Player Matchup

Terra
Terra
 
Terra
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BJP
Cernunnos
Level 125
God Stats
6W - 7L
1,699 SR
Queue Stats
280W - 325L
1,493 Elo+
Solo
Xbalanque
Xbalanque
Chocksen
Xbalanque
Level 157
God Stats
3W - 0L
1,835 SR
Queue Stats
134W - 127L
1,541 Elo+
Party 1
Hades
Hades
DanyDeYeeto
Hades
Level 147
God Stats
2W - 1L
1,231 SR
Queue Stats
70W - 71L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
IScarJayI
Cthulhu
Level 123
God Stats
2W - 1L
1,757 SR
Queue Stats
346W - 341L
1,473 Elo+
Party 1
Team Averages
Level 131
1,604 SR
1,495 Elo+

VS

Team Averages
Level 104
1,457 SR
1,520 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AKUAZEN
Chang'e
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,754 Elo+
Party 2
Xbalanque
Xbalanque
Gufik181
Xbalanque
Level 87
God Stats
9W - 8L
1,288 SR
Queue Stats
230W - 229L
1,436 Elo+
Solo
Kukulkan
Kukulkan
Roman2D
Kukulkan
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 362L
1,267 Elo+
Solo
Sobek
Sobek
ShuraSpain
Sobek
Level 157
God Stats
0W - 1L
1,499 SR
Queue Stats
25W - 27L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 2 / 12
10,295
792
3,069
17,181
13,645
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
BJP
Cernunnos
16
5 / 5 / 9
10,436
803
10,696
15,901
8,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Chocksen
Xbalanque
17
5 / 2 / 12
10,101
777
21,054
14,843
8,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 4 / 10
9,908
762
9,593
12,762
13,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
IScarJayI
Cthulhu
18
2 / 1 / 14
10,647
819
16,550
17,789
23,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
3 / 2 / 6
9,502
731
13,901
15,420
23,256
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
AKUAZEN
Chang'e
16
2 / 4 / 3
9,249
711
8,513
15,243
6,245
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Gufik181
Xbalanque
15
5 / 2 / 6
9,645
742
11,153
9,449
4,216
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Roman2D
Kukulkan
15
3 / 5 / 3
9,029
695
11,682
12,015
5,094
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
15
1 / 5 / 9
8,932
687
7,178
17,254
21,608
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
41
18
Kills
14
14
Deaths
18
57
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
12
4
L
Kuzenbo
 
Kuzenbo
3
2
6
3
L
Chang'e
AKUAZEN
Chang'e
2
4
3
0.88
W
Cernunnos
BJP
Cernunnos
5
5
9
1.9
W
Xbalanque
Chocksen
Xbalanque
5
2
12
5.5
W
4
4
10
2.25
L
Xbalanque
Gufik181
Xbalanque
5
2
6
4
W
Cthulhu
IScarJayI
Cthulhu
2
1
14
9
L
Kukulkan
Roman2D
Kukulkan
3
5
3
0.9
L
Sobek
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,962
Damage
52,427
78,476
Taken
69,381
67,442
Mitigated
60,419
35,203
Healing
27,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,069
410
13,612
6,747
17,181
13,645
290
7,062
9,899
7,207
0
L
Kuzenbo
 
Kuzenbo
13,901
3,782
1,096
2,695
15,420
23,256
312
5,549
9,871
22,895
764
L
Chang'e
AKUAZEN
Chang'e
8,513
1,226
10,888
5,748
15,243
6,245
411
6,732
8,511
20,789
303
W
Cernunnos
BJP
Cernunnos
10,696
4,209
772
1,320
15,901
8,516
4,917
8,749
6,883
0
37,565
W
Xbalanque
Chocksen
Xbalanque
21,054
4,488
613
1,845
14,843
8,287
2,777
7,101
7,456
0
38,882
W
9,593
521
956
1,828
12,762
13,480
151
6,636
5,878
17,289
480
L
Xbalanque
Gufik181
Xbalanque
11,153
6,716
2,130
1,834
9,449
4,216
124
3,147
6,302
0
23,724
W
Cthulhu
IScarJayI
Cthulhu
16,550
696
4,402
3,108
17,789
23,514
505
9,196
8,044
41,887
762
L
Kukulkan
Roman2D
Kukulkan
11,682
747
929
166
12,015
5,094
714
6,828
5,187
24,619
713
L
Sobek
7,178
584
0
1,842
17,254
21,608
0
6,051
11,203
12,883
338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,387
Gold Earned
46,357
166
Minions Killed
117
0
Camps Cleared
0
1,180,088
Distance Traveled
1,099,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,295
792
10
1
0
256,180
0
L
Kuzenbo
9,502
731
12
1
0
267,089
0
L
Chang'e
9,249
711
26
2
0
230,004
0
W
Cernunnos
10,436
803
63
5
0
206,909
0
W
Xbalanque
10,101
777
41
3
0
238,563
0
W
Hades
9,908
762
19
1
0
214,283
0
L
Xbalanque
9,645
742
35
3
0
185,975
0
W
Cthulhu
10,647
819
33
3
0
264,153
0
L
Kukulkan
9,029
695
30
2
0
197,036
0
L
Sobek
8,932
687
14
1
0
219,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role