Player Matchup

Rama
Rama
 
Rama
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Revibal
Nemesis
Level 176
God Stats
118W - 106L
1,597 SR
Queue Stats
290W - 275L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
RollDoinks
Kuzenbo
Level 83
God Stats
5W - 0L
2,050 SR
Queue Stats
15W - 6L
1,752 Elo+
Party 1
Ah Puch
Ah Puch
appears
Ah Puch
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,669 Elo+
Party 1
Surtr
Surtr
qaz567567
Surtr
Level 145
God Stats
3W - 1L
1,766 SR
Queue Stats
29W - 17L
1,396 Elo+
Solo
Team Averages
Level 132
1,682 SR
1,579 Elo+

VS

Team Averages
Level 131
1,586 SR
1,485 Elo+
Nut
Nut
HailKingJohnson
Nut
Level 146
God Stats
4W - 4L
1,617 SR
Queue Stats
75W - 67L
1,532 Elo+
Solo
Hel
Hel
SmaugTheDread666
Hel
Level 159
God Stats
6W - 9L
1,343 SR
Queue Stats
161W - 175L
1,412 Elo+
Solo
Scylla
Scylla
lnSaNe_-Savage
Scylla
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 61L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
silverpuddle
Gilgamesh
Level 124
God Stats
0W - 1L
1,705 SR
Queue Stats
71W - 73L
1,491 Elo+
Solo
Sol
Sol
thehunterr345
Sol
Level 96
God Stats
3W - 2L
1,764 SR
Queue Stats
131W - 134L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 0 / 2
9,600
600
8,832
13,549
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Revibal
Nemesis
16
4 / 0 / 1
9,058
566
7,466
15,530
7,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
RollDoinks
Kuzenbo
11
0 / 4 / 5
7,293
456
5,149
13,889
11,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
appears
Ah Puch
16
1 / 1 / 1
9,159
572
8,290
7,578
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
qaz567567
Surtr
14
1 / 2 / 2
8,741
546
10,092
13,399
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,348
459
6,377
13,667
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 0
9,107
569
8,946
16,482
9,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 0 / 1
7,972
498
7,151
9,801
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
silverpuddle
Gilgamesh
13
0 / 2 / 3
7,727
483
9,036
15,961
12,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 4 / 0
7,898
494
6,750
8,808
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
7
7
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
2
5
L
2
2
1
1.25
W
Nemesis
Revibal
Nemesis
4
0
1
4.5
W
Kuzenbo
RollDoinks
Kuzenbo
0
4
5
0.63
L
2
2
0
1
W
Ah Puch
appears
Ah Puch
1
1
1
1.5
L
1
0
1
1.5
W
Surtr
qaz567567
Surtr
1
2
2
1
L
Gilgamesh
silverpuddle
Gilgamesh
0
2
3
0.75
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,829
Damage
38,260
63,945
Taken
64,719
37,725
Mitigated
33,495
20,643
Healing
19,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,832
6,516
0
6,988
13,549
5,200
490
4,523
8,978
0
80,736
L
6,377
3,111
0
2,370
13,667
5,644
0
2,535
10,992
0
63,814
W
Nemesis
Revibal
Nemesis
7,466
4,269
0
3,506
15,530
7,497
0
2,182
13,264
0
91,647
W
Kuzenbo
RollDoinks
Kuzenbo
5,149
2,345
287
3,335
13,889
11,846
854
5,265
8,411
22,802
2,885
L
8,946
561
830
9,318
16,482
9,118
86
717
14,917
85,263
2,606
W
Ah Puch
appears
Ah Puch
8,290
677
0
2,096
7,578
2,883
2,131
2,235
5,037
66,043
1,423
L
7,151
705
0
1,801
9,801
3,627
0
4,678
4,753
56,914
0
W
Surtr
qaz567567
Surtr
10,092
3,930
0
4,431
13,399
10,299
4
7,223
6,176
3,399
63,147
L
Gilgamesh
silverpuddle
Gilgamesh
9,036
2,661
0
2,729
15,961
12,634
0
4,294
11,373
918
44,487
L
6,750
3,916
0
2,309
8,808
2,472
887
704
8,104
64,389
5,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,851
Gold Earned
40,052
522
Minions Killed
564
0
Camps Cleared
0
1,640,699
Distance Traveled
1,486,839
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,600
600
128
8
0
299,992
2
L
Nut
7,348
459
95
6
0
321,949
0
W
Nemesis
9,058
566
114
7
0
381,820
1
W
Kuzenbo
7,293
456
35
2
0
335,703
2
L
Hel
9,107
569
155
10
0
274,519
6
W
Ah Puch
9,159
572
144
9
0
291,865
7
L
Scylla
7,972
498
115
7
0
310,754
2
W
Surtr
8,741
546
101
6
0
331,319
1
L
Gilgamesh
7,727
483
77
5
0
340,931
3
L
Sol
7,898
494
122
8
0
238,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role