Player Matchup

Hercules
Hercules
AtlasErol
Hercules
Level 157
God Stats
1W - 2L
1,573 SR
Queue Stats
34W - 38L
1,458 Elo+
Solo
Cupid
Cupid
ChaseBest
Cupid
Level 129
God Stats
4W - 3L
1,813 SR
Queue Stats
34W - 36L
1,474 Elo+
Solo
Achilles
Achilles
GOLDringOfDeath
Achilles
Level 155
God Stats
2W - 5L
1,202 SR
Queue Stats
145W - 135L
1,473 Elo+
Party 2
Loki
Loki
Sploogo
Loki
Level 162
God Stats
1W - 2L
1,781 SR
Queue Stats
61W - 61L
1,451 Elo+
Party 2
Merlin
Merlin
palerider391
Merlin
Level 140
God Stats
5W - 4L
1,375 SR
Queue Stats
141W - 133L
1,517 Elo+
Solo
Team Averages
Level 149
1,549 SR
1,475 Elo+

VS

Team Averages
Level 132
1,464 SR
1,517 Elo+
Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
DragonFlameKid34
Nut
Level 157
God Stats
6W - 5L
1,349 SR
Queue Stats
214W - 193L
1,508 Elo+
Party 1
Mulan
Mulan
PlanetLonely
Mulan
Level 85
God Stats
5W - 2L
1,275 SR
Queue Stats
25W - 35L
1,505 Elo+
Solo
Kukulkan
Kukulkan
Skopein2
Kukulkan
Level 146
God Stats
11W - 4L
1,697 SR
Queue Stats
28W - 30L
1,479 Elo+
Solo
Bakasura
Bakasura
bluevampiro
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 138L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AtlasErol
Hercules
7
0 / 2 / 1
5,073
423
2,500
8,416
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
ChaseBest
Cupid
12
0 / 2 / 0
6,313
526
3,558
8,300
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
12
0 / 1 / 1
6,569
547
6,215
9,485
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Sploogo
Loki
13
4 / 3 / 2
6,888
574
7,490
11,083
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Merlin
12
3 / 5 / 2
7,176
598
5,597
7,185
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 1 / 8
6,458
538
4,541
7,058
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 0
7,550
629
5,852
6,595
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 0
7,421
618
5,451
10,879
5,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Skopein2
Kukulkan
13
3 / 3 / 4
7,914
660
3,669
6,654
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
bluevampiro
Bakasura
16
5 / 2 / 4
8,344
695
6,166
10,507
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
13
13
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
8
5
L
Hercules
AtlasErol
Hercules
0
2
1
0.25
L
Cupid
ChaseBest
Cupid
0
2
0
0
W
3
0
0
3
L
Achilles
0
1
1
0.5
W
1
1
0
1
W
Kukulkan
Skopein2
Kukulkan
3
3
4
1.67
L
Loki
Sploogo
Loki
4
3
2
1.67
W
Bakasura
bluevampiro
Bakasura
5
2
4
3.5
L
Merlin
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,360
Damage
25,679
44,469
Taken
41,693
21,425
Mitigated
20,851
12,414
Healing
10,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,541
557
135
1,563
7,058
5,063
0
2,949
4,062
21,480
1,194
L
Hercules
AtlasErol
Hercules
2,500
919
0
2,236
8,416
3,957
0
2,044
5,857
0
14,092
L
Cupid
ChaseBest
Cupid
3,558
1,914
0
2,652
8,300
3,342
0
186
8,046
0
49,995
W
5,852
2,713
0
1,197
6,595
2,614
458
0
6,595
0
58,448
L
Achilles
6,215
1,196
0
2,376
9,485
7,949
0
358
9,037
0
46,862
W
5,451
890
0
3,870
10,879
5,373
0
0
10,169
0
52,273
W
Kukulkan
Skopein2
Kukulkan
3,669
496
0
490
6,654
2,799
960
1,389
5,265
49,999
0
L
Loki
Sploogo
Loki
7,490
1,831
0
4,740
11,083
3,813
0
2,889
7,752
0
56,836
W
Bakasura
bluevampiro
Bakasura
6,166
4,041
0
3,329
10,507
5,002
0
1,219
9,288
0
64,043
L
Merlin
5,597
372
0
410
7,185
2,364
148
1,636
4,173
49,810
823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
37,687
341
Minions Killed
466
0
Camps Cleared
0
1,091,372
Distance Traveled
1,277,614
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,458
538
40
3
0
245,089
4
L
Hercules
5,073
423
16
1
0
172,600
0
L
Cupid
6,313
526
76
6
0
218,818
2
W
Nut
7,550
629
102
9
0
226,608
0
L
Achilles
6,569
547
75
6
0
219,684
5
W
Mulan
7,421
618
93
8
0
258,139
0
W
Kukulkan
7,914
660
106
9
0
232,170
0
L
Loki
6,888
574
84
7
0
272,677
1
W
Bakasura
8,344
695
125
10
0
315,608
0
L
Merlin
7,176
598
90
8
0
207,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role