Player Matchup

Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KodaNike
Geb
Level 119
God Stats
3W - 5L
1,428 SR
Queue Stats
120W - 106L
1,519 Elo+
Party 2
Anubis
Anubis
ZekTech
Anubis
Level 26
God Stats
5W - 0L
1,864 SR
Queue Stats
23W - 20L
1,540 Elo+
Party 3
Lancelot
Lancelot
pibesibara
Lancelot
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
259W - 245L
1,520 Elo+
Party 3
Team Averages
Level 88
1,558 SR
1,516 Elo+

VS

Team Averages
Level 128
1,582 SR
1,512 Elo+
Ra
Ra
Deathkiller2712
Ra
Level 69
God Stats
8W - 7L
1,534 SR
Queue Stats
303W - 285L
1,496 Elo+
Solo
Odin
Odin
NiCarlomagno
Odin
Level 176
God Stats
1W - 2L
1,500 SR
Queue Stats
315W - 311L
1,520 Elo+
Solo
Loki
Loki
PrisionDarK
Loki
Level 150
God Stats
17W - 16L
1,602 SR
Queue Stats
75W - 85L
1,505 Elo+
Party 1
Geb
Geb
Roo192
Geb
Level 87
God Stats
0W - 1L
1,476 SR
Queue Stats
42W - 39L
1,515 Elo+
Party 1
Nut
Nut
alucardJr1
Nut
Level 157
God Stats
6W - 3L
1,798 SR
Queue Stats
437W - 429L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 2 / 1
8,248
687
8,519
9,330
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Erlang Shen
 
Erlang Shen
11
2 / 3 / 2
6,343
529
4,898
11,649
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 3 / 4
5,817
485
5,892
9,801
7,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
ZekTech
Anubis
12
1 / 1 / 1
7,082
590
5,930
7,510
3,921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
pibesibara
Lancelot
14
5 / 1 / 1
8,140
678
7,874
8,954
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
6,224
519
5,012
6,118
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 1
5,847
487
3,084
12,015
8,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 2 / 3
6,126
511
3,886
7,996
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
Roo192
Geb
9
1 / 1 / 5
5,959
497
4,865
10,767
7,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 1
7,900
658
8,108
10,070
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
14
Kills
9
10
Deaths
14
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
1
2.75
W
Erlang Shen
 
Erlang Shen
2
3
2
1
L
1
2
4
1.5
W
1
3
4
1
L
1
6
1
0.25
L
2
2
3
1.75
L
Geb
Roo192
Geb
1
1
5
3.5
W
Anubis
ZekTech
Anubis
1
1
1
1.5
L
4
3
1
1.5
W
Lancelot
pibesibara
Lancelot
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,113
Damage
24,955
47,244
Taken
46,966
25,918
Mitigated
25,478
14,221
Healing
16,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,519
2,627
0
2,448
9,330
3,607
356
645
8,685
0
69,177
W
Erlang Shen
 
Erlang Shen
4,898
2,875
0
2,179
11,649
5,993
0
2,558
8,858
0
41,696
L
5,012
268
615
1,627
6,118
2,424
0
3,316
2,760
37,863
0
W
5,892
402
0
2,072
9,801
7,120
93
2,540
6,969
17,810
0
L
3,084
601
0
3,491
12,015
8,481
0
0
11,255
0
30,713
L
3,886
1,202
0
3,620
7,996
2,802
0
1,438
6,367
0
40,383
L
Geb
Roo192
Geb
4,865
603
0
2,930
10,767
7,412
0
5,407
4,935
11,231
2,575
W
Anubis
ZekTech
Anubis
5,930
302
0
3,304
7,510
3,921
0
3,072
4,228
58,599
0
L
8,108
5,118
0
3,804
10,070
4,359
210
893
9,067
0
70,669
W
Lancelot
pibesibara
Lancelot
7,874
2,245
0
4,218
8,954
5,277
0
0
8,379
0
57,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
32,056
413
Minions Killed
330
0
Camps Cleared
0
1,288,332
Distance Traveled
1,194,752
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,248
687
120
10
0
248,896
2
W
Erlang Shen
6,343
529
70
6
0
277,361
0
L
Ra
6,224
519
85
7
0
257,511
3
W
Geb
5,817
485
18
2
0
254,901
4
L
Odin
5,847
487
44
4
0
209,870
0
L
Loki
6,126
511
62
5
0
258,903
0
L
Geb
5,959
497
11
1
0
253,545
3
W
Anubis
7,082
590
116
10
0
233,657
0
L
Nut
7,900
658
128
11
0
214,923
0
W
Lancelot
8,140
678
89
7
0
273,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role