Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MRP1CKLEJR
Anubis
Level 137
God Stats
3W - 4L
1,611 SR
Queue Stats
109W - 95L
1,519 Elo+
Party 2
Yu Huang
Yu Huang
PublicRifraf
Yu Huang
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 58L
1,446 Elo+
Solo
Sylvanus
Sylvanus
Pullinaces
Sylvanus
Level 87
God Stats
17W - 10L
1,791 SR
Queue Stats
41W - 39L
1,547 Elo+
Party 2
Lancelot
Lancelot
xXEnygmaXx
Lancelot
Level 181
God Stats
1W - 2L
1,500 SR
Queue Stats
692W - 632L
1,516 Elo+
Solo
Team Averages
Level 144
1,580 SR
1,505 Elo+

VS

Team Averages
Level 111
1,622 SR
1,540 Elo+
Kuzenbo
Kuzenbo
GodlySpeed___
Kuzenbo
Level 97
God Stats
3W - 1L
1,608 SR
Queue Stats
62W - 63L
1,507 Elo+
Solo
Terra
Terra
Lito_Diamond
Terra
Level 83
God Stats
10W - 16L
1,400 SR
Queue Stats
192W - 231L
1,451 Elo+
Solo
Ne Zha
Ne Zha
NoVaStRyKeR15
Ne Zha
Level 159
God Stats
3W - 0L
1,929 SR
Queue Stats
35W - 26L
1,667 Elo+
Party 1
Jing Wei
Jing Wei
RioluButRed
Jing Wei
Level 58
God Stats
13W - 7L
1,675 SR
Queue Stats
236W - 214L
1,558 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yeetlordsalty
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 67L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
2 / 1 / 2
7,100
444
7,760
11,547
4,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
MRP1CKLEJR
Anubis
8
1 / 2 / 0
6,408
401
2,063
4,308
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
PublicRifraf
Yu Huang
13
0 / 3 / 0
7,009
438
8,214
8,259
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Pullinaces
Sylvanus
12
4 / 2 / 2
7,545
472
5,384
16,655
13,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
xXEnygmaXx
Lancelot
16
2 / 2 / 2
8,679
542
9,024
15,765
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 3 / 5
7,592
475
5,156
10,041
9,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 3 / 4
8,310
519
6,123
14,707
10,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
4 / 1 / 3
8,272
517
6,907
10,182
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
RioluButRed
Jing Wei
14
4 / 1 / 1
8,203
513
9,341
10,254
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
yeetlordsalty
Ah Muzen Cab
16
1 / 1 / 3
9,049
566
8,731
12,335
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
10
10
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
1
2
3
W
Kuzenbo
0
3
5
0.83
W
1
3
4
1
L
Anubis
MRP1CKLEJR
Anubis
1
2
0
0.5
W
4
1
3
5.5
L
Yu Huang
PublicRifraf
Yu Huang
0
3
0
0
L
Sylvanus
Pullinaces
Sylvanus
4
2
2
2.5
W
Jing Wei
RioluButRed
Jing Wei
4
1
1
4.5
L
Lancelot
xXEnygmaXx
Lancelot
2
2
2
1.5
W
Ah Muzen Cab
yeetlordsalty
Ah Muzen Cab
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,445
Damage
36,258
56,534
Taken
57,519
31,297
Mitigated
33,999
22,750
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,760
4,755
0
4,532
11,547
4,804
0
1,776
9,771
0
54,311
W
Kuzenbo
5,156
1,860
0
2,087
10,041
9,746
399
2,005
8,036
23,226
2,533
W
6,123
1,202
74
3,695
14,707
10,596
476
3,990
10,617
55,071
1,824
L
Anubis
MRP1CKLEJR
Anubis
2,063
431
0
1,149
4,308
1,856
0
2,014
2,294
24,614
732
W
6,907
1,911
0
2,768
10,182
4,633
0
801
9,311
0
68,953
L
Yu Huang
PublicRifraf
Yu Huang
8,214
339
0
677
8,259
3,456
0
1,054
7,205
41,806
991
L
Sylvanus
Pullinaces
Sylvanus
5,384
1,012
2,925
4,984
16,655
13,573
6
3,937
12,718
26,246
2,040
W
Jing Wei
RioluButRed
Jing Wei
9,341
7,861
0
3,739
10,254
3,973
1,898
2,462
7,734
0
65,932
L
Lancelot
xXEnygmaXx
Lancelot
9,024
1,358
0
8,483
15,765
7,608
0
2,030
13,735
0
92,439
W
Ah Muzen Cab
yeetlordsalty
Ah Muzen Cab
8,731
3,357
0
2,275
12,335
5,051
880
5,090
6,595
0
82,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,741
Gold Earned
41,426
415
Minions Killed
467
0
Camps Cleared
0
1,186,773
Distance Traveled
1,585,072
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,100
444
78
5
0
174,724
2
W
Kuzenbo
7,592
475
44
3
0
289,384
2
W
Terra
8,310
519
86
5
0
289,793
0
L
Anubis
6,408
401
47
3
0
104,267
0
W
Ne Zha
8,272
517
105
7
0
346,576
0
L
Yu Huang
7,009
438
110
7
0
242,846
2
L
Sylvanus
7,545
472
30
2
0
288,934
2
W
Jing Wei
8,203
513
88
6
0
320,262
0
L
Lancelot
8,679
542
150
9
0
376,002
0
W
Ah Muzen Cab
9,049
566
144
9
0
339,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role