L
2,298 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Ymir
Hou Yi
Platinum II
Level 187
God Stats
4W - 1L
1,946 SR
Queue Stats
26W - 10L
2,321 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
1 / 2 / 1
4,723
525
1,338
9,465
4,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
EIchaP0o
Hun Batz
8
0 / 1 / 2
4,707
523
1,683
4,060
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Jorbatron
Cthulhu
11
2 / 0 / 1
6,140
682
3,689
2,502
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 0
5,590
621
3,001
5,399
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
rйbs
Jing Wei
9
0 / 1 / 2
5,002
556
3,939
5,993
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThanatosKuzenboSusanoAphrodite

VS

Bans
MartichorasAwilixMaman BrigitteAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 1 / 3
5,401
600
2,367
2,939
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
 
Anhur
9
0 / 2 / 0
5,043
560
940
5,972
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MomSexHaver
Bacchus
8
0 / 1 / 4
5,084
565
5,833
6,022
5,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
SKyZiLynX
Charon
11
4 / 0 / 1
6,220
691
4,326
4,186
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Ymir
Hou Yi
11
2 / 0 / 0
5,838
649
4,289
6,057
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
7
7
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
1
0.75
W
Ravana
 
Ravana
1
1
3
2.5
W
Anhur
 
Anhur
0
2
0
0
L
Hun Batz
EIchaP0o
Hun Batz
0
1
2
1
L
Cthulhu
Jorbatron
Cthulhu
2
0
1
2.5
L
1
3
0
0.33
W
Bacchus
MomSexHaver
Bacchus
0
1
4
2
W
Charon
SKyZiLynX
Charon
4
0
1
4.5
W
Hou Yi
Ymir
Hou Yi
2
0
0
2
L
Jing Wei
rйbs
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,650
Damage
17,755
27,419
Taken
25,176
12,101
Mitigated
13,316
9,433
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,338
545
0
2,104
9,465
4,645
0
3,249
6,098
0
8,206
W
Ravana
 
Ravana
2,367
844
0
1,192
2,939
1,368
0
963
1,945
0
40,120
W
Anhur
 
Anhur
940
524
0
1,695
5,972
1,813
0
2,050
3,530
0
33,216
L
Hun Batz
EIchaP0o
Hun Batz
1,683
303
0
1,902
4,060
1,361
0
1,019
2,929
0
26,459
L
Cthulhu
Jorbatron
Cthulhu
3,689
40
0
1,535
2,502
1,803
0
0
2,502
33,656
2,306
L
3,001
342
452
919
5,399
2,181
0
2,861
2,294
44,799
0
W
Bacchus
MomSexHaver
Bacchus
5,833
1,091
0
1,836
6,022
5,596
0
1,116
4,778
18,834
0
W
Charon
SKyZiLynX
Charon
4,326
509
0
1,000
4,186
1,908
0
1,146
3,040
38,259
0
W
Hou Yi
Ymir
Hou Yi
4,289
2,296
0
3,231
6,057
2,631
0
595
5,390
0
51,238
L
Jing Wei
rйbs
Jing Wei
3,939
2,446
0
2,521
5,993
2,111
0
2,548
3,437
0
36,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
27,586
305
Minions Killed
346
0
Camps Cleared
0
923,063
Distance Traveled
921,698
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,723
525
14
2
0
183,057
3
W
Ravana
5,401
600
87
10
0
212,972
1
W
Anhur
5,043
560
82
9
0
183,687
1
L
Hun Batz
4,707
523
61
7
0
171,178
0
L
Cthulhu
6,140
682
84
9
0
182,893
0
L
Ra
5,590
621
78
9
0
188,530
1
W
Bacchus
5,084
565
25
3
0
180,589
0
W
Charon
6,220
691
67
7
0
191,168
0
W
Hou Yi
5,838
649
85
9
0
153,282
1
L
Jing Wei
5,002
556
68
8
0
197,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role