Player Matchup

Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond III
CarryMari
Arachne
Diamond III
Level 153
God Stats
9W - 3L
1,916 SR
Queue Stats
217W - 182L
2,071 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Mitigated
Guan Yu
Diamond III
Level 125
God Stats
268W - 235L
1,704 SR
Queue Stats
276W - 240L
2,087 MMR
Solo
Charon
Charon
Diamond IV
a1rh3ad24
Charon
Diamond IV
Level 163
God Stats
2W - 4L
1,780 SR
Queue Stats
124W - 88L
2,072 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
slashface19
Cthulhu
Diamond V
Level 225
God Stats
4W - 2L
1,643 SR
Queue Stats
87W - 73L
2,190 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,709 SR
1,984 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,739 SR
1,970 MMR
Geb
Geb
Diamond II
 
Geb
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond III
EloTerrorists
Rama
Diamond III
Level 111
God Stats
7W - 2L
1,854 SR
Queue Stats
52W - 33L
2,230 MMR
Party 2
Thoth
Thoth
Platinum I
YoungFartBubble
Thoth
Platinum I
Level 61
God Stats
2W - 0L
1,856 SR
Queue Stats
31W - 13L
2,108 MMR
Party 3
Achilles
Achilles
Diamond V
Yujiri
Achilles
Diamond V
Level 129
God Stats
6W - 5L
1,713 SR
Queue Stats
74W - 56L
2,012 MMR
Party 3
Ne Zha
Ne Zha
Diamond III
vMob
Ne Zha
Diamond III
Level 159
God Stats
15W - 9L
1,770 SR
Queue Stats
181W - 161L
2,001 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 0
4,835
440
3,101
6,427
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
CarryMari
Arachne
9
0 / 3 / 0
4,849
441
2,633
10,542
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Guan Yu
Mitigated
Guan Yu
11
0 / 1 / 0
5,670
515
3,547
7,079
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
a1rh3ad24
Charon
12
1 / 3 / 0
6,368
579
3,485
7,421
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
slashface19
Cthulhu
13
1 / 0 / 0
7,353
668
3,795
5,374
4,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
LokiNeithTerraDa Ji

VS

Bans
ThorOdinSobekKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 0 / 3
5,829
530
1,742
5,125
3,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 2
6,600
600
5,360
5,717
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 3
6,561
596
4,429
3,332
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Yujiri
Achilles
11
0 / 1 / 0
5,586
508
2,936
9,807
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
vMob
Ne Zha
11
6 / 1 / 4
6,611
601
7,713
9,024
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
10
10
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
0
0
W
Geb
 
Geb
1
0
3
2.5
L
Arachne
CarryMari
Arachne
0
3
0
0
W
2
0
2
3
L
Guan Yu
Mitigated
Guan Yu
0
1
0
0
W
1
0
3
2.5
W
Achilles
Yujiri
Achilles
0
1
0
0
L
Charon
a1rh3ad24
Charon
1
3
0
0.33
L
Cthulhu
slashface19
Cthulhu
1
0
0
1
W
Ne Zha
vMob
Ne Zha
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,561
Damage
22,180
36,843
Taken
33,005
16,344
Mitigated
16,571
11,113
Healing
14,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,101
1,421
0
1,471
6,427
1,831
0
295
6,132
0
31,835
W
Geb
 
Geb
1,742
372
0
1,745
5,125
3,235
0
87
5,028
13,868
1,044
L
Arachne
CarryMari
Arachne
2,633
1,642
0
4,568
10,542
3,111
0
1,380
9,162
0
32,938
W
5,360
3,694
0
3,052
5,717
1,770
0
0
5,717
0
65,961
L
Guan Yu
Mitigated
Guan Yu
3,547
123
312
2,522
7,079
3,864
0
688
6,391
0
42,627
W
4,429
89
0
500
3,332
1,188
0
2,105
893
53,075
1,557
W
Achilles
Yujiri
Achilles
2,936
360
0
4,749
9,807
7,115
0
3,301
5,937
0
39,601
L
Charon
a1rh3ad24
Charon
3,485
273
0
370
7,421
2,671
0
3,724
3,697
41,587
0
L
Cthulhu
slashface19
Cthulhu
3,795
250
0
1,870
5,374
4,867
0
0
4,734
49,279
2,359
W
Ne Zha
vMob
Ne Zha
7,713
3,199
0
4,378
9,024
3,263
0
621
8,303
0
41,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
31,187
392
Minions Killed
395
0
Camps Cleared
0
1,113,567
Distance Traveled
1,205,527
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,835
440
50
5
0
182,742
0
W
Geb
5,829
530
29
3
0
264,745
4
L
Arachne
4,849
441
54
5
0
232,980
1
W
Rama
6,600
600
119
11
0
229,943
2
L
Guan Yu
5,670
515
80
7
0
237,582
0
W
Thoth
6,561
596
110
10
0
245,805
1
W
Achilles
5,586
508
70
6
0
209,143
2
L
Charon
6,368
579
88
8
0
228,752
4
L
Cthulhu
7,353
668
120
11
0
231,511
1
W
Ne Zha
6,611
601
67
6
0
255,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role