Player Matchup

Khepri
Khepri
Albiert
Khepri
Level 125
God Stats
11W - 1L
1,381 SR
Queue Stats
247W - 88L
1,690 Elo+
Party 3
Da Ji
Da Ji
Fhyge
Da Ji
Level 126
God Stats
3W - 3L
1,279 SR
Queue Stats
336W - 166L
1,666 Elo+
Party 3
Olorun
Olorun
JoeMamaFat69420
Olorun
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,574 Elo+
Party 2
Thanatos
Thanatos
iputanxinmyname
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,901 Elo+
Party 2
Kukulkan
Kukulkan
xXN1GHT_MARE90Xx
Kukulkan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,506 Elo+
Solo
Team Averages
Level 81
1,432 SR
1,667 Elo+

VS

Team Averages
Level 80
1,499 SR
1,511 Elo+
Hachiman
Hachiman
Giantzbane
Hachiman
Level 115
God Stats
7W - 8L
1,602 SR
Queue Stats
126W - 131L
1,477 Elo+
Party 1
Zeus
Zeus
JonahDoom
Zeus
Level 65
God Stats
21W - 19L
1,670 SR
Queue Stats
31W - 40L
1,659 Elo+
Party 1
Olorun
Olorun
Raja9731
Olorun
Level 72
God Stats
0W - 3L
1,299 SR
Queue Stats
52W - 68L
1,497 Elo+
Solo
Lancelot
Lancelot
iiMoo-gi
Lancelot
Level 64
God Stats
20W - 17L
1,421 SR
Queue Stats
137W - 131L
1,468 Elo+
Solo
Yemoja
Yemoja
ruizelian79
Yemoja
Level 82
God Stats
15W - 16L
1,500 SR
Queue Stats
74W - 72L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Albiert
Khepri
16
0 / 0 / 10
9,777
1,086
6,114
4,635
6,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Fhyge
Da Ji
16
2 / 4 / 9
9,271
1,030
14,788
16,290
14,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 0 / 9
11,460
1,273
21,455
5,601
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
16
8 / 0 / 3
11,536
1,282
8,861
9,136
8,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 0 / 9
10,292
1,144
9,535
3,365
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

286

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Giantzbane
Hachiman
15
1 / 4 / 3
9,262
1,029
8,951
18,526
7,807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
15
0 / 6 / 4
9,387
1,043
5,429
13,579
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Raja9731
Olorun
15
3 / 5 / 1
9,842
1,094
13,896
16,207
7,603
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
iiMoo-gi
Lancelot
14
0 / 1 / 0
8,146
905
465
1,943
1,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yemoja
14
0 / 2 / 2
9,817
1,091
5,019
14,593
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
18
Kills
4
4
Deaths
18
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Khepri
Albiert
Khepri
0
0
10
5
W
Da Ji
Fhyge
Da Ji
2
4
9
1.63
L
Hachiman
Giantzbane
Hachiman
1
4
3
0.63
W
7
0
9
11.5
L
Zeus
0
6
4
0.33
L
Olorun
Raja9731
Olorun
3
5
1
0.7
L
Lancelot
iiMoo-gi
Lancelot
0
1
0
0
W
Thanatos
8
0
3
9.5
L
Yemoja
0
2
2
0.5
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,753
Damage
33,760
39,027
Taken
64,848
33,610
Mitigated
35,667
10,970
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Albiert
Khepri
6,114
236
0
1,218
4,635
6,042
0
2,980
1,655
16,099
382
W
Da Ji
Fhyge
Da Ji
14,788
2,149
0
170
16,290
14,671
0
10,636
5,654
0
22,227
L
Hachiman
Giantzbane
Hachiman
8,951
5,082
0
1,902
18,526
7,807
0
7,883
10,396
0
21,422
W
21,455
11,670
394
1,980
5,601
2,867
0
3,794
1,807
42,840
4,813
L
Zeus
5,429
559
0
0
13,579
5,571
0
7,465
6,024
25,785
0
L
Olorun
Raja9731
Olorun
13,896
5,685
749
1,433
16,207
7,603
0
10,169
5,916
41,086
645
L
Lancelot
iiMoo-gi
Lancelot
465
0
0
116
1,943
1,253
0
479
1,351
0
2,234
W
Thanatos
8,861
698
0
6,467
9,136
8,003
0
5,016
3,661
0
22,598
L
Yemoja
5,019
693
2,275
2,755
14,593
13,433
0
9,572
4,877
18,066
571
W
9,535
476
145
596
3,365
2,027
0
1,630
1,735
35,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,336
Gold Earned
46,454
204
Minions Killed
188
10
Camps Cleared
5
954,236
Distance Traveled
674,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,777
1,086
16
2
1
200,451
0
W
Da Ji
9,271
1,030
7
1
3
174,417
0
L
Hachiman
9,262
1,029
36
4
1
152,487
0
W
Olorun
11,460
1,273
69
8
2
194,486
0
L
Zeus
9,387
1,043
66
7
1
150,158
0
L
Olorun
9,842
1,094
51
6
1
160,491
0
L
Lancelot
8,146
905
2
0
0
48,853
0
W
Thanatos
11,536
1,282
39
4
3
207,541
0
L
Yemoja
9,817
1,091
33
4
2
162,112
0
W
Kukulkan
10,292
1,144
73
8
1
177,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role