Player Matchup

Xbalanque
Xbalanque
Gold III
 
Xbalanque
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Gold III
HeAvYxDx3
Surtr
Gold III
Level 140
God Stats
10W - 4L
1,768 SR
Queue Stats
82W - 80L
1,421 MMR
Party 1
Agni
Agni
Bronze III
Jacoirr
Agni
Bronze III
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
78W - 77L
1,420 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,554 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,464 SR
1,425 MMR
Maui
Maui
Gold V
Jarrington
Maui
Gold V
Level 158
God Stats
0W - 2L
1,341 SR
Queue Stats
75W - 67L
1,411 MMR
Solo
Danzaburou
Danzaburou
Silver I
OmnipotentDemon-
Danzaburou
Silver I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 176L
1,409 MMR
Solo
Tiamat
Tiamat
Silver III
XXGooneySlayer
Tiamat
Silver III
Level 128
God Stats
4W - 3L
1,680 SR
Queue Stats
104W - 113L
1,446 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
ZoRgTV
Sun Wukong
Silver I
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 126L
1,424 MMR
Solo
Awilix
Awilix
Silver II
schmqnke
Awilix
Silver II
Level 61
God Stats
0W - 1L
1,300 SR
Queue Stats
5W - 8L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
4 / 0 / 2
6,710
671
7,296
5,229
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
 
Ravana
12
5 / 0 / 1
6,230
623
4,072
2,412
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
9
1 / 1 / 7
5,380
538
3,863
6,351
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Surtr
HeAvYxDx3
Surtr
11
2 / 1 / 0
6,346
635
5,751
9,606
5,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Jacoirr
Agni
8
0 / 0 / 2
4,679
468
2,140
3,620
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BellonaKukulkanOdinThor

VS

Bans
Xing TianCharonBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,884
488
2,640
8,926
5,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
OmnipotentDemon-
Danzaburou
7
1 / 3 / 0
4,557
456
3,409
6,361
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 0
5,427
543
3,254
5,014
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
ZoRgTV
Sun Wukong
11
1 / 2 / 0
6,085
609
5,886
9,814
5,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
schmqnke
Awilix
8
0 / 3 / 0
4,589
459
871
8,720
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
2
2
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
0
2
5
W
Ravana
 
Ravana
5
0
1
5.5
W
Sylvanus
 
Sylvanus
1
1
7
4.5
W
Surtr
HeAvYxDx3
Surtr
2
1
0
2
W
Agni
Jacoirr
Agni
0
0
2
1
L
0
3
1
0.17
L
Danzaburou
OmnipotentDemon-
Danzaburou
1
3
0
0.33
L
0
1
0
0
L
Sun Wukong
ZoRgTV
Sun Wukong
1
2
0
0.5
L
Awilix
schmqnke
Awilix
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,122
Damage
16,060
27,218
Taken
38,835
12,940
Mitigated
17,974
12,292
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,296
4,687
0
2,227
5,229
1,977
932
834
4,395
0
45,545
W
Ravana
 
Ravana
4,072
845
0
1,696
2,412
1,101
0
553
1,784
0
42,644
W
Sylvanus
 
Sylvanus
3,863
1,574
658
2,070
6,351
3,334
0
1,363
4,965
16,142
8,384
W
Surtr
HeAvYxDx3
Surtr
5,751
2,364
0
4,769
9,606
5,570
0
0
9,606
1,727
44,764
W
Agni
Jacoirr
Agni
2,140
121
0
872
3,620
958
0
2,767
605
19,466
1,152
L
2,640
962
915
2,413
8,926
5,171
0
1,767
7,039
15,598
1,194
L
Danzaburou
OmnipotentDemon-
Danzaburou
3,409
1,527
0
953
6,361
2,132
0
1,054
5,307
0
22,462
L
3,254
420
0
2,106
5,014
2,325
0
1,348
3,602
36,196
0
L
Sun Wukong
ZoRgTV
Sun Wukong
5,886
1,997
0
3,676
9,814
5,319
0
246
8,809
0
47,850
L
Awilix
schmqnke
Awilix
871
122
0
500
8,720
3,027
0
1,265
7,375
0
31,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,345
Gold Earned
25,542
318
Minions Killed
299
0
Camps Cleared
0
889,148
Distance Traveled
927,755
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,710
671
70
7
0
173,385
0
W
Ravana
6,230
623
85
9
0
231,356
0
W
Sylvanus
5,380
538
37
4
0
195,452
4
W
Surtr
6,346
635
90
9
0
164,141
1
W
Agni
4,679
468
36
4
0
124,814
1
L
Maui
4,884
488
25
3
0
184,594
0
L
Danzaburou
4,557
456
40
4
0
141,585
0
L
Tiamat
5,427
543
82
8
0
176,422
0
L
Sun Wukong
6,085
609
94
9
0
188,795
0
L
Awilix
4,589
459
58
6
0
236,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role