Player Matchup

Hercules
Hercules
 
Hercules
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Dryalex091
Skadi
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
242W - 261L
1,537 Elo+
Party 1
Cabrakan
Cabrakan
Nahomatic11
Cabrakan
Level 145
God Stats
0W - 3L
1,223 SR
Queue Stats
64W - 73L
1,544 Elo+
Solo
Ishtar
Ishtar
UR-MOTHERx21
Ishtar
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
494W - 499L
1,555 Elo+
Solo
Freya
Freya
adrilioxxleyen
Freya
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 72L
1,518 Elo+
Party 1
Team Averages
Level 145
1,445 SR
1,531 Elo+

VS

Team Averages
Level 152
1,552 SR
1,526 Elo+
Chaac
Chaac
GhostinFools 93
Chaac
Level 176
God Stats
3W - 0L
1,500 SR
Queue Stats
121W - 127L
1,454 Elo+
Solo
Fafnir
Fafnir
JaBBa8787
Fafnir
Level 145
God Stats
10W - 3L
1,379 SR
Queue Stats
697W - 708L
1,530 Elo+
Solo
Medusa
Medusa
La Flare87
Medusa
Level 145
God Stats
14W - 12L
1,846 SR
Queue Stats
790W - 785L
1,472 Elo+
Solo
Ullr
Ullr
Magiconjah
Ullr
Level 128
God Stats
8W - 8L
1,277 SR
Queue Stats
322W - 310L
1,625 Elo+
Solo
Tyr
Tyr
ScorpioGaming82
Tyr
Level 164
God Stats
2W - 0L
1,759 SR
Queue Stats
773W - 779L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 2 / 0
6,214
1,243
4,623
10,609
12,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
10
1 / 3 / 3
5,483
1,097
4,348
5,409
2,798
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
Nahomatic11
Cabrakan
10
1 / 3 / 2
5,517
1,103
2,653
8,308
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
5
0 / 0 / 0
4,408
882
0
0
0
10
0 / 2 / 2
5,063
1,013
2,841
4,789
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
6,216
1,243
6,527
6,189
4,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
JaBBa8787
Fafnir
12
1 / 0 / 9
6,834
1,367
4,392
4,206
5,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
La Flare87
Medusa
12
5 / 2 / 5
6,929
1,386
7,184
4,262
1,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 9
6,121
1,224
5,593
3,795
1,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 1 / 8
5,810
1,162
1,837
6,730
5,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
10
10
Deaths
6
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
2
0
2
L
Skadi
1
3
3
0.83
W
2
2
4
2
W
Fafnir
JaBBa8787
Fafnir
1
0
9
5.5
W
Medusa
La Flare87
Medusa
5
2
5
3.75
W
1
1
9
5.5
L
Cabrakan
Nahomatic11
Cabrakan
1
3
2
0.67
W
1
1
8
5
L
Ishtar
0
0
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,465
Damage
25,533
29,115
Taken
25,182
26,167
Mitigated
19,130
7,440
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,623
766
465
3,992
10,609
12,294
0
1,774
8,835
0
9,383
L
Skadi
4,348
1,008
0
0
5,409
2,798
0
984
4,425
0
10,111
W
6,527
439
0
852
6,189
4,716
0
1,223
4,966
0
14,166
W
Fafnir
JaBBa8787
Fafnir
4,392
341
1,257
1,490
4,206
5,189
302
922
3,284
6,375
1,522
W
Medusa
La Flare87
Medusa
7,184
989
0
150
4,262
1,984
429
501
3,761
0
14,325
W
5,593
2,244
409
818
3,795
1,632
638
557
3,238
0
11,829
L
Cabrakan
Nahomatic11
Cabrakan
2,653
623
909
1,064
8,308
8,406
0
638
7,670
4,736
0
W
1,837
359
727
870
6,730
5,609
0
2,291
4,439
0
5,650
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0
L
2,841
886
285
725
4,789
2,669
0
509
4,280
7,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
31,910
42
Minions Killed
69
0
Camps Cleared
0
334,784
Distance Traveled
559,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,214
1,243
10
2
0
96,639
0
L
Skadi
5,483
1,097
17
3
0
69,533
0
W
Chaac
6,216
1,243
16
3
0
97,310
0
W
Fafnir
6,834
1,367
12
2
0
105,548
0
W
Medusa
6,929
1,386
34
7
0
128,293
0
W
Ullr
6,121
1,224
4
1
0
108,834
0
L
Cabrakan
5,517
1,103
2
0
0
96,112
0
W
Tyr
5,810
1,162
3
1
0
119,915
0
L
Ishtar
4,408
882
0
0
0
0
0
L
Freya
5,063
1,013
13
3
0
72,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role