Player Matchup

Horus
Horus
DrekenRoh
Horus
Level 167
God Stats
25W - 8L
1,803 SR
Queue Stats
215W - 203L
1,513 Elo+
Solo
Merlin
Merlin
Ghost62522
Merlin
Level 88
God Stats
7W - 9L
1,701 SR
Queue Stats
145W - 153L
1,540 Elo+
Party 2
Nut
Nut
Maizeful Grace
Nut
Level 156
God Stats
17W - 6L
1,711 SR
Queue Stats
75W - 66L
1,615 Elo+
Solo
Cthulhu
Cthulhu
MyYellowBuff
Cthulhu
Level 148
God Stats
1W - 0L
1,728 SR
Queue Stats
103W - 98L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
Scwreck
Gilgamesh
Level 124
God Stats
11W - 5L
1,707 SR
Queue Stats
70W - 43L
1,618 Elo+
Party 2
Team Averages
Level 137
1,730 SR
1,534 Elo+

VS

Team Averages
Level 124
1,589 SR
1,518 Elo+
Gilgamesh
Gilgamesh
DeadlyJello00
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 101L
1,529 Elo+
Party 3
Sobek
Sobek
El_Kirby123
Sobek
Level 109
God Stats
8W - 5L
1,856 SR
Queue Stats
93W - 78L
1,464 Elo+
Party 1
Zeus
Zeus
FailedHydration
Zeus
Level 156
God Stats
1W - 1L
1,725 SR
Queue Stats
203W - 174L
1,582 Elo+
Solo
Izanami
Izanami
SkoobaJesus
Izanami
Level 105
God Stats
7W - 8L
1,572 SR
Queue Stats
54W - 48L
1,550 Elo+
Party 3
Bellona
Bellona
vibratorytiger1
Bellona
Level 123
God Stats
5W - 5L
1,290 SR
Queue Stats
97W - 87L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DrekenRoh
Horus
11
4 / 0 / 1
5,800
580
5,242
7,599
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Merlin
Ghost62522
Merlin
11
1 / 1 / 1
6,000
600
1,609
3,858
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 2
5,698
570
5,858
6,646
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
MyYellowBuff
Cthulhu
11
1 / 0 / 3
6,061
606
6,222
7,217
5,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Scwreck
Gilgamesh
12
3 / 0 / 0
6,640
664
5,231
5,799
5,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadlyJello00
Gilgamesh
10
0 / 3 / 0
5,111
511
2,492
9,282
7,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 2 / 0
4,987
499
2,831
10,711
9,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 1
5,441
544
2,089
5,735
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SkoobaJesus
Izanami
9
0 / 2 / 0
5,077
508
4,301
5,549
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 0
5,087
509
4,604
8,465
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeadlyJello00
Gilgamesh
0
3
0
0
W
Horus
DrekenRoh
Horus
4
0
1
4.5
L
0
2
0
0
L
0
3
1
0.17
W
Merlin
Ghost62522
Merlin
1
1
1
1.5
W
2
0
2
3
W
Cthulhu
MyYellowBuff
Cthulhu
1
0
3
2.5
W
Gilgamesh
Scwreck
Gilgamesh
3
0
0
3
L
Izanami
SkoobaJesus
Izanami
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,162
Damage
16,317
31,119
Taken
39,742
18,207
Mitigated
27,370
14,469
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeadlyJello00
Gilgamesh
2,492
547
0
1,706
9,282
7,313
0
143
9,139
0
34,941
W
Horus
DrekenRoh
Horus
5,242
2,784
240
4,560
7,599
3,613
0
974
6,583
0
39,049
L
2,831
285
0
3,484
10,711
9,191
0
2,939
7,772
16,394
536
L
2,089
629
0
1,479
5,735
1,495
0
1,437
4,002
39,548
706
W
Merlin
Ghost62522
Merlin
1,609
171
0
748
3,858
1,505
0
1,090
2,768
38,328
0
W
5,858
3,978
0
3,918
6,646
2,576
0
1,372
5,274
0
46,863
W
Cthulhu
MyYellowBuff
Cthulhu
6,222
776
61
2,996
7,217
5,280
0
1,085
6,132
35,075
0
W
Gilgamesh
Scwreck
Gilgamesh
5,231
1,897
0
1,946
5,799
5,233
0
0
5,376
755
50,307
L
Izanami
SkoobaJesus
Izanami
4,301
3,596
0
1,128
5,549
1,931
0
1,703
3,846
0
45,721
L
4,604
1,584
0
3,077
8,465
7,440
0
1,418
7,009
0
32,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,199
Gold Earned
25,703
355
Minions Killed
322
0
Camps Cleared
0
976,870
Distance Traveled
915,839
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,111
511
59
6
0
180,542
0
W
Horus
5,800
580
59
6
0
231,373
1
L
Sobek
4,987
499
17
2
0
191,347
0
L
Zeus
5,441
544
95
10
0
157,539
0
W
Merlin
6,000
600
75
8
0
176,076
0
W
Nut
5,698
570
89
9
0
176,051
4
W
Cthulhu
6,061
606
51
5
0
206,283
2
W
Gilgamesh
6,640
664
81
8
0
187,087
0
L
Izanami
5,077
508
100
10
0
163,888
0
L
Bellona
5,087
509
51
5
0
222,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role