Player Matchup

Loki
Loki
 
Loki
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Equalizer
Thor
Level 201
God Stats
3W - 3L
1,485 SR
Queue Stats
12W - 21L
1,503 Elo+
Party 1
Neith
Neith
Knoxx07
Neith
Level 124
God Stats
2W - 2L
1,592 SR
Queue Stats
34W - 31L
1,492 Elo+
Party 2
Sol
Sol
WodkaTonic
Sol
Level 109
God Stats
2W - 5L
1,432 SR
Queue Stats
15W - 19L
1,482 Elo+
Solo
Team Averages
Level 161
1,502 SR
1,495 Elo+

VS

Team Averages
Level 185
1,570 SR
1,544 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AnaIpain
Sol
Level 205
God Stats
6W - 7L
1,517 SR
Queue Stats
821W - 806L
1,563 Elo+
Solo
Ymir
Ymir
ElenDarag4446
Ymir
Level 186
God Stats
2W - 1L
1,305 SR
Queue Stats
89W - 103L
1,484 Elo+
Solo
Vulcan
Vulcan
ZarathustraX
Vulcan
Level 211
God Stats
33W - 34L
1,598 SR
Queue Stats
562W - 573L
1,504 Elo+
Solo
Hercules
Hercules
kyrmen
Hercules
Level 155
God Stats
64W - 49L
1,932 SR
Queue Stats
256W - 198L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 2 / 2
6,787
1,357
6,284
5,836
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
 
Nox
8
0 / 0 / 0
4,888
978
0
0
0
Thor
11
1 / 3 / 2
6,071
1,214
6,261
6,524
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Knoxx07
Neith
8
0 / 0 / 0
3,388
678
0
0
0
12
1 / 0 / 2
6,397
1,279
4,769
3,878
1,292
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

368

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 0 / 3
5,883
1,177
3,075
4,895
4,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 4
5,701
1,140
2,627
4,097
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 2
6,639
1,328
2,065
3,155
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
11
1 / 1 / 2
5,790
1,158
4,627
2,905
1,111
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
kyrmen
Hercules
10
1 / 2 / 1
5,781
1,156
1,000
5,245
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
5
5
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
2
2
2
L
Nox
 
Nox
0
0
0
0
W
Hun Batz
 
Hun Batz
1
0
3
2.5
W
0
2
4
1
W
2
0
2
3
L
Thor
1
3
2
0.67
L
Neith
Knoxx07
Neith
0
0
0
0
L
1
0
2
2
W
Vulcan
1
1
2
2
W
Hercules
kyrmen
Hercules
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,314
Damage
13,394
16,238
Taken
20,297
6,031
Mitigated
14,606
1,213
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,284
1,265
0
295
5,836
2,333
0
3,506
2,249
0
21,881
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
 
Hun Batz
3,075
1,342
0
534
4,895
4,890
0
1,968
2,927
0
11,014
W
2,627
1,087
0
834
4,097
1,330
0
556
3,541
8,826
304
W
2,065
516
0
895
3,155
2,666
0
633
2,522
10,325
0
L
Thor
6,261
1,515
0
345
6,524
2,406
0
4,253
2,230
0
12,186
L
Neith
Knoxx07
Neith
0
0
0
0
0
0
0
0
0
0
0
L
4,769
1,495
0
573
3,878
1,292
0
1,447
2,431
23,993
500
W
Vulcan
4,627
2,229
0
13
2,905
1,111
0
234
2,671
13,189
0
W
Hercules
kyrmen
Hercules
1,000
153
0
920
5,245
4,609
0
1,235
4,010
0
9,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,531
Gold Earned
29,794
91
Minions Killed
96
5
Camps Cleared
5
320,187
Distance Traveled
446,027
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,787
1,357
24
5
1
124,687
0
L
Nox
4,888
978
0
0
0
0
0
W
Hun Batz
5,883
1,177
24
5
2
104,244
0
W
Sol
5,701
1,140
16
3
0
81,384
0
W
Ymir
6,639
1,328
19
4
0
87,161
0
L
Thor
6,071
1,214
6
1
1
101,300
0
L
Neith
3,388
678
0
0
0
0
0
L
Sol
6,397
1,279
61
12
3
94,200
0
W
Vulcan
5,790
1,158
16
3
0
107,386
0
W
Hercules
5,781
1,156
21
4
3
65,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role