Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Bczyoung
Terra
Level 140
God Stats
5W - 6L
1,396 SR
Queue Stats
82W - 74L
1,476 Elo+
Party 1
Fenrir
Fenrir
Ripcord
Fenrir
Level 127
God Stats
18W - 15L
1,515 SR
Queue Stats
75W - 75L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
StealthfighterQ
Nu Wa
Level 68
God Stats
36W - 28L
1,531 SR
Queue Stats
454W - 461L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
TheRaul99
Sun Wukong
Level 57
God Stats
3W - 6L
1,453 SR
Queue Stats
146W - 135L
1,433 Elo+
Solo
Team Averages
Level 105
1,479 SR
1,457 Elo+

VS

Team Averages
Level 98
1,601 SR
1,483 Elo+
Hercules
Hercules
 
Hercules
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DonScrofino
Hachiman
Level 97
God Stats
3W - 3L
1,575 SR
Queue Stats
28W - 31L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
Jegappiie
Nu Wa
Level 68
God Stats
8W - 20L
1,418 SR
Queue Stats
225W - 199L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
Laceros
Ao Kuang
Level 138
God Stats
5W - 11L
1,762 SR
Queue Stats
323W - 308L
1,516 Elo+
Solo
Atlas
Atlas
Ricca-Carta
Atlas
Level 51
God Stats
1W - 1L
1,749 SR
Queue Stats
43W - 41L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
6 / 1 / 4
7,208
554
8,798
10,896
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Bczyoung
Terra
11
1 / 2 / 9
7,315
563
6,064
11,293
9,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Ripcord
Fenrir
12
6 / 2 / 1
7,167
551
8,460
12,364
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 1 / 3
6,368
490
3,892
6,731
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TheRaul99
Sun Wukong
13
3 / 0 / 2
7,977
614
7,919
11,792
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 3 / 1
6,514
501
6,510
12,763
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
DonScrofino
Hachiman
11
0 / 4 / 1
5,803
446
4,222
8,193
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Jegappiie
Nu Wa
12
2 / 3 / 0
7,044
542
8,529
7,337
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
Laceros
Ao Kuang
10
2 / 3 / 1
6,147
473
4,537
11,665
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 3 / 2
6,523
502
5,908
12,268
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
5
6
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
1
4
8
L
Hercules
 
Hercules
0
3
1
0.17
W
Terra
Bczyoung
Terra
1
2
9
2.75
L
Hachiman
DonScrofino
Hachiman
0
4
1
0.13
L
Nu Wa
Jegappiie
Nu Wa
2
3
0
0.67
L
Ao Kuang
Laceros
Ao Kuang
2
3
1
0.83
L
1
3
2
0.67
W
Fenrir
Ripcord
Fenrir
6
2
1
3.25
W
0
1
3
1.5
W
Sun Wukong
TheRaul99
Sun Wukong
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,133
Damage
29,706
53,076
Taken
52,226
29,682
Mitigated
28,385
16,220
Healing
13,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,798
3,950
0
4,553
10,896
4,705
717
3,932
6,812
0
47,090
L
Hercules
 
Hercules
6,510
1,419
0
6,271
12,763
8,842
0
456
12,267
0
41,174
W
Terra
Bczyoung
Terra
6,064
240
1,601
3,480
11,293
9,255
319
3,496
7,662
30,781
1,080
L
Hachiman
DonScrofino
Hachiman
4,222
2,312
0
500
8,193
3,173
0
2,804
5,349
0
43,717
L
Nu Wa
Jegappiie
Nu Wa
8,529
1,310
0
750
7,337
2,403
30
2,800
4,363
45,319
1,850
L
Ao Kuang
Laceros
Ao Kuang
4,537
1,428
0
3,463
11,665
4,215
0
904
10,663
29,185
10,544
L
5,908
2,052
0
2,165
12,268
9,752
0
2,689
9,505
24,856
828
W
Fenrir
Ripcord
Fenrir
8,460
2,342
0
2,151
12,364
5,824
0
5,696
6,351
0
52,565
W
3,892
1,258
24
2,068
6,731
2,111
0
3,712
2,583
34,496
2,380
W
Sun Wukong
TheRaul99
Sun Wukong
7,919
1,529
0
2,343
11,792
7,787
0
787
10,180
208
60,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,035
Gold Earned
32,031
329
Minions Killed
321
0
Camps Cleared
0
1,370,368
Distance Traveled
1,314,819
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,208
554
70
5
0
259,648
0
L
Hercules
6,514
501
68
5
0
299,472
0
W
Terra
7,315
563
32
2
0
297,520
0
L
Hachiman
5,803
446
82
6
0
241,034
1
L
Nu Wa
7,044
542
82
6
0
254,100
2
L
Ao Kuang
6,147
473
58
4
0
260,319
5
L
Atlas
6,523
502
31
2
0
259,894
3
W
Fenrir
7,167
551
73
6
0
301,165
0
W
Nu Wa
6,368
490
53
4
0
261,068
0
W
Sun Wukong
7,977
614
101
8
0
250,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role