Player Matchup

Horus
Horus
Babydragos
Horus
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 36L
1,453 Elo+
Solo
Scylla
Scylla
Nagell15
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,472 Elo+
Solo
Bacchus
Bacchus
TDP TATS
Bacchus
Level 64
God Stats
104W - 74L
1,479 SR
Queue Stats
430W - 423L
1,472 Elo+
Solo
Sol
Sol
ulyxD
Sol
Level 43
God Stats
90W - 113L
1,349 SR
Queue Stats
1,514W - 1,578L
1,374 Elo+
Solo
Da Ji
Da Ji
yurikiller02
Da Ji
Level 67
God Stats
3W - 2L
1,363 SR
Queue Stats
22W - 34L
1,361 Elo+
Solo
Team Averages
Level 67
1,438 SR
1,426 Elo+

VS

Team Averages
Level 78
1,501 SR
1,417 Elo+
Freya
Freya
Amuto_Uchiha
Freya
Level 56
God Stats
3W - 3L
1,727 SR
Queue Stats
115W - 121L
1,438 Elo+
Solo
Mulan
Mulan
JHON ZULUAGA884
Mulan
Level 109
God Stats
7W - 9L
1,511 SR
Queue Stats
388W - 409L
1,459 Elo+
Solo
Xbalanque
Xbalanque
Raptor7070
Xbalanque
Level 122
God Stats
408W - 382L
1,468 SR
Queue Stats
429W - 410L
1,430 Elo+
Solo
Medusa
Medusa
TheAce221648
Medusa
Level 69
God Stats
2W - 2L
1,223 SR
Queue Stats
58W - 48L
1,438 Elo+
Party 1
Merlin
Merlin
justin024
Merlin
Level 35
God Stats
5W - 3L
1,574 SR
Queue Stats
49W - 54L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 1 / 8
7,188
1,198
1,903
3,039
2,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Nagell15
Scylla
12
4 / 1 / 4
7,750
1,292
5,767
3,806
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
TDP TATS
Bacchus
12
6 / 0 / 2
8,262
1,377
4,384
2,676
1,865
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sol
ulyxD
Sol
11
0 / 1 / 3
5,753
959
814
1,240
367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 8
7,227
1,205
4,308
6,634
3,652
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Team 1 Tickets

399

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,936
989
307
2,373
699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 5 / 1
7,075
1,179
4,954
9,146
5,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Raptor7070
Xbalanque
9
0 / 0 / 0
5,482
914
0
0
0
Medusa
12
4 / 5 / 2
7,673
1,279
7,701
11,189
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
justin024
Merlin
9
0 / 0 / 0
5,482
914
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
12
Kills
7
7
Deaths
12
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Horus
1
1
8
5
L
3
5
1
0.7
W
Scylla
Nagell15
Scylla
4
1
4
6
L
Xbalanque
Raptor7070
Xbalanque
0
0
0
0
W
Bacchus
TDP TATS
Bacchus
6
0
2
7
L
Medusa
4
5
2
1
L
Merlin
justin024
Merlin
0
0
0
0
W
Sol
ulyxD
Sol
0
1
3
1.5
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,176
Damage
12,962
17,395
Taken
22,708
9,652
Mitigated
10,145
2,055
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
307
55
130
99
2,373
699
0
1,022
1,315
5,285
212
W
Horus
1,903
856
716
904
3,039
2,497
0
152
2,887
0
8,258
L
4,954
1,256
0
395
9,146
5,928
0
4,129
4,809
0
11,706
W
Scylla
Nagell15
Scylla
5,767
1,381
0
0
3,806
1,271
0
0
3,768
18,018
2,501
L
Xbalanque
Raptor7070
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
TDP TATS
Bacchus
4,384
416
0
373
2,676
1,865
0
0
2,536
14,878
514
L
Medusa
7,701
3,512
79
1,610
11,189
3,518
0
5,178
5,876
0
26,320
L
Merlin
justin024
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Sol
ulyxD
Sol
814
370
0
62
1,240
367
0
0
1,199
1,907
87
W
4,308
1,724
0
0
6,634
3,652
0
146
6,360
0
17,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,180
Gold Earned
31,648
116
Minions Killed
52
8
Camps Cleared
3
429,180
Distance Traveled
221,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,936
989
9
2
1
31,146
0
W
Horus
7,188
1,198
15
3
3
111,893
0
L
Mulan
7,075
1,179
17
3
0
76,372
0
W
Scylla
7,750
1,292
45
8
2
86,701
0
L
Xbalanque
5,482
914
0
0
0
0
0
W
Bacchus
8,262
1,377
22
4
1
116,021
0
L
Medusa
7,673
1,279
26
4
2
113,835
0
L
Merlin
5,482
914
0
0
0
0
0
W
Sol
5,753
959
3
1
0
20,407
0
W
Da Ji
7,227
1,205
31
5
2
94,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role